Hors Ligne Membre Inactif depuis le 25/03/2024 Grade : [Nomade] Inscrit le 28/02/2014 | Envoyé par Keren le Mercredi 03 Décembre 2014 à 10:58 Bonjour,
Je ne m'intéresse vraiment au modern que depuis quelques temps, et je m'interroge sur le bannissement de 2 cartes notamment : Elfe aux nattes sanguinolentes et Troll des tombes Golgari. Ces cartes ont-elles toujours été bannies du format, ou bien y a-t-il un archétype en particulier qui en est la cause ? Autant pour l'Elfe je peux éventuellement concevoir le punch que ça apporte, autant pour le Troll je vois moins bien. Que permettrait / provoquerait un déban de ces 2 cartes ?
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Hors Ligne Membre Inactif depuis le 18/02/2023 Grade : [Nomade] Inscrit le 23/07/2007 | Envoyé par Leodry le Mercredi 03 Décembre 2014 à 11:11 L'elfe a été banni lors de la suprémacie des decks Jund pour le freiner un peu et parce qu'il permettait je crois des séquences de play trop puissantes à cause de la cascade.
Le troll des tombes est banni pour éviter qu'un deck dragage n'émerge, qui pourrait être bien trop rapide pour le modern
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Hors Ligne Membre Inactif depuis le 01/03/2024 Grade : [Nomade] Inscrit le 21/01/2013 | Envoyé par Taraviel le Mercredi 03 Décembre 2014 à 11:15 Franchement avec toute la hate disponible maintenant, le troll ne déstabiliserait absolument pas le format.
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Hors Ligne Membre Inactif depuis le 09/02/2019 Grade : [Modo Forum] Inscrit le 16/11/2010 | Envoyé par moudou le Mercredi 03 Décembre 2014 à 11:23 Ouais bon le débat sur le deban du troll on va finir par le connaître par coeur...
L'elfe ne sera pas deban de sitôt par contre, sinon on va en revenir au stade elfe-> liliana. A ce jour, ça reste qqch de trop sale pour qu'on ne s'attende pas raisonnablement à ce que ça redomine le format si c'était de nouveau autorisé.
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Hors Ligne Membre Inactif depuis le 05/02/2024 Grade : [Nomade] Inscrit le 30/08/2012 | Envoyé par Cochise_ le Mercredi 03 Décembre 2014 à 11:51 Dans la partie Premium de SCG, Chapin a écrit un (long) article sur la banlist de Vintage, Modern et Legacy, voici la partie sur le modern. Un bon Copier Coller des familles (donc en anglais du coup).
Spoiler : Modern To evaluate what cards could be unbanned in Modern, we need to figure out what the Modern format is we're even talking about. If nothing gets added to the Modern banned list, that's a very different format than if one or more cards are added in January. There has been a lot of talk recently about potentially banning Treasure Cruise, Dig Through Time, and/or Jeskai Ascendancy in Modern. The delve cards are accused of potentially limiting diversity too much, being too dominant. Ascendancy is accused of being too fast. What's going to resolve this is real world data. So far, there's been a single Grand Prix, and while that tournament was won by a Treasure Cruise deck, it hardly "dominated." Much the opposite, as we saw great diversity. While I believe time will prove Treasure Cruise too good for Modern, it is tournament results that will ultimately tell the tale. The World Championships include a Modern portion. There are several Modern Grand Prix on the horizon. There is a banned list update in January before the Modern Pro Tour, but it's only going to include Treasure Cruise if it's really broken by then. Dig Through Time has many of the same issues as Treasure Cruise, and if one were banned, but not the other, that could cause some pretty serious ripples. I don't know that Dig needs to be banned, but it is pretty clearly near the top of the dangerous cards list. Jeskai Ascendancy (the deck) is too fast (and better than some think), and I think there's close to zero chance of it not getting a banned list nerf. It's not the only card in the deck that could be banned to slow it down though. If Jeskai Ascendancy was dominating the format, sure, but it's not. It's just too fast. Ban Treasure Cruise and you will have significantly slowed the deck down. Treasure Cruise is actually why the deck wins turn 3. Maybe some new Jeskai Ascendancy deck comes out of nowhere and takes over the format, requiring more action, but that's just a very hypothetical world. I think there is a great chance that Treasure Cruise will be banned either before the next Pro Tour, or shortly after. I don't think Jeskai Ascendancy will be or should be banned, at least not unless it finds a way to do the problematic things without the blue delve cards. This leaves us with basically two worlds: — Treasure Cruise is banned (and possibly Dig). — Treasure Cruise is not banned. There are 30 cards currently on the Modern banned list. These cards fall into four categories. — Fast Mana — Library Manipulation — Oppressive Combos — Oppressive Standalone Cards Generally, once a fast mana or library manipulation