[MR] La Liste Complète des Cartes de Mirrodin
Posté le Vendredi 12 Septembre 2003 à 18:24 par arcarum (7209 lectures)
Ayez, c'est arrivée, c'est tout chaud comme le bon pain du boulanger.
C'est la liste complète de Mirrodin. Faîtes chauffer les imprimantes.
Attention anglophobe passez vitre chemin
So here it is, the full Mirrodin spoiler:
WHITE (001-028)
Altar's Light - 2WW
Instant (U)
Remove target artifact or enchantment from the game.
001/306
Arrest 2W
Enchant Creature (C)
Enchanted creature can't attack or block, and its activated abilities can't be played.
002/306
Auriok Bladewarden 1W
Creature - Human Soldier (U)
T: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power
1/1
003/306
Auriok Steelshaper 1W
Creature - Human Soldier (R)
Equip costs you pay cost you 1 less.
As long as Auriok Steelshaper is equiped, all soldiers and knights you control get +1/+1.
1/1
004/306
Auriok Transfixer W
Creature - Human Scout (C)
W, T: Tap target artifact.
1/1
005/306
Awe Strike W
Instant (C)
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
006/306
Blinding Beam 2W
Instant (C)
Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine 1
007/306
Leonin Abunas 3W
Creature-Cat Cleric
Artifacts you control can't be the target of spells or abilities your opponents control
2/5
008/306
Leonine Denguard - 1W
Creature - Cat Soldier (C)
As long as Leonine Denguard is equiped, Leonine Denguard gets +1/+1 and attacking doesn't cause Leonine Denguard to tap.
1/3
009/306
Leonine Elder W
Creature - Cat Cleric (C)
Whenever an artifact comes into play, you may gain 1 life.
1/1
010/306
Leonine Skyhunter - WW
Creature - Cat Knight (U)
Flying
2/2
011/306
Loxodon Mender 5W
Creature - Elephant Cleric (C)
W,T: Regenerate target artifact.
3/3
012/306
Loxodon Peacekeeper 1W
Creature-Elephant Soldier
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for the lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
4/4
013/306
Loxodon Punisher 3W
Creature - Elephant Soldier (R)
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
2/2
014/306
Luminous Angel 4WWW
Creature - Angel
Flying
At the beginning of your upkeep put a 1/1 spirit token creature with flying into play.
4/4
015/306
Raise the Alarm - 1W
Instant (C)
Put two 1/1 white soldier creature tokens into play.
016/306
Razor Barrier 1W
Instant (C)
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
017/306
Roar of the Kha - 1W
Instant
Choose one: Creatures you control get +1/+1 or untap all creatures you control.
Entwine 1W (Choose both if you pay the entwine cost.)
Illus Matt Cavotta
018/306
Rule of Law 2W
Enchantment
Each player may not play more than one spell each turn.
019/306
Second Sunrise 1WW
Instant (R)
Each player returns to play all artifact, creature, enchantment and land cards that were put into his or her graveyard this turn.
020/306
Skyhunter Cub 2W
Creature - Cat Knight (C)
As long as Skyhunter Cub is Equipped, it gets +1/+1 and has flying.
2/2
021/306
Skyhunter Patrol 2WW
Creature - Cat Knight (C)
Flying, first strike
2/3
022/306
Slith Ascendant 1WW
Creature - Slith (U)
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 count on it.
023/306
Solar Tide 4WW
Sorcery – Rare
Choose One - Destroy all creatures with power less than or equal to 2 or Destroy all creatures with power greater than or equal to 3.
Entwine: Sacrifice two lands. (Choose both if you pay the entwine cost.)
Illus.: Dave Dorman
024/306
Soul Nova 3WW
Instant (R)
Remove target attacking creature and all Equipment attached to it from the game.
025/306
Sphere of Purity 3W
Enchantment(C)
If an artifact would deal damage to you, prevent 1 of that damage.
026/306
Taj-nar Swordsmith - 3W
Creature - Cat Soldier (U)
When Taj-nar Swordsmith comes into play, you may pay . If you do, search your library for an equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.
2/3
027/306
Tempest of Light 2W
Instant
Destroy all enchantments.
028/306
BLUE (029-056)
Annul - U
Instant (C)
Counter target artifact or enchantment spell.
029/306
Assert Authority 5UU
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Counter target spell, remove it from the game.
030/306
Broodstar - 8UU
Creature - Beast
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
*/*
Illus Glen Angus
031/306
Disarm U
Instant
Unattach all Equipment from target creature.
032/306
Domineer 1UU
Enchant Artifact Creature - (U)
You control enchanted artifact creature
033/306
Dream's Grip U
Instant (C)
Choose one - Tap target permanent; or untap target permanent.
Entwine 1
034/306
Fabricate 2U
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
035/306
Fatespinner - 1UU
Creature - Human Wizard (R)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. That player skips each instance of the chosen phase or step this turn.
