[DS] Liste sombracier complète révélée !

Posté le Jeudi 22 Janvier 2004 à 21:31 par David (10788 lectures)

Voila donc la liste de Sombracier révélée en intégralité !

Il y a de bonnes cartes...Voyez par vous même !
La Liste Sombracier en francais cliquez ici !!

 

WHITE
Auriok Glavemaster - W
Creature - Human Soldier (C)
As long as Aurioch Glavemaster is equipped, Aurioch Glavemaster gets +1/+1 and has first strike.
"Give me a bit of steel and I'll deliver it into the hearts of my enemies."
1/1
1/165

Echoing Calm - 1W
Instant (C)
Destroy target enchantment and all other enchantments with the same name as that enchantment.
Greg Staples
2/165

Emissary of Hope - 1WW
Creature - Spirit (U)
Flying
Whenever Emissary of Hope deals combat damage to a player you gain 1 life for each artifact that player controls.
1/2
rk Post
3/165

Hallow - W
Instant (C)
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Alex Horley-Orlandelli
4/165

Leonin Battlemage - 3W
Creature - Cat Wizard (U)
T: Target creature gets +1/+1 until end of turn.
Whenever you play a spell, you may untap Leonin Battlemage.
2/3
5/165

Leonin Shikari - 1W
Creature - Cat Soldier (R)
You can play Equip abilities any time you could play an instant.
2/2
Wayne England
6/165

Loxodon Mystic - 3WW
Creature - Elephant Cleric (C)
W, T: Tap target creature.
3/3
Ed Beard
7/165

Metal Fatigue - 2W
Instant (C)
Tap all artifacts.
8/165

Pristine Angel - 4WW
Creature - Angel (R)
Flying
As long as Pristine Angel is untapped, it has protection from all colors and from artifacts.
Whenever you play a spell, untap Pristine Angel.
4/4
9/165

Pteron Ghost - 1W
Creature - Spirit (C)
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
1/1
10/165

Pulse of the Fields - 1WW
Instant (R)
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner´s hand.
11/165

Purge - 1W
Instant (U)
Destroy target artifact creature or black creature. It can't be regenerated.
For the first and last time, the horrific creature experienced terror.
Pete Venters
12/165

Ritual of Restoration - W
Sorcery (C)
Return target artifact card from your graveyard to your hand.
13/165

Soulscour - 7WWW
Sorcery (R)
Destroy all nonartifact permanents.
14/165

Steelshaper Apprentice - 2WW
Creature - Human Soldier (R)
W, T, return Steelshaper Apprentice to owner's hand: Search your library for an equipment card, reveal it, and put it into your hand. Then shuffle your library.
1/3
15/165

Stir the Pride - 4W
Instant (U)
Choose one - Creatures you control get +2/+2 until end of turn; or, until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine 1W (Choose both if you pay the entwine cost)
Matt Cavotta
16/165

Test of Faith - 1W
Instant (U)
Prevent the next three damage that would be dealt to target creature this turn. Put a +1/+1 counter on it for each point of damage prevented this way.
17/165

Turn the Tables - 3WW
Instant (R)
All combat damage that would deal to you this turn is dealt to target attacking creature instead.
18/165


BLUE
Carry Away - UU
Enchant Equipment (U)
When Carry Away comes into play, unattach enchanted equipment.
You control enchanted equipment.
Jim Nelson
19/165

Chromescale Drake - 6UUU
Creature - Drake (R)
Affinity for Artifacts
Flying
When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
3/4
Ben Thompson
20/165

Echoing Truth - 1U
Instant (C)
Return target nonland permanent and all other permanents with the same name as that permanent to their owners´ hands.
21/165

Hoverguard Observer - 2UU
Creature - Drone (U)
Flying
Hoverguard Observer can block only creatures with flying
3/3
Kev Walker
22/165

Last Word - 2UU
Instant (R)
Last Word can't be countered by spells or abilities.
Counter target spell.
"Someday, someone will best me. But it won't be today, and it won't be you."
Scott M. Fischer
23/165

Machinate - 1UU
Instant (C)
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of them in you hand and the rest on the bottom of your library.
24/165

Magnetic Flux - 2U
Instant (C)
Artifact creatures you control gain flying until end of turn.
25/165

Neurok Prodigy - 2U
Creature - Human Wizard (C)
Flying
Discard an artifact card from your hand: Return Neurok Prodigy to owners hand.
2/1
Puddnhead
26/165