card is added to a banned list, it has a much tougher time getting off of it. It's not impossible, but it takes a pretty good reason. Oppressive combo cards are the most likely to not need to be on the banned list at all, but often bring with them such negative play experiences, the question one must answer is, "Why is the format a better place if this card is in it?" While the first three categories are most often violators of the turn 4 rule (High tier Modern decks should not consistently win before the fourth turn), the oppressive standalone cards are generally more likely to be guilty of stepping on diversity too much or being overly dominant strategies. These are often the best cards to consider removing from the banned list, like we saw with Wild Nacatl and Bitterblossom last year. Neither Wild Nacatl, nor Bitterblossom has been even remotely as oppressive as they were in formats gone past. Modern is a more diverse and more interesting format with both of them as options. Let's start with the fast mana cards and see if there's anything that could potentially come off the banned list. Fast Mana Chrome Mox Rite of Flame Seething Song Cloudpost Ancient Den Great Furnace Seat of the Synod Tree of Tales Vault of Whispers The colored artifact lands are only sort of fast mana, but they do turn on Mox Opal faster, reduce the cost of Thoughtcast, and if they were legal, we'd see a massive increase in the number of Frogmites seeing play. The real problem with them, of course, is the cumulative effect with Arcbound Ravager and Cranial Plating. Unbanning the artifact lands doesn't promote a new archetype at all, it just takes one of the more powerful strategies and gives it a major boost. Affinity is already only held in check because of the absurd power level of hate cards like Stony Silence and Ancient Grudge. There's no reason to push that even harder. One could argue the banned list could be made smaller by unbanning these five lands while simultaneously banning Cranial Plating. Cranial Plating really is the problem card in Affinity, power level-wise, but it's also one of the most interesting cards from a gameplay perspective. It gives the deck a distinct feel, a play pattern, and I think Modern is better for having this dimension. Rite of Flame and Seething Song were banned because of Storm decks that win by turn 3 (sometimes turn 2). Yes, them being banned means we don't see as many types of Mono-Red Blood Moon decks, but turn 3 kill decks are just too fast for this format. While traditional Storm combo wasn't a major player in GP Madrid, it may yet make a major comeback. It is taking a lot of splash damage from the recent changes to the format. Treasure Cruise and Dig Through Time don't help it as much as they help other people. Graveyard hate is everywhere now. People are maindecking cards like Eidolon of Rhetoric. The most popular deck is a fast aggro deck with permission. All of this adds up to a very hostile world for Storm. Unbanning either of these rituals would only promote turn 3 kills. This is basically a non-starter. Chrome Mox is not all about the turn 3 kills, but it would still be a violator if legal. Everyone remembers Chrome Mox in blue Trinket Mage decks or various Blood Moon decks or as a means of powering out fast Dark Confidants. If that was all people did, there wouldn't be a problem. Unfortunately, what would really happen is that Splinter Twin would play four Chrome Moxes and suddenly be a reliable turn 3 kill deck. What if we just banned Splinter Twin? Splinter Twin actually enables the archetype, and it adds diversity and depth to the format. Now, there's a pretty good argument to made that Splinter Twin is an obnoxious constraint in the format, as it is so reliably a turn 4 kill. However, that doesn't violate the turn 4 rule, and it can be interacted with by basically everything in the world. — Creature removal — Enchantment removal — Discard — Permission — Lock Components (Spellskite, Torpor Orb, Night of Souls' Betrayal, Illness in the Ranks) Even if Splinter Twin was banned, Chrome Mox threatens to turn any other turn 4 combo decks into turn 3 combo decks. Maybe it breaks Ascendancy. Maybe it breaks Storm. Maybe it breaks Infect (which is already often a turn 3 kill deck, but one that can be blocked, giving it a pass). Cloudpost is rarely going to violate the turn 4 rule; though it does sometimes when combined with Amulet of Vigor. The real problem with Cloudpost is the interaction with Primeval Titan. The thing is, the only time Cloudpost was ever legal in Modern, Green Sun's Zenith was too. The only major Modern tournament with Cloudpost legal saw it as one of the most popular strategies in the format; however, its win percentage was actually pretty bad. You can argue that the format was warped to beat it, but that sort of makes an argument that it can be beaten, right? One final argument for unbanning Cloudpost is pointing at the Urza lands, which are not breaking