1/2
036/306
Inertia Bubble 1U
Enchant Artifact - Common
Enchanted artifact doesn't untap
during it's controller's untap step
37/306
Looming Hoverguard 4UU
Creature - Drone
Flying
When Looming Hoverguard comes into play, put target artifact on top of its owner's library.
3/3
038/306
Lumengrid Augur 3U
Creature - Vedalken Wizard (R)
1, T: Target player draws a card then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur
2/2
039/306
Lumengrid Sentinel 2U
Creature - Human Wizard
Flying
Whenever an artifact comes into play under your control, you may tap target permanent.
1/2
040/306
Lumengrid Warden 1U
Creature - Human Wizard (C)
1/3
041/306
March of the Machines – 3U
Enchantment – Rare
All non-creature artifacts are artifact creatures with power and toughness equal to their converted mana cost. (You can’t equip equipment cards that are creatures to other creatures.)
042/306
Illus.: Ben Thompson
Neurok Familiar 1U
Creature - Bird (C)
Flying
When Neurok Familiar comes into play, reveal the top card of you library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1/1
043/306
Neurok Spy 2U
Creature - Human Rogue
Neurok Spy is unblockable as long as defending player controls an artifact.
2/2
044/306
Override - 2U
Instant (C)
Counter target spell unless its controller pays 1 for each artifact you control.
045/306
Psychic Membrane 2U
Creature - Wall
(Walls can't attack.) Whenever Psychic Membrane blocks, you may draw a card.
0/3
046/306
Quicksilver Elemental 3UU
Creature - Elemental (R)
U: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
3/4
047/306
Regress 2U
Instant (C)
Return target permanent to its owner's hand
048/306
Shared Fate - 4U
Enchantment (R)
If a player would draw a card, that player removes the top card of an opponent's library face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand.
049/306
Slith Strider 1UU
Creature - Slith (U)
Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
1/1
050/306
Somber Hoverguard 5U
Creature - Drone (C)
Affinity for artifacts (This spell costs 1 less to play for each artifact you control)
Flying
3/2
051/306
Temporal Cascade 5UU
Sorcery (R)
Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine: 2 (Choose both if you pay the entwine cost.)
052/306
Thirst For Knowledge 2U
Instant - Uncommon
Draw three cards, Then discard two cards from you hand unless you discard an artifact card from your hand.
053/306
Thoughtcast – 4U
Sorcery – Common
Affinity for artifacts (This spell costs 1 less to play for each artifact you control)
Draw 2 cards.
054/306
Vedalken Archmage 2UU
Creature - Vedalken Wizard (R)
Whenever you play an artifact spell, draw a card.
0/2
Illus. Kev Walker
055/306
Wanderguard Sentry 4U
Creature - Drone (C)
When Wanderguard Sentry comes into play, look at target opponent's hand.
3/3
056/306
BLACK (057-084)
Barter in Blood 2BB
Sorcery (U)
Each player sacrifices two creatures.
057/306
Betrayal of Flesh - 5B
Instant
Choose one - Destroy target creature; or return target creature card from your graveyard to play.
Entwine: Sacrifice three lands. (Choose both if you pay the entwine cost.)
058/306
Chimney Imp 4B
Creature - Imp (C)
Flying
When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.
1/2
059/306
Consume Spirit X1B
Sorcery (C)
Spend only black mana on X.
Consume Spirit deal X damage to target creature or player. You gain X Life.
060/306
Contamintaed Bond 1B
Enchant Creature (C)
Whenever enchanted creature attack or blocks, its controller loses 3 life.
061/306
Disciple of the Vault - B
Creature - Human Cleric
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
1/1
062/306
Dross Harvester 1BB
Creature - Horror
Protection from white.
Whenever a creature is put into a graveyard from play, you gain 2 life.
At end of turn you lose 4 life.
4/4
063/306
Dross Prowler 2B
Creature - Zombie (C)
Fear
2/1
064/306
Flayed Nim 3B
Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. B2: Regenerate Flayed Nim.
2/2
065/306
Grim Reminder - 2B
Instant (R?)
Search your library for a non-land card and reveal it. Each player who played a card with the same name loses six life. Then shuffle it back into your library.
BB: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.
066/306
Irradiate - 3B
Instant (C)
Target creature gets -1/-1 for each artifact you control.
067/306
Moriok Scavenger 3B
Creature - Human Rogue
When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to you hand.
068/306
Necrogen Mists 2B
Enchantment (R)
At the beginning of each player's upkeep, that player discards a card from his or her hand.
069/306
Nim Devourer 3BB
BB3
Creature - Zombie
Nim Devourer gets +1/+0 for each artifact you control. BB: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.
4/1
070/306
Nim Lasher 2B
Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
1/1
071/306
Nim Shambler - 2BB
Creature - Zombie
Nim Shambler gets +1/+0 for each Artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
2/1
Illus Adam Rex
072/306
Nim Shieker 3B
Creature - Zombie
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
0/1
073/306
Promise of Power 2BBB
Sorcery
Chose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine 4 (Chose both if you pay the entwine cost.)