Neurok Transmuter - 2U
Creature - Human Wizard (U)
U: Until end of turn, target creature becomes an artifact, and is still its original type.
U: Until end of turn, target artifact creature becomes blue, and is not an artifact.
2/2
27/165

Psychic Overload - 3U
Enchant Permanent (U)
When Psychic Overload comes into play, tap enchanted permanent.
Enchanted Permanent doesn't untap during its controller's untap step.
Enchanted Permanent has "Discard two artifact cards from your hand: Untap this permanent"
Jeremy Jarvis
28/165

Pulse of the Grid - 1UU
Instant (R)
Draw two cards, then discard a card from your hand. Then, if an opponent has more cards in hand than you, return Pulse of the Grid to owner's hand.
Before lessons and laboratories, there was intuition.
Wayne England
29/165

Quicksilver Behemoth - 6U
Creature - Beast (C)
Affinity for artifacts
When Quicksilver Behemoth attacks or blocks, return it to owner's hand at end of combat.
4/5
Anthony S. Waters
30/165

Reshape - XUU
Sorcery (R)
As an additional cost to play Reshape, sacrifice an artifact. Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
Today's paperweight. Tomorrow's leveler. - Bruenna, Neurok leader
Jon Foster
31/165

Retract - U
Instant (R)
Return all artifacts you control to owners' hands.
32/165

Second Sight - 2U
Instant (U)
Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library and put them back in any order.
Entwine U
33/165

Synod Artificer - 2U
Creature - Vedalken Artificer (R)
X tap: Tap X target noncreature artifacts.
X tap: Untap X target noncreature artifacts.
Menmarch gave the vedalken a taste of his power in exchange of their services. It's a debt which he intends to collect.
1/2
Mark Zug
34/165

Vedalken Engineer - 1U
Creature - Vedalken Artificer (C)
T: Add 2 mana of any color to your mana pool. This mana may only be spent on artifacts and artifact abilities
1/1
Lars Grant-West
35/165

Vex - 2U
Instant (C)
Counter target spell. That spell's controller may draw a card.
36/165


BLACK
AEther Snap - 3BB
Sorcery (R)
Remove all counters from all pernaments and remove all tokens from the game.
37/165

Burden of Greed - 3B
Instant (C)
Target player loses 1 life for each tapped artifact he or she controls.
"The one who dies with the most toys is still dead."
-Geth, keeper of the Vault
Vance Kovacs
38/165

Chittering Rats - 1BB
Creature - Rat (C)
When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library.
2/2
39/165

Death Cloud - XBBB
Sorcery (R)
Each player loses X life, then discards X cards from his or her hand, then sacrifices X creatures, then sacrifices X lands.
The swarm's million wings stir the foulest of breezes.
40/165

Echoing Decay - 1B
Instant (C)
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Greg Staples
41/165

Emissary of Despair - 1BB
Creature - Spirit (U)
Flying
When Emissary of Despair deals combat damage to a player that player loses 1 life for each artifact he or she controls.
2/1
42/165

Essence Drain - 4B
Sorcery (C)
Essence Drain deals 3 damage to target creature or player and you gain 3 life.
Tony Szczudlo
43/165

Greater Harvester - 2BBB
Creature - Horror (R)
At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
5/6
Daren Bader
44/165

Grimclaw Bats - 1B
Creature - Bat (C)
Flying
B, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
1/1
Tom Wanerstrand
45/165

Hunger of the Nim - 1B
Sorcery (C)
Target creature gets +1/+0 until end of turn for each artifact you control.
Puddnhead
46/165

Mephitic Ooze - 4B
Creature - Ooze (R)
Mephitic Ooze gets +1/+0 for each artifact you control.
When Mephitic Ooze deals damage to a creature, destroy that creature. It cant be regenerated.
0/5
47/165

Murderous Spoils - 5B
Instant (U)
Destroy target non-black creature. It can't be regenerated. You gain control of all equipment attached to it.
48/165

Nim Abomination - 2B
Creature - Zombie (U)
At the end of your turn, if Nim Abomination is untapped, you lose 3 life.
3/4
49/165

Pulse of the Dross - 1BB
Sorcery (R)
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
Before tyrants or torturers, there was evil.
Paolo Parente
50/165

Scavenging Scarab - 3B
Creature - Insect (C)
Scavenging Scarab can't block.
3/3
51/165

Screams from Within - 1BB
Enchant Creature (U)
Enchanted creature gets -1/-1. When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to play.
52/165