the format. Is Cloudpost really that much stronger? Cloudpost is at least worth considering unbanning, though I am generally quite skeptical of unbanning fast mana. We'll discuss it below with all of the other candidates. Library Manipulation Ponder Preordain Sensei's Divining Top Green Sun's Zenith Ponder and Preordain make the other problems in the format worse. The blue delve cards are already breaking Gitaxian Probe and Serum Visions, so giving them access to Ponder and Preordain is definitely off the table. What if the blue delve cards were banned? Still no, I think. It's not just that they are incredibly overpowered (and they are), it's that WotC doesn't want what they promote. They make every dangerous combo that much more reliable and consistent. They exacerbate whatever other problems the format may encounter. One could make an argument for unbanning Preordain, while banning Serum Visions. The combo decks don't benefit from this change as much as control decks, but it is non-intuitive and too risky for too unclear of a benefit. Sensei's Divining Top is ostensibly banned for slowing down tournaments too much, but it is also ridiculously efficient at manipulating your library with fetchlands. Finally, it is extremely oppressive in conjunction with Counterbalance. I love activating a Sensei's Divining Top, but there are few cards that could make Modern less fun than unbanning this card. Calling Green Sun's Zenith a library manipulation card may be somewhat dubious, even though it is a tutor. The real reason it was banned was because of the abusive Dryad Arbor interaction that turns the card into undercosted fast mana. That makes it an Elvish Mystic with Kicker 2: Turn into a Tarmogoyf or Scavenging Ooze, Kicker 3: Turn into a Knight of the Reliquary. The argument to unban Green Sun's Zenith is that it promotes another playstyle. Besides, people argue, it isn't even as abusive as Birthing Pod! In the world where Treasure Cruise and Dig Through Time remain, I think it makes total sense to consider unbanning Green Sun's Zenith. It fights against them, not with them. It's one of the "least broken" cards on the list anyway, and if you were just committed to not banning blue delve cards, unbanning Green Sun's Zenith is likely to open things up a little. On the other hand, if blue delve cards take a hit, the odds of safely unbanning Green Sun's Zenith drop. They don't drop to zero, however. This one is an option and will be discussed below with the other unban options. Oppressive Combos Blazing Shoal Dark Depths Dread Return Glimpse of Nature Golgari Grave-Troll Hypergenesis Punishing Fire Second Sunrise Sword of the Meek All of these cards contribute to turn 3 kills, with the exception of Punishing Fire and Sword of the Meek, which lead to somewhat oppressive soft locks. The notion of banning a card for an "oppressive" soft lock is a lot more dubious than banning out turn 3 kills, so let's start with the fast cards. Blazing Shoal + Glistener Elf/Inkmoth Nexus is a turn 2 kill when combined with any red card that costs nine or more. That's way, way too fast. Dark Depths + Vampire Hexmage/Thespian's Stage gives you a 20/20 flying, indestructible creature. Add in Urborg, Tomb of Yawgmoth and you've got it on turn 2 or 3. That the Thespian's Stage combo is completely uncounterable and immune to discard is particularly oppressive. Dread Return takes graveyard strategies that win turn 4 or 5 and speeds them up by several full turns. If Dread Return were legal, we'd see Griselbrand and Iona on turn 2 way more often, and it only gets worse from there. I think it'd be a really bad idea to unban Dread Return. Golgari Grave-Troll was banned as an extra jab at Dredge decks, but its reason for inclusion on the banned list is far more dubious. Yes, it dredges the hardest, but it's not like Stinkweed Imp sees much play. The sorts of decks that abused Golgari Grave-Troll relied on Dread Return, which isn't legal in Modern, and don't really resemble the kinds of graveyard decks people actually play. What would happen if Golgari Grave-Troll was unbanned? There's a good chance almost nothing. This is definitely one of those cards that is a relic from an earlier era. There is a very good chance that it doesn't need to be banned. It just needs a compelling reason to take the chance. Well worth discussing below with the other candidates. Glimpse of Nature is the centerpiece of one of the best combo decks in Legacy, a deck that generally wins turn 3 when it draws Glimpse, with turn 2 kills on the table. This is just too fast for Modern. Hypergenesis is a great example of a deck that has never been too dominating or popular, but is just too fast. When combined with three-cost cascade cards, you can play Emrakul, Progenitus, Griselbrand, Ashen Rider, Terastodon or whatever else you want, effectively winning the game on the spot. Add Simian Spirit Guide and you can go off turn 2. Way too fast. It's not clear if