074/306
Reiver Demon 4BBBB
Creature - Demon
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all non-artifact, nonblack creatures. They can't be regenerated.
6/6
075/306
Relic Bane 1BB
Enchant Artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
076/306
Slith Bloodletter BB
Creature - Slith (U)
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
1B: Regenerate Slith Bloodletter
1/1
077/306
Spoils of the Vault - B
Instant
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.
078/306
Terror 1B
Instant (C)
Destroy target nonblack, non-artifact creature. It can't be regenerated.
079/306
Vermiculos 4B
Creature - Horror
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.
1/1
080/306
Wail of the Nim 2B
Instant
Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine B (Chose both if you pay the entwine cost.)
081/306
Wall of Blood 2B
Creature - Wall
(Walls can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
0/2
082/306
Woebearer 4B
Creature - Zombie
Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/3
083/306
Wrench Mind - BB
Sorcery
Target player discards two cards from his or her hand unless that player discards an artifact from his or her hand.
084/306
RED (085-112)
Arc-Slogger 3RR
Creature - Beast (R)
R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.
4/5
085/306
Atog - 1R
Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1/2
Illus Puddnhead
086/306
Confusion in the Ranks - 3RR
Enchantment (R)
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.
Illus. Ron Spencer
087/306
Detonate - XR
Sorcery (U)
Destroy target artifact with converted mana cost equal to X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
088/306
Electrostatic Bolt R
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead
089/306
Fiery Gambit - 2R
Sorcery (R?)
Flip a coin until you lose. If you lose, Fiery Gambit has no effect. If you win 1 flip, Fiery Gambit deals 3 damage to target creature. If you win 2 flips, Fiery Gambit deals 6 damage to all opponents. If you win 3 flips, draw nine cards and untap all lands you control.
090/306
Fists of the Anvil 1R
Instant (C)
Target creature gets +4/+0 until end of turn
091/306
Forge Armor 4R
Instant (U)
As an aditional cost to play Forge Armor, sacrifice an artifact.
Put X +1/+1 coutners on target creature, wher X the the sacrificed artifact's converted mana cost.
092/306
Fractured Loyalty 1R
Enchant Creature(U)
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of enchanged creature. (This effect doesn't end at end of turn.)
Goblin Striker 1R
Creature - Goblin Beserker (C)
First strike, haste.
1/1
094/306
Grab the Reins 3R
Instant (U)
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to the creature's power to target creature or player.
Entwine 2R (Choose both if you pay the entwine cost.)
095/306
Incite War 2R
Instant (C)
Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine 2
096/306
Krark-Clan Grunt 2G
Creature - Goblin Warrior (C)
Sacrifice an artifact: Krark-Clan Grunt get's +1/+0 and gain first strike until end of turn.
2/2
097/306
Krark-Clan Shaman R
Creature - Goblin Shaman (C)
Sacrifice an artifact: Krark-Clan Shaman deals one damage to each creature without flying.
1/1
098/306
Mass Hysteria R
Enchantment (R)
All creatures have haste.
099/306
Megatog - 4RR
Creature - Atog (R)
Sacrifice an Artifact: Megatog gets +3/+3 and Trample until end of turn.
3/4
Illus Pete Venters
100/306
Molten Rain - 1RR
Sorcery (U)
Destroy target land. If that land is a non-basic land, Molten Rain deals 2 damage to that land's controller.
101/306
Ogre Leadfoot 4R
Creature - Ogre (C)
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy the creature.
3/3
102/306
Rustmouth Ogre 4RR
Creature - Ogre (U)
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
5/4
103/306
Seething Song 2R
Instant (R)
Add RRRRR to your mana pool
104/306
Shatter - 1R
Intstant (C)
Destroy target artifact.
105/306
Shrapnel Blast 1R
Instant - Uncommon
As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Sharpanel Blast deals 5 damage to target creature or player
106/306
Slith Firewalker RR
Creature - Slith (U)
Haste
Whenever Slith Firewalker deals come bat damage to a player, put a +1/+1 counter on it.
1/1
107/306
Spikeshot Goblin 2R
Creature - Goblin Shaman
R, T: Spikeshot Goblin deals damage equal to it's power to target creature or player.
1/2
108/306
Trash for Treasure 2R
Sorcery
As an additional cost to play Trash for Treasure sacrifice an artifact. Return target artifact from your graveyard to play.
109/306
Vulshok Battlemaster 4R
Creature - Human Warrior
Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.)
2/2
110/306
Vulshok Berserker 3R
Creature - Human Berserker (C)
Haste
3/2
111/306
War Elemental RRR
Creature - Elemental
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
1/1
112/306
GREEN (113-140)
Battlegrowth G
Instant
Put a +1/+1 counter on target creature.