Scrounge - 2B
Sorcery (U)
Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control.
When leonin settlers abandon their homes to the nim, items of value are often left behind.
Pete Venters
53/165

Shriveling Rot - 2BB
Instant (R)
Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to it's toughness.
Entwine 2B (Choose both if you pay the entwine cost)
Alex Horley-Orlandelli
54/165


RED
Barbed Lightning - 2R
Instant (C)
Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine 2
55/165

Crazed Goblin - R
Creature - Goblin Warrior (C)
Crazed Goblin attacks each turn if able.
1/1
56/165

Dismantle - 2R
Sorcery (U)
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Brian Snoddy
57/165

Drooling Ogre - 1R
Creature - Ogre (C)
Whenever a player plays an artifact, that player gains control of Drooling Ogre.
3/3
Brian Snoddy
58/165

Echoing Ruin - 1R
Sorcery (C)
Destroy target artifact and all other artifacts with the same name as that artifact.
"A single misstep unleashes an avalanche of ruin."
Greg Staples
59/165

Fireball - XR
Sorcery (U)
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay 1 for each target beyond first.
The spell fell upon the crowd like a dragon, ancient and full of death.
Dave Dorman
60/165

Flamebreak - RRR
Sorcery (R)
Flamebreak deals 3 damage to each player and each creature without flying.
Creatures damaged this way cannot be regenerated this turn.
61/165

Furnace Dragon - 6RRR
Creature - Dragon (R)
Affinity for artifacts
Flying
When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game.
5/5
62/165

Goblin Archaeologist - 1R
Creature - Goblin Artificer (U)
R, T: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
1/2
63/165

Inflame - R
Instant (C)
Inflame deals 2 damage to each creature dealt damage this turn.
64/165

Krark-Clan Stoker - 2R
Creature - Goblin Shaman (C)
T, Sacrifice an artifact: Add RR to you mana pool.
2/2
Pete Venters
65/165

Pulse of the Forge - 1RR
Instant (R)
Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.
Before wars or weapons, there was anger.
Paolo Parente
66/165

Savage Beating - 3RR
Instant (R)
Play Savage Beating only during your turn and only during combat.
Choose one -- Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
Entwine - 1R
67/165

Shunt - 1RR
Instant (R)
Change the target of target spell with a single target.
"You need to work on your aim."
Greg Hildebrandt
68/165

Slobad, Goblin Tinkerer - 1R
Creature - Goblin Artificer Legend (R)
Sacrifice an artifact: Target artifact becomes indestructible until end of turn.
"I used to joke that he had been exiled for being too smart. Now I know why he never laughed." - Glissa Sunseeker
1/2
Kev Walker
69/165

Tears of Rage - 2RR
Instant (U)
Play Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn.
70/165

Unforge - 2R
Instant (C)
Destroy target equipment. If that equipment was attached to a creature, Unforge deals two damage to that creature.
Compared to the fire of the forge, the strength of steel is nothing.
71/165

Vulshok War Boar - 2RR
Creature - Beast (U)
When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact.
5/5
72/165


GREEN
Ageless Entity - 3GG
Creature - Elemental (R)
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
4/4
73/165

Echoing Courage - 1G
Instant (C)
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
"A single seed unleashes a flurry of growth."
Greg Staples
74/165

Fangren Firstborn - 1GGG
Creature - Beast (R)
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
In the Tangle, bad is often followed by worse.
4/2
Tim Hildebrandt
75/165

Infested Roothold - 4G
Creature - Wall (U)
Protection from artifacts
Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play.
0/3
76/165

Karstoderm - 2GG
Creature - Beast (U)
Karstoderm comes into play with five +1/+1 counters on it.
Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.
0/0
Tony Szczudlo
77/165

Nourish - GG
Instant (C)
You gain 6 life.
78/165

Oxidize - G
Instant (U)
Destroy target artifact. It can't be regenerated.
"Ashes to ashes, rust to rust." - Viridian shaman
Kev Walker
79/165

Pulse of the Tangle - 1GG
Sorcery (R)
Put a 3/3 Green Beast token into play. Then, if target opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
80/165

Reap and Sow - 3G
Sorcery (C)
Choose one: Destroy target land; or search your library for a land card, put that land card into play, and then shuffle your library.
Entwine: 1G
81/165

Rebuking Ceremony - 3GG
Sorcery (R)
Put two target artifacts on top of their owners' libraries.
From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian Elf's life is built around the temporary.
82/165

Roaring Slagwurm - 5GG
Creature - Wurm (R)
Whenever Roaring Slagwurm attacks, tap all artifacts.
6/4
David Martini
83/165