Second Sunrise is actually strong enough to justify a ban on its own, however, it is absolutely miserable to play with, against, or to watch, so the bar is lower. It already won a Pro Tour, so it has certainly had a chance to break in tournament conditions. It also wins turn 3 sometimes, which only bolsters the case. It's not the most unsafe possible unban, but the world would surely be a worse place. Okay, so what about Punishing Fire and Sword of the Meek? Neither of these violates the turn 4 rule and are just banned because of powerful synergies that put harsh constraints on the format. Grove of the Burnwillows makes Punishing Fire lock out small creatures and grant inevitability. Thopter Foundrycombines with Sword of the Meek to take over boards, building a growing army while quickly gaining life. While both of these interactions are extremely potent, neither is so obviously busted as to not warrant discussion, so let's add both of them to our list below. Oppressive Standalone Cards Ancestral Visions Bloodbraid Elf Deathrite Shaman Mental Misstep Jace, the Mind Sculptor Skullclamp Stoneforge Mystic Umezawa's Jitte These eight cards are banned for being oppressively powerful in their own right, the theory being if any of them were unbanned, they might represent an oppressively large percentage of the metagame. Because formats can change so much, this makes these cards generally easier to consider unbanning than those in other categories. Ancestral Visions is an extremely dubious member of the banned list so long as Treasure Cruise is legal. The similarities are obvious, with Treasure Cruise being far, far better. Ancestral Visions was already a somewhat questionable inclusion on the banned list, and if Treasure Cruise remains legal, it should be unbanned for sure. Even if Treasure Cruise gets banned, there is still a case to be made for unbanning Ancestral Visions, perhaps to take its place in the aggro control decks that have been created to support Treasure Cruise. At the very least, it's worth adding to our list. Bloodbraid Elf was originally banned during an era in which Jund was depressingly popular for an extended period of time. Of course, it also had access to Deathrite Shaman, which it no longer does. Additionally, Treasure Cruise and Dig Through Time are extremely good against Bloodbraid Elf strategies. Is Bloodbraid Elf the latest Wild Nacatl? A very strong candidate to consider. Even after Bloodbraid Elf was banned, B/G/x decks continued to dominate to an extreme degree. Deathrite Shaman was the culprit. Deathrite Shaman is one of the most dominant creatures in Legacy and Vintage, so it's not like we aren't seeing what it's capable of. B/G/x decks are already very popular in Modern right now, so it's pretty questionable to give them such a big boost. Mental Misstep is extremely oppressive, and if legal, would be nearly omnipresent. It's too much for even Legacy, so it's definitely too much for Modern. Jace, the Mind Sculptor, like Ancestral Visions, is completely outclassed by Treasure Cruise and Dig Through Time. If Treasure Cruise and Dig Through Time are to remain legal, does Jace really need to be banned? Would he even be good in the current format? The case for unbanning Jace is weaker than Ancestral Visions in some respects, however. First of all, Jace, the Mind Sculptor is a hundred dollar card. That is far from a dealbreaker. Lots of cards are expensive. However, unbanning such a valuable card does make the format some amount less accessible. Additionally, if you ever determined that a re-ban was needed, people would be especially angry. If you unban Jace, I think you have to be pretty sure you won't need to re-ban it. Of course, if you were confident in such a move, you could just reprint it in TBD to help with the supply… Skullclamp is not even close. Remember how Jace and Stoneforge were the only cards to be banned in Standard in a decade? Before that, it was a whole bunch of Affinity cards preceded by a Skullclamp ban. While the Affinity cards were banned because of the deck, Skullclamp was banned on its own merits. Whether in Affinity, Elves, Goblins, whatever, the card is just absurd. If Skullclamp was legal in Modern, it would promote really bad things. It would be broken with Affinity, Young Pyromancer, Lingering Souls, Elves, fast aggro, Faeries, and more. This one is not even close. Umezawa's Jitte is a much more questionable inclusion, as it has never proven "too much" for a Modern format. It is a very powerful Magic card, no question, but it doesn't kill turn 3 and it doesn't suggest a single deck will take over. If Umezawa's Jitte was legal, how popular would it be? I assume it would be popular, but oppressively popular? Of course, the other problem is that Jitte greatly discourages people from playing "fair" strategies. After all, if you play a turn 4 combo deck, Jitte is usually no good against you. Whereas, if you play a "normal" deck, Jitte is