113/306
Bloodscent G3
Instant
All creatures able to block target creature this turn do so.
114/306
Brown Ouphe G
Creature - Ouphe
1G, T: Counter target activated ability from an artifact source.
1/1
115/306
Copperhoof Vorrac 3GG
Creature - Beast (R)
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
2/2
116/306
Creeping Mold - 2GG
Sorcery (U)
Destroy target artifact, enchantment, or land
117/306
Deconstruct - 2G
Sorcery (C)
Destroy target artifact. Then add GGG to your mana pool.
118/306
Fangren Hunter 3GG
Creature - Beast (C)
Trample
4/4
119/306
Glissa Sunseeker - 2GG
Creature - Elf Legend
First Strike
T: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.
3/2
Illus Brom
120/305
Groffskithur 5G
Creature - Beast
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
3/3
121/306
Hum of the Radix - 2GG
Enchantment (R)
Each artifact costs 1 more for each other artifact its controller controls.
122/306
Journey of Discovery 2G
Sorcery
Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library, or you may play up to two additional lands this turn.
Entwine 2G (Choose both if you pay the entwine cost.)
123/306
Living Hive - Rare 6GG
Creature - Elemental (R)
Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green insect tokens into play.
6/6
124/306
Molder Slug 3GG
Creature - Beast
At the beginning of each player's upkeep, that player sacrifices an artifact.
4/6
125/306
One Dozen Eyes – 5G
Sorcery – Uncommon
Choose One - Put a 5/5 green beast creature token into play or Put five 1/1 green insect creature tokens into play.
Entwine: GGG (Choose both if you pay the entwine cost.)
126/306
Plated Slagwurm 4GGG
Creature - Wurm
Plated Slagwurm can't be target of opponents spells or abilities.
8/8
127/306
Predator's Strike 1G
Instant (C)
Target Creature gets +3/+3 and gains trample until end of turn
128/306
Slith Predator - GG
Creature - Slith (U)
Trample
Whenever Slith Predator deals damage to a player, put a +1/+1 counter on it.
1/1
129/306
Sylvan Scrying 1G
Sorcery
Search your library for a land card, reveal it and put it into your hand. Then shuffle your library.
130/306
Tel-Jilad Archers 4G
Creature - Elf Archer
Protection from artifacts
Tel-Jilad Archers may block as though it had flying.
2/4
131/306
Tel-Jilad Chosen 1G
Creature - Elf Warrior (C)
Protection from artifacts
2/1
132/306
Tel-Jilad Exile 3G
Creature - Troll Warrior (C)
1G: Regenerate Tel-Jilad Exile.
2/3
133/306
Tooth and Nail 5GG
Sorcery (R)
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library, or put up to two creature cards from your hand into play.
Entwine: 2
134/306
Troll Ascetic 1GG
Creature - Troll Shaman
Troll Ascetic can't be the target of spells or abilities your opponents control. G1: Regenerate Troll Ascetic.
3/2
135/306
Trolls of Tel-Jilad 5GG
Creature - Troll Shaman
G1: Regenerate target green creature.
5/6
136/306
Turn to Dust G
Instant
Destroy target Equipment. Then add G to your mana pool.
137/306
Viridian Joiner 2G
Creature - Elf Druid
T: Add an amount of G to your mana pool equal to Viridian Joiner's power.
1/2
138/306
Viridian Shaman - 2G
Creature - Elf Shaman (U)
When Viridian Shaman comes into play, destroy target artifact.
2/2
139/306
Weurmskin Forger 5GG
Creature - Elf Warrior
When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.
2/2
140/306
ARTIFACT (141-277)
Aether Spellbomb 1
Artifact (C)
U, Sacrifice Aether Spellbomb:Return target creature to its owner's hand
1, Sacrifice Aether Spellbomb: Draw a card
141/306
Alpha Myr 2
Artifact Creature - Myr
2/1
142/306
Altar of Shadows 7
Artifact (R)
At the beginning of your upkeep put a charge counter on Altar of Shadows
At the beginning of precombat mainphase add B for each charge counter on Altar of Shadows to your mana pool
7, T: Destroy target creature and put a charge counter on altar of shadows
143/306
Banshee's Blade 2
Artifact - Equipment (U)
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whever equipped creature deals combat damage, put a charge counter on this card.
Equip 2
144/306
Blinkmouth Urn 5
Artifact (R)
At the beginning of each player's precombat main phase, if Blinkmouth Urn is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls.
145/306
Bonesplitter - 1
Artifact - Equipment
Equipped creatures gets +2/+0
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
146/306
Bosh, Iron Golem - 8
Creature - Golem Legend (R)
Trample
3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature ot player.
6/7
Illus Brom
147/306
Bottle Gnomes 3
Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1/3
148/306
Cathodion 3
Artifact Creature
Whenever Cathodion is put into a graveyard from play, add 3 to your mana pool.
3/3
149/306
Chalice of the Void XX
Artifact (R)
Chalice of the Void comes into play with X charge counters on it.