Stand Together - 3GG
Instant (U)
Put two +1/+1 counters on target creature and another two on another target creature.
84/165

Tangle Spider - 4GG
Creature - Spider (C)
You may play Tangle Spider any time you could play an instant.
Tangle Spider may block as though it had flying.
3/4
85/165

Tanglewalker - 2G
Creature - Elf Shaman (U)
Creatures you control are unblockable as long as defending player controls an artifact land.
2/2
86/165

Tel-Jilad Outrider - 3G
Creature - Elf Warrior (C)
Protection from artifacts
3/1
87/165

Tel-Jilad Wolf - 2G
Creature - Wolf (C)
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.
2/2
88/165

Viridian Acolyte - G
Creature - Elf Shaman (C)
1, T: Add one mana of any color to your mana pool.
"We have no sun to guide our dead, so I send the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home."
1/1
89/165

Viridian Zealot - GG
Creature - Elf (R)
1G, sacrifice Viridian Zealot: Destroy target artifact or enchantment.
"I will fight only the way nature intended -- and nature intended us to win."
2/1
90/165


ARTIFACT
Aether Vial - 1
Artifact (U)
At the begining of your upkeep, you may put a charge counter on Aether Vial.
T: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.
91/165

Angel's Feather - 2
Artifact (U)
Whenever a player plays a white spell, you may gain 1 life.
92/165

Arcane Spyglass - 4
Artifact (C)
2, T, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card
93/165

Arcbound Bruiser - 5
Artifact Creature (C)
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into the graveyard, you may put it's +1/+1 counters on target artifact creature)
Break in case of emergency.
0/0
Christopher Moeller
94/165

Arcbound Crusher - 4
Artifact Creature (U)
Trample
Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This comes into play with one +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counter on target artifact creature)
0/0
95/165

Arcbound Fiend - 6
Artifact Creature (U)
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
0/0
Ittoku
96/165

Arcbound Hybrid - 4
Artifact Creature (C)
Haste
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into the graveyard, you may put it's +1/+1 counters on target artifact creature)
0/0
Alan Pollack
97/165

Arcbound Lancer - 7
Artifact Creature (U)
Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into the graveyard, you may put it's +1/+1 counters on target artifact creature)
First Strike
0/0
John Avon
98/165

Arcbound Overseer - 8
Artifact Creature - Golem (R)
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into the graveyard, you may put it's +1/+1 counters on target artifact creature)
Carl Critchlow
99/165

Arcbound Ravager - 2
Artifact Creature (R)
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
0/0
Carl Critchlow
100/165

Arcbound Reclaimer - 4
Artifact Creature - Golem (R)
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into the graveyard, you may put it's +1/+1 counters on target artifact creature)
Remove a +1/+1 counter from Arcbound Reclaimer: Put target Artifact card from your graveyard to top of your library.
0/0
John Foster
101/165

Arcbound Slith - 2
Artifact Creature - Slith (U)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
0/0
Vance Kovacs
102/165

Arcbound Stinger - 2
Artifact Creature (C)
Flying
Modular 1 (This comes into play with one +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counter on target artifact creature).
0/0
103/165

Arcbound Worker - 1
Artifact Creature (C)
Modular 1 (This comes into play with one +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counter on target artifact creature).
0/0
104/165

Auriok Siege Sled - 6
Artifact Creature (U)
1: Target artifact creature blocks Auriok Siege Sled this turn if able.
1: Target artifact creature can't block Auriok Siege Sled this turn.
3/5
Jim Murray
105/165

Chimeric Egg - 3
Artifact (U)
Whenever an opponent plays a non artifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 artifact creature with trample until end of turn.
Michael Sutfin
106/165

Coretapper - 2
Artifact Creature - Myr (U)
T: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
1/1
107/165

Darksteel Brute - 2
Artifact (U)
Darksteel Brute is indestructible ("Destroy" effects and lethal damage don't destroy it.)
3: Darksteel Brute becomes a 2/2 artifact creature until end of turn.
108/165

Darksteel Colossus - 11
Artifact Creature (R)
Trample
Darksteel Colossus is indestructible ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Carl Critchlow
109/165

Darksteel Forge - 9
Artifact (R)
Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy it)
"Did it already have this form when Mirrodin was created or did some divine force forge things that can't be forged?" - Pontifex, senior Researcher
Martina Pilcenova
110/165