game-warping. Verdict: Worth considering, though there are some good arguments against it. Finally, we come to Stoneforge Mystic, which could also be classified as fast mana, library manipulation, and/or an oppressive combo card (with Batterskull). Stoneforge Mystic is the strongest creature in the history of Magic, and if it were legal, it would instantly warp the entire format around it. Not safe. Unban Options: Cloudpost Green Sun's Zenith Golgari Grave-Troll Punishing Fire Sword of the Meek Ancestral Visions Bloodbraid Elf Jace, the Mind Sculptor Umezawa's Jitte Okay, this gives us nine serious candidates. Realistically, I think there's little reason to unban more than one or two cards at a time. Even if you wanted to remove more, it'd be better on the format to do it in waves. There are two questions to answer here. 1. How safe is it to unban these cards? 2. How much does it add to the format? Unbanning Golgari Grave-Troll looks very safe, though the benefits to the format are questionable. It would make for some interesting exploration, and I think there's a reasonable chance it'd show up in some fringe strategy that doesn't break the turn 4 rule. Even though it's a fairly safe unban, let's say it does end up breaking something. It's an easy re-ban, as the card is miles from being a chase card. People know what it's hitting for when they exploit dredge strategies. You know what you're doing is unfair. It's no surprise if it gets banned out. What do you think? Is it safe to unban Golgari Grave-Troll? Is it worth it? While Ancestral Visions is obviously a gimme if you don't ban Treasure Cruise, that's probably not the world we live in. The printing of the blue delve cards has propped blue decks up in a big way, and I'd hate to see those decks disappear entirely. My confidence isn't the highest that replacing Cruise with Ancestral Visions is a good idea, but I'd love to hear thoughts on the subject from Modern players. Maybe Cruise should be banned, maybe it shouldn't. This question is specifically for if it ends up needing to be. Should Ancestral Visions be unbanned? Jace, the Mind Sculptor is not the most dangerous card on this list, and some argue it wouldn't even be that good with the way the format actually plays out. The price tag and the baggage that goes along with how angry people would be if he were re-banned has me thinking this is one for further down the road. It would be sweet if we eventually got to that world, but I think the only way this is an option in the near future is if Jace appears in TBD, this Spring. Even if that's the case, it's probably not a good option for January. Bloodbraid Elf is probably the unban option that would add the most to the format, if safe. Power level aside, Bloodbraid is extremely fun and would single-handedly spawn at least one new archetype that is fair and healthy (as long as it is not too popular). The risk is that if Jund became 20% of the format, Bloodbraid Elf might not last. However, would Jund really take over? She doesn't have Deathrite Shamanto help her anymore. Personally, I think that if the blue delve cards remain legal, Bloodbraid Elf getting printed would be a great way to spice up the format. Even if Treasure Cruise is banned, however, as long as either Dig Through Time, Ancestral Visions, or Jace, the Mind Sculptor is legal, I think the format can probably take the pressure Bloodbraid Elf would put on it. What do you think? Would you like to see Bloodbraid Elf come back? Cloudpost and Green Sun's Zenith have to be discussed together, as unbanning one probably rules out unbanning the other. Unbanning Cloudpost is probably safer, but it's questionable how much it adds. On the other hand, unbanning Green Sun's Zenith could add some dimensions to the format, but it is risky. Is it safe to unban Green Sun's Zenith in either world (Cruise or no Cruise)? Would unbanning Cloudpostbe worth the risk? Umezawa's Jitte is one of the least likely to be unbanned on this list, as it isn't super safe, steps on "fair" decks, and doesn't really spawn a new archetype so much as just go in existing ones. That said, it is technically an option. Anyone want to make a case for it getting unbanned this time around? Finally, we come to Punishing Fire and Sword of the Meek. Unbanning either would prompt new archetypes. Neither violate the turn 4 rule. Would either actually be oppressively popular? Are they too frustrating to play against? It's interesting to consider that both getting hit with splash damage from the graveyard hate that has grown so popular. It's also worth noting that Punishing Fire would be an extremely effective foil against Delver decks if they grow in popularity. This makes me find Punishing Fire a more attractive candidate than Sword of the Meek, though both cards kind of sit on "fair" strategies, much the same way Umezawa's Jitte does. This reduces the odds of an unban this time around, but they would each add at least one new deck.