Whenever a spell is played with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
150/306
Chromatic Sphere 1
Artifact (C)
1, T, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
151/306
Chrome Mox 0
Artifact
Imprint - When Chome Mox comes into play you may remove a nonland, nonartifact card in your hand from the game. (The removed card is imprinted on this artifact.)
T: Add one mana of any color that is the same as the imprinted card to your mana pool.
152/306
Clockwork Beetle 1
Artifact Creature (C)
Clockwook Beetle comes into play with two +1/+1 counters
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
153/306
Clockwork Condor 4
Artifact Creature - Bird (C)
Flying.
Clcokwork Condor comes into play with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
154/306
Clockwork Dragon 7
Artifact Creature - Dragon
Flying
Clockwork Dragon comes into play with six +1/+1 counters.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
3: Put a +1/+1 counter on Clockwork Dragon.
0/0
155/306
Clockwork Vorrac 5
Artifact Creature - Beast
Trample Clockwork Vorrac comes into play with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
T: Put a +1/+1 counter on Clockwork Vorrac.
0/0
156/306
Cobalt Golem 4
Artifact Creature - Golem (C)
1U: Cobalt Golem gains flying until end of turn.
2/3
157/306
Copper Myr 2
Artifact Creature - Myr
T: Add G to your mana pool.
1/1
158/306
Crystal Shard 3
Artifact
3, T or U, T: Return target creature to it's owner's hand unless its controller pays 1.
159/306
Culling Scales 3
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play.
160/306
Damping Matrix 3
Artifact
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.
#161
Dead-Iron Sledge - 1
Artifact Ð Equipment (U)
Equip: 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Whenever equipped creature blocks or is blocked by a creature, destroy that creature and the equipped creature.
Illus. Ray Lago
#162
Dragon Blood - 3
Artifact (U)
3,T: Put a +1/+1 counter on target creature.
#163
Dross Scorpion - 4
Artifact Creature (C)
Whenever Dross Scorpion or another artifact is put into a graveyard from play, you may untap target artifact.
3/1
#164
Duplicant - 6
Artifact Creature - Shapeshifter (R)
Imprint - When duplicant comes into play you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.)
As long as a creature card is imprinted on Duplicant, duplicant has that card's power, toughness, and creature types. It's still a shapeshifter.
2/4
Illus. Thomas M. Baxa
#165
Duskworker - 4
Artifact Creature (U)
Whenever Duskworker becomes blocked, regenerate it.
3: Duskworker gets +1/+0 until end of turn.
At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.
2/2
#166
Elf Replica - 3
Artifact Creature - Elf (C)
1G, sacrifice Elf Replica: Destroy target enchantment.
2/2
#167
Empyrial Plate 2
Artifact - Equipment (U)
Equipped creature gets +1/+1 for each card in your hand.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
#168
Extraplanar Lens - 3
Artifact (R)
Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
Illus. Lars Grant West
#169
Farsight Mask 5
Artifact
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untaped, you may draw a card.
#170
Fireshrieker - 3
Artifact - Equipment (U)
Equipped creature has double strike.
Equip 2
#171
Frogmite - 4
Artifact Creature (?)
Affinity for Artifacts (This spell costs 1 less to play for each artifact you control)
2/2
#172
Galvanic Key 2
Artifact
You may play Galvanic Key at any time you could play an instant
3, T: Untap target artifact
#173
Gate to the Aether 6
Artifact
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.
#174
Gilded Lotus - 5
Artifact (R)
T: Add three mana of any one color to your mana pool.
Over such beauty, wars are fought. With such power, wars are won.
Illus. Martina Pilcerova
#175
Goblin Charbelcher 4
Artifact
3, T: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
#176
Goblin Dirigible 6
Artifact Creature
Flying Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap Goblin Dirigible.
4/4
#177
Goblin Replica - 3
Artifact Creature - Goblin (C)
3R, Sacrifice Goblin Replica: Destroy target artifact.
2/2
#178
Goblin War Wagon 4
Artifact Creature
Goblin War Wagon Doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 2. If you do, untap Goblin War Wagon.
3/3
#179
Gold Myr - 2
Artifact Creature - Myr (C)
T: Add W to your mana pool.
1/1
#180
Golem-Skin Gauntlets - 1
Artifact - Equipment (U)
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip 2
#181
Granite Shard 3
Artifact - Uncommon
3, T or R, T: Granite Shard deals 1 damage to target creature or player
#182
Grid Monitor - 4
Artifact Creature
You can't play creature spells.
4/6
#183
Heartwood Shard 3
Artifact
3, T or G, T: Target creature gains trample until end of turn.
#184
Hematite Golem - 4
Artifact Creature - Golem (C)
1R: Hematite Golem gets +2/+0 until end of turn
1/4
#185
Icy Manipulator - 4
Artifact (U)
1,T: Tap target artifact, creature, or land.