Darksteel Gargoyle - 7
Creature - Gargoyle (U)
Flying
Indestructible ("Destroy" effects and lethal damage don't destroy it.)
3/3
111/165

Darksteel Ingot - 3
Artifact (C)
Darksteel Ingot is indestructible ("Destroy" and lethal damage don't destroy it.)
T: Add one mana of any color to your mana pool.
112/165

Darksteel Pendant - 2
Artifact (C)
Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
1, T: Look at the top card of your library. You may put that card on the bottom of your library.
113/165

Darksteel Reactor - 4
Artifact (R)
Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Kev Walker
114/165

Death-Mask Duplicant - 7
Artifact Creature - Shapeshifter (R)
Imprint - 1: You may remove a creature card in your graveyard from the game. (That card is imprinted on Spellbinder.)
As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
5/5
115/165

Demon's Horn - 2
Artifact (U)
Whenever a player plays a black spell, you may gain 1 life.
116/165

Dragon's Claw - 2
Artifact (U)
Whenever a player plays a red spell, you may gain 1 life.
117/165

Drill-Skimmer - 4
Artifact Creature (C)
Flying
Drill-Skimmer can't be target of spells or abilities as long as you control another artifact creature.
In close proximity, their magnetic energies merge and form a field of protection.
2/1
118/165

Dross Golem - 5
Artifact Creature - Golem (C)
Affinity for Swamps
Fear
The longer it skulks through the corrosive gases of Mephidross, the more it adopts their thirst for death.
3/2
Adam Rex
119/165

Eater of Days - 4
Artifact Creature - Leviathan (R)
Flying, Trample
When Eater of Days comes into play, you skip your next two turns.
When Mirrodin's varied civilizations developed ways to fight the levelers, Memnarch upped the stakes.
9/8
Mark Tedin
120/165

Gemini Engine - 6
Artifact Creature (R)
Whenever Gemini Engine attacks, put an attacking Twin artifact creature token into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
3/4
121/165

Genesis Chamber - 2
Artifact (U)
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.
"As the experimental population grows, so do the number of myr. It's a perfect equilibrium." - Memnarch
Mark Tedin
122/165

Geth´s Grimoire - 4
Artifact (U)
Whenever an opponent discards a card from his or her hand, you may draw a card.
123/165

Heartseeker - 4
Artifact - Equipment (U)
Equipped creature gets +2/+1 and has T: Unattach Heartseeker: Destroy target creature.
Equip 5
Michael Sutfin
124/165

Juggernaut - 4
Artifact Creature (U)
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
5/3
125/165

Kraken's Eye - 2
Artifact (U)
Whenever a player plays a blue spell you may gain 1 life.
126/165

Leonin Bola - 1
Artifact - Equipment (U?)
Equipped creature gains "T, Unattach Leonin Bola: Tap target creature."
Equip 1
127/165

Lich´s Tomb - 4
Artifact (R)
You don´t lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost.
128/165

Memnarch - 7
Artifact Creature - Wizard Legend (R)
1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)
3U: Gain control of target artifact. (This effect doesn't end at end of turn.)
"In the blur between metal and flesh, Memnarch found madness."
4/5
Carl Critchlow
129/165

Mycosynth Lattice - 6
Artifact (U)
All permanents are artifacts in addition to their other types.
All cards that aren't in play, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
130/165

Myr Landshaper - 3
Artifact Creature - Myr (C)
T: Target land becomes an artifact in addition to its other types until end of turn.
1/1
131/165

Myr Matrix - 5
Artifact (R)
Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
All Myr get +1/+1.
5: Put a 1/1 Myr artifact creature token into play.
Mark Tedin
132/165

Myr Moonvessel - 1
Artifact Creature - Myr (C)
When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.
1/1
Dany Orizio
133/165

Nemesis Mask - 3
Artifact - Equipment (U)
All creatures able to block equipped creature do so.
Equip 3 (3: Attach to target creature you control. Equip only as sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
134/165

Oxidia Golem - 6
Artifact Creature - Golem (C)
Haste
Affinity for mountains
2/3
135/165

Panoptic Mirror - 5
Artifact (R)
Imprint -- X, T: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.)
At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost.
136/165

Razor Golem - 6
Artifact Creature - Golem (C)
Affinity for Plains (This spell costs 1 less to play for each Plains you control.
Attacking doesn't cause Razor Golem to tap.
"The longer it stands among the deadly blades of the Razor Fields, the more it adopts their harsh exterior.
3/4
Christopher Moeller
137/165