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Hors Ligne Membre Inactif depuis le 18/02/2023 Grade : [Nomade] Inscrit le 23/07/2007 | Envoyé par Leodry le Mercredi 03 Décembre 2014 à 14:23 Très cool l'article
Taraviel : je ne prenais pas parti, je citais juste la seule raison du ban ^^ Pour le coup je suis franchement d'accord avec l'analyse de Chapin concernant le troll !
___________________ Feel the rhythm from within, feel it under your skin, every moment, every hour, every minute getting louder. When the rhythm has to come, let your heart be the drum. Every second of your life is a part of your song !
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Hors Ligne Membre Inactif depuis le 14/04/2020 Grade : [Nomade] Inscrit le 30/08/2012 | Envoyé par Brume-Ondeblois le Mercredi 03 Décembre 2014 à 19:25 L'article est vraiment super, par contre il fait pas mal de fautes pour un américain ^^.
Personnellement j'ai toujours été pour un déban de sword of the meek et ancestral vision du coup je suis tout à fait d'accord avec ses conclusions.
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Hors Ligne Membre Inactif depuis le 09/02/2022 Grade : [Nomade] Inscrit le 09/01/2012 | Envoyé par tezzeretpowaa le Mercredi 03 Décembre 2014 à 20:45 Le 03/12/2014 à 11:23, moudou avait écrit ... En es-tu si sûr ? Vraiment ? En fait, je trouve, ce qui rendait Jund trop fort, c'était le fait d'avoir Deathrite pour ramper dans BBe. Et justement, une liste avec BBe serait quand même assez différente d'une liste de Junk actuelle. En plus, c'est pas super fort contre Delver. A voir, je suis juste intéressé pour voir ce que d'autres joueurs pensent des effets qu'il pourrait avoir sur le format actuel si dé banni.
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Hors Ligne Membre Inactif depuis le 27/10/2019 Grade : [Seigneur] Inscrit le 15/03/2003 | Envoyé par portikuss le Mercredi 03 Décembre 2014 à 21:27 Le même effet que la superbe bombe deban récemment bitterblossom?
Compte tenu de la série de ban que Jund a pris, je dirais que le problème venait surtout de DRS et non de BBE. Après, je trouve que un ban de Cruise et Dig, car il est question des deux car la différence de niveau est quasi-nulle hein, chacun ayant son avantage dans leurs archetypes, est clairement trop prématuré. Pour deux raisons: (1) Les cartes sont sorties récemment et n'ont finalement pas pourri le moderne dans un event "normal" (car non, un WC n'est pas un event normal). (2) C'est très loin d'un DRS en terme de puissance. Et qu'on ne me dise pas que c'est très au dessus de Ancestral Vision, car ça ne se cascade pas et ne peut pas faire office de t1. Car on semble oublier un truc, c'est que vision, ça peut se cascader et se jouer t1, et là, c'est très très très fort. Je pense que c'est aussi une raison pour laquelle la carte est bannie. Du coup à voir. Mais je vois surtout qu'il dit que Jace2 n'est pas la pire des cartes, et ça, j'achète! *Membre du front de libération de Jace2"
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Hors Ligne Membre Inactif depuis le 09/02/2019 Grade : [Modo Forum] Inscrit le 16/11/2010 | Envoyé par moudou le Mercredi 03 Décembre 2014 à 21:52 Le 03/12/2014 à 20:45, tezzeretpowaa avait écrit ... Moi perso je suis sûr. Après, j'ai pas très envie de savoir ^^
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Hors Ligne Modérateur Actif Modération : Profil, News, Forum, Lexique, Videos, Cartes, Combos, Decks, Regles Grade : [Super Modo] Inscrit le 24/06/2008 | Envoyé par Anastaszor le Mercredi 03 Décembre 2014 à 22:22 moi je pense qu'il faudrait déban DrS, ca rendrait des armes pour combattre dig & cie.