A model of Mirrodin in both shape and spirit.
#186
Iron Myr - 2
Artifact Creature - Myr (C)
T: Add R to your mana pool.
1/1
#187
Isochron Scepter - 2
Artifact (U)
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
Illus. Mark Harrison
#188
Jinxed Choker 3
Artifact
At the end of your turn, target opponent gains crontrol of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
3: Put a charge counter on Jinxed Choker or remove one from it.
#189
Krark's Thumb - 2
Legendary Artifact (R)
If you would flip a coin, instead flip 2 coins and ignore one.
#190
Leaden Myr 2
Artifact Creature - Myr
T: Add B to your mana pool.
1/1
#191
Leonin Bladetrap 3
Artifact
You may play Leonin Bladetrap any time you could play an instant.
2, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
#192
Leonine Scimitar - 1
Artifact - Equipment (?)
Equip: 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Equipped creature gets +1/+1.
Illus. Doug Chaffee
#193
Leonin Sun Standard 2
Artifact (U)
1W: Creatures you control get +1/+1 until end of turn.
#194
Leveler - 5
Artifact Creature (R)
When Leveler comes into play, remove your library from the game.
10/10
#195
Liar's Pendulum 1
Artifact
2, T: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
#196
Lifespark Spellbomb - 1
Artifact (C)
G, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
1, Sacrifice Lifespark Spellbomb: Draw a card.
"Awaken that which was never asleep" - Spellbomb inscription
Illus. Jim Nelson
#197
Lightning Coils 3
Artifact
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
#198
Lightning Greaves - 2
Artifact - Equipment
Equipped creature has haste and can't be target of spells or abilities.
Equip 0 (0: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
#199
Lodestone Myr 4
Artifact Creature - Myr
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
When necessary, myr can override and control any artificial object, as can their creator.
2/2
#200
Loxodon Warhammer - 3
Artifact - Equipment (U)
Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage you gain that much life."
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Illus. Jeremy Jarvis
# 201
Malachite Golem - 6
Artifact Creature - Golem (C)
1G: Malachite Golem gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
5/3
Illus. Paolo Parente
#202
Mask of Memory - 2
Artifact Ð Equipment (U)
Equip: 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Illus. Alan Polack
#203
Mesmeric Orb - 2
Artifact (R)
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
A step in one direction is two steps away from another.
Illus. David Martin
#204
Mind's Eye 5
Artifact
Whenever an opponent would draw a card, you may pay 1. If you do, you draw a card also.
#205
Mindslaver 6
Artifact (R)
4, T, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)
#206
Mindstorm Crown 3
Artifact
At the beginning of you upkeep, if you have no cards in your hand, draw a card. Otherwise, you lose one life.
#207
Mirror Golem - 6
Artifact Creature - Golem (U)
Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game.
Mirror Golem has protection from each of the imprinted card's types (The card types are artifact, creature, enchantment, instant, land, and sorcery.)
3/4
#208
Mourner's Shield 4
Artifact
Imprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
2, T: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.
#209
Myr Adapter - 3
Artifact Creature - Myr (C)
Myr Adapter gets +1/+1 for each equipment attached to it.
1/1
"The simplest way to plan ahead is merely to be ready for everything." - Pontifex, elder researcher
Illus. Ben Thompson
#210
Myr Enforcer - 7
Artifact Creature - Myr (C)
Affinity for artifacts
4/4
Most myr monitor other species. Some myr monitor other myr.
Illus. Greg Staples
#211
Myr Incubator 6
Artifact
6, T, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.
#212
Myr Mindservant - 1
Artifact Creature - Myr (U)
2, T: Shuffle your library.
1/1
#213
Myr Prototype - 5
Artifact Creature - Myr (U)
At the beginning of your upkeep put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay 1 for each +1/+1 counter on it.
2/2
#214
Myr Retriever 2
Artifact Creature - Myr
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
1/1
#215
Necrogen Spellbomb - 1
Artifact (C)
B, Sacrifice Necrogen Spellbomb: Target player discards a card from his or her hand
1, sacrifice Necrogen Spellbomb: Draw a card.
#216
Needlebug - 4
Artifact Creature - Insect (U)
Protection from artifacts
You may play Needlebug any time you could play an instant.
2/2
#217
Neurok Hoversail - 1
Artifact - Equipment (C)
Equipped creature has flying.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Illus. Alan Pollack
#218
Nightmare Lash 4
Artifact - Equipment
Equipped creature gets +1/+1 for each swamp you control.
Equip - Pay 3 life. (Pay 3 life: Attach to target creaure you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
#219
Nim Replica 3
Artifact Creature - Zombie (C)
2B, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3/1
#220
Nuisance Engine 3
Artifact
2, T: Put a 0/1 Pest artifact creature token into play.
#221
Oblivion Stone - 3
Artifact (R)
4, T: Put a fate counter on target permanent.