Serum Powder - 3
Artifact (R)
Tap: Add 1 to your mana pool.
Any time you could mulligan and Serum Powder is in your hand, you may remove your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.)
138/165

Shield of Kaldra - 4
Legendary Artifact - Equipment (R)
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
Equipped creature is indestructible.
Equip 4
139/165

Skullclamp - 1
Artifact - Equipment (U)
Equip 1
Equipped creature gets +1/-1.
Whenever equipped creature is put in a graveyard from play, draw two cards.
Luca Zontini
140/165

Spawning Pit - 2
Artifact (U)
Sacrifice a creature: Put a charge counter on Spawning Pit.
1, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
141/165

Specter's Shroud - 2
Artifact - Equipment (U)
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, that player discards a card from his or her hand.
Equip 1
Greg Hildebrandt
142/165

Spellbinder - 3
Artifact - Equipment (R)
Imprint - When Spellbinder comes into play, you may remove an instant card in your hand from the game.
Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card and play the copy without paying its mana cost.
Equip 4
Ron Spencer
143/165

Spinecrusher - 2
Artifact Creature (U)
Whenever Spinecrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spinecrusher: Spinecrusher is unblockable this turn.
0/2
144/165

Spire Golem - 6
Artifact Creature - Golem (C)
Flying
Affinity for islands
2/4
145/165

Sundering Titan - 8
Artifact Creature (R)
When Sundering Titan comes into play, choose one land for each basic land type, then destroy those lands.
When Sundering Titan leaves play, choose one land for each basic land type, then destroy those lands.
7/10
146/165

Surestrike Trident - 2
Artifact - Equipment (U)
Equipped creature has first strike and "T, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip 4 (: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
147/165

Sword of Fire and Ice - 3
Artifact - Equipment (R)
Equip 2
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, you may draw a card and have it deal 2 damage to target creature.
148/165

Sword of Light and Shadow - 3
Artifact - Equipment (R)
Equip 2
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you may return target creature card from your graveyard to your hand and gain 3 life.
Mark Zug
149/165

Talon of Pain - 4
Artifact (U)
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
X, T, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
150/165

Tangle Golem - 7
Artifact Creature - Golem (C)
Affinity for Forests
5/4
151/165

Thought Dissector - 4
Artifact (R)
X, T: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed. If an artifact card is revealed this way, put it into play under your control, and sacrifice Thought Dissector. Put all other revealed cards into the graveyard.
152/165

Thunderstaff - 3
Artifact (C)
As long as Thunderstaff is untapped, if a creature would deal damage to you, prevent one of that damage.
2, T: Target attacking creature gets +1/+0 until end of turn.
153/165

Trinisphere - 3
Artifact (R)
As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost 1B to play costs 2B to play instead.)
154/165

Ur-Golem's Eye - 4
Artifact (C)
T: Add 2 to you mana pool.
Heather Hudson
155/165

Voltaic Construct - 4
Artifact Creature - Golem (U)
2: Untap target artifact creature.
2/2
156/165

Vulshok Morningstar - 2
Artifact - Equipment (C)
Equipped Creature gets +2/+2
Equip 2
157/165

Wand of the Elements - 4
Artifact (R)
T, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play.
T, Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play.
158/165

Well of Lost Dreams - 4
Artifact (R)
Each time you gain life, you may pay X, where X is equal or less than the amount of life you gain. If you do, draw X cards.
159/165

Whispersilk Cloak - 3
Artifact - Equipment (C)
Equipped creature is unblockable and can't be the target of spells or abilities.
Equip 2 (2: Attach to target creature you control. Equip only as sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Luca Zontini
160/165

Wirefly Hive - 3
Artifact (U)
3, T: Flip a coin. If you win the flip, put a 2/2 Wirefly artefact creature token with flying into play. If you lose the flip, destroy all Wireflies.
161/165

Wurm's Tooth - 2
Artifact (U)
Whenever a player plays a green spell, you may gain 1 life.
162/165


LAND
Blinkmoth Nexus
Land (R)
T: Add 1 colorless mana to your mana pool.
1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn.
1, T: Target Blinkmoth gains +1/+1 until end of turn.
Brian Snoddy
163/165

Darksteel Citadel
Artifact Land (C)
(This is not a spell.)
Indestructible
T: Add 1 to your mana pool.
Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.
John Avon
164/165

Mirrodin's Core
Land (U)
T: Add 1 to your mana pool.
T: Put a charge counter on Mirrodin's Core
T, remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
165/165

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source MTGnews.

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