5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
#222
Omega Myr - 2
Artifact Creature - Myr (C)
1/2
Last to charge, last to fall.
Illus. Dany Orizo
#223
Ornithopter - 0
Artifact Creature (U)
Flying
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
Illus. Dana Knutson
0/2
#224
Pearl Shard - 3
Artifact (U)
3,T or W,T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Leonin folktales claim it was brought from beyond the sky by the first kha.
#225
Pentavus - 7
Artifact Creature (R)
Pentavus comes into play with five +1/+1 counters on it.
1, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
1, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0
Illus. Greg Staples
#226
Pewter Golem 5
Artifact Creature - Golem (C)
1B: Regenerate Pweter Golem
4/2
#227
Platinum Angel - 7
Artifact Creature - Angel (R)
Flying
You can't lose the game and your opponents can't win the game.
4/4
Illus. Brom
#228
Power Conduit - 2
Artifact (U)
T, remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
Never content, vedalken artificers continually tinker with thier creatures.
#229
Proteus Staff 3
Artifact
U2, T: Put target creature on the bottom of its owner's library.
That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card.
That player puts that card into play and the rest on the bottom of his or her library in any order.
Play this ability only any time you could play a sorcery.
#230
Psychogenic Probe 2
Artifact (R)
Whenver a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.
#231
Pyrite Spellbomb - 1
Artifact (C)
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.
"Melt that which was never frozen." - Spellbomb inscription
Illus. Jim Nelson
#232
Quicksilver Fountain - 3
Artifact (R?)
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls. That land is an island as long as it has a flood counter on it. If all lands in play are islands, remove all flood counters from all lands.
#233
Rust Elemental 4
Artifact Creature - Elemental
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4/4
#234
Rustspore Ram - 4
Artifact Creature (U)
When Rustspore Ram comes into play, destroy target equipment.
1/3
#235
Scale of Chiss-Goria - 3
Artifact (C)
Affinity for artifacts
You may play Scale of Chiss-Goria any time you could play an instant.
T: Target creaure gets +0/+1 until end of turn.
Illus. Alan Pollack
#236
Scrabbling Claws 1
Artifact
T: Target player removes a card in his or her graveyard from the game.
1, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card.
#237
Sculpting Steel 3
Artifact
When Sculpting Steel comes into play, it becomes a copy of any artifact in play
#238
Scythe of the Wretched 2
Artifact - Equipment
Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Schythe of the Wretched to that creature.
Equip 4
#239
Serum Tank 3
Artifact
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank.
3, T, Remove a charge counter from Serum Tank: Draw a card.
#240
Silver Myr - 2
Artifact Creature - Myr (C)
T : Add U to your mana pool.
1/1
The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
Illus. Kev Walker
#241
Skeleton Shard - 3
Artifact (U)
3, Tor B, T: Return target artifact creature from your graveyard to your hand.
#242
Slagwurm Armor - 1
Artifact Ð Equipment
Equip: 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Equipped creature gets +0/+6.
#243
Soldier Replica - 3
Artifact Creature - Soldier (C)
1W, Sacrifice Soldier Replica: This deals 3 damage to target attacking or blocking creature.
It fights with inhuman vigor.
1/3
Illus. Carl Critchlow
#244
Solemn Simalacrum - 4
Artifact Creature (R)
When Solemn Simalacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
When Solemn Simalacrum is put into a graveyard from play, you may draw a card.
2/2
Illus. Greg Staples
#245
Soul Foundry - 4
Artifact (R)
Imprint Ð When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact).
X,T: Put a creature token into play that's a copy of the imprinted card. X is the converted mana cost of that card.
Illus. Arnie Swekel
#246
Spellweaver Helix 3
Artifact (R)
Imprint - When spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game
Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other and play the copy without paying its mana cost.
#247
Steel Wall - 1
Artifact Creature - Wall (C)
0/4
We sculpt the land into what we need - homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain." - Raksha Golden Cub, leonin kha
Illus. David Day
#248
Sun Droplet - 2
Artifact (U)
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Illus. Tim Hildebrandt
#249
Sumbeam Spellbomb 1
Artifact
W, Sacrifice Sunbeam Spellbomb: You gain 5 life.
1, Sacrifice Sunbeam Spellbomb: Draw a card.
#250
Sword of Kaldra 4
Legendary Artifact - Equipment (R)
Equipped creature gets +5/+5
Whenever equipped creature deals combat damage to a creature, remove that creature from the game.
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
#251
Synod Sanctum 1
Artifact
2, T: Remove target permanent you countrol from the game.
2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.
#252
Talisman of Dominance - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add U or B to your mana pool. Talisman of Dominance deals 1 damage to you.
#253
Talisman of Impulse - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add R or G to your mana pool. This deals 1 damage to you.
#254
Talisman of Indulgence - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add B or R to your mana pool. This deals 1 damage to you.
#255
Talisman of Progress - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add W or U to your mana pool. This deals 1 damage to you.
#256
Talisman of Unity - 2
Artifact (U)
T: Add 1 to your mana pool.
T: Add G or W to your mana pool. This deals 1 damage to you.
#257
Tanglebloom - 1
Artifact (C)
1, T: You gain 1 life.
Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand.
Illus. Val Mayerik
#258
Tangleroot 3
Artifact (R)
Whenever a player plays a creature spell, that player adds G to his or her mana pool.
#259
Tel-Jilad Stylus - 1
Artifact (U)
T: Put target permanent you own on the bottom of your library.
#260
Thought Prison (?) - 5
Artifact (U)
Imprint Ð When Thought Prison comes into play, you may reveal target playerÕs hand. If you do so, choose a non-land card and remove it from the game. (The removed card is imprinted on this artifact.)
Whenever a player plays a spell of the same color or with converted mana cost equal to the imprinted card, Thought Prison deals 2 damage to him or her.
Illus. Glen Angus
#261
Timesifter 5
Artifact (R)
At the beginning of each player's upkeep each player removes the top card or his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more player's cards are tied for highest cost, the tied players repeat this process until the tie is broken.
#262
Titanium Golem - 5
Artifact Creature - Golem (C)
1W: Titanium Golem gains first strike until end of turn.
3/3
#263
Tooth of Chiss-Goria - 3
Artifact (C)
Affinity for artifacts
You may play Tooth of Chiss-Goria any time you could play an instant.
T: Target creature gets +1/+0 until end of turn.
#264
Tower of Champions 4
Artifact (R)
8, T: Target creature gets +6/+6 until end of turn
#265
Tower of Eons 4
Artifact (R)
8, tap: You gain 10 life.
#266
Tower of Fortunes 4
Artifact (R)
8, tap: Draw four cards.
#267
Tower of Murmurs 4
Artifact (R)
8, T: Target player put the top eight cards of his or her library into his or her graveyard.
#268
Triskelion - 6
Arifact Creature (R)
Triskelion comes into play with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
1/1
Illus. Christopher Moeller
#269
Viridian Longbow - 1
Artifact - Equipment (C)
Equipped creature has "T: This creature deals one damage to target creature or player."
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Illus. Jeremy Jarvis
# 270
Vorrac Battlehorns - 2
Artifact - Equipment (C)
Equipped creature has trample and can't be blocked by more than one creature.
Equip 1
#271
Vulshok Battlegear - 3
Artifact Ð Equipment (U)
Equip: 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Equipped creature gets +3/+3.
Illus. Ken Dobler
#272
Vulshok Gauntlets 2
Artifact - Equipment
Eqiupped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip 3 (3:Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
#273
Welding Jar - 0
Artifact (C)
Sacrifice Welding Jar: Regenerate target artifact.
#274
Wizard Replica - 3
Artifact Creature - Wizard (C)
U, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.
1/3
It responds with unnatural precision.
Illus. Carl Critchlow
#275
Worldslayer - 5
Artifact - Equipment (R)
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Illus. Greg Staples
#276
Yotian Soldier - 3
Artifact Creature - Soldier
Attacking doesn't cause Yotian Soldier to tap.
1/4
#277
NON-BASIC LAND (9/9)
Ancient Den
Artifact Land (C)
(This isn't a spell.)
T: Add W to your mana pool.
#278
Blinkmoth Well
Land (U)
T: Add 1 to your mana pool
2,T: Tap target noncreature artifact.
#279
Cloudpost
Land - Locus (C)
Cloudpost comes into play tapped.
T: Add 1 to your mana pool for each Locus in play.
"He watches from above. He watches from below. He watches from within." - Inscription on Tal-Jilad, the Tree of Tales
Illus. Martina Pilcerova
#280
Glimmervoid
Land (R)
At end of turn, if you control no artifacts, sacrifice Glimmervoid.
T: Add one mana of any color to your mana pool.
On a blank canvas, there are unlimited possibilities.
Illus. Lars Grant-West
#281
Great Furnace
Artifact Land (C)
(This isn't a spell.)
T: Add R to your mana pool.
#282
Seat of the Synod
Artifact Land (C)
(This isn't a spell.)
T: Add U to your mana pool.
#283
Stalking Stones
Land (U)
T: Add one colorless mana to your mana pool.
6: Stalking Stones becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.)
#284
Tree of Tales
Artifact Land (C)
(This isn't a spell.)
T: Add G to your mana pool.
Illus. John Avon
#285
Vault of Whispers
Artifact Land (C)
(This isn't a spell.)
T: Add B to your mana pool.
#286
BASIC LAND (20/20)
Forest 4 X
Basic Land - Forest
#287 - 290
Island 4 X
Basic Land - Island
#291 - 294
Mountain 4 X
Basic Land - Mountain
#295 - 298
Plains 4 X
Basic Land - Plains
#299 - 302
Swamp 4 X
Basic Land - Swamp
#303 - 306