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Hors Ligne Membre Inactif depuis le 12/12/2019 Grade : [Nomade] Inscrit le 02/09/2011 | Envoyé par Jam-Jam le Mercredi 03 Décembre 2014 à 23:21 Je pense que le débat de DRS ferais plus de mal qu'autre chose, il y a assez de moyen de gérer le cimetière en modern et DRS ne fait pas que ça a côté ce qui le rendrais bien trop fort si il étais débanni, enfin cela ne reste qu'un avis bien entendu.
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Hors Ligne Membre Inactif depuis le 09/02/2019 Grade : [Modo Forum] Inscrit le 16/11/2010 | Envoyé par moudou le Jeudi 04 Décembre 2014 à 08:18 Le 03/12/2014 à 23:21, Jam-Jam avait écrit ... Parfaitement d'accord. Dans l'optique de vider les cimetières, Scooze est déjà plus performant que DrS.
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La bise ! |
Hors Ligne Membre Inactif depuis le 04/09/2019 Grade : [Nomade] Inscrit le 04/11/2011 | Envoyé par Serra92 le Jeudi 04 Décembre 2014 à 10:20 Si il parle de Jace 2 c'est parce qu'il est lui-même un joueur de contrôle
Mon avis c'est que ce n'est pas près d'arriver! (carte trop chère pour un format qui se veut "accessible" et qui impact trop le jeu quand elle arrive sur la table) Je pense que mettre Dig et Treasur sur le même plan est une grosse erreur, l'un permet d'aller chercher une combo/des réponses en éphémère (enfin un vrai piocheur pour contrôle/tempo) alors que l'autre permet de relancer des decks qui doivent théoriquement contrebalancer leur force de frappe dans les premiers tours par un topdeck hasardeux à partir du midgame (ce qui n'est actuellement plus le cas) En parlant de stratégie fair et unfair je trouve que treasur est beaucoup plus unfair, par contre je suis pour un dé-ban de Vision qui pour le coup permettrait aux archétypes nouvellement créés (améliorés) de perdurer et serait beaucoup moins cheaté car nécessite de prendre des choix difficiles (moment ou la mettre en suspension et l'adversaire doit prendre en considération que la carte va arriver) et finalement ne sera pas intégré dans un jeu cascade car aucun deck actuel n'a les cartes qu'il faut pour jouer dessus (surtout Vision ne serait pas présente dans burn contrairement à Treasur et ça c'est le mal). Après dé-ban de BBE + Vision dans Zoo ça serait une tuerie ^^ Mais je ne crois pas non plus au dé-ban de cette carte, BGx est très fort sans, pas besoin de repolluer le format avec ce deck hors de pris et complètement fumé (trop de dégats/CA à gérer pour l'adversaire c'est débile comme stratégie contrairement à Rock et Junk qui sont dur à gérer mais plutôt sain dans le format actuel car moins agressif) Jitte pas d'avis sur la question, par contre sword je suis carrément pour! En l’absence des lands arto ça pourrait donner à Affinity une aure stratégie, mais surtout, permettre la création d'un deck contrôle moins brainless que patriot (voir un Esper comme celui du legacy il y a 5ans!!! Et ça ça me bote ) GsZ je me pose la question mais je pense que c'est trop fort pour être dé-ban .. Mais ça permettrait à elfball d'avoir une chance d'exister dans le format Enfin je dis juste non a Punishing fire qui enverrait dans l'espace n'importe quel deck du format (détruit les créa, fait du dégâts de façon récursive faut pas abusé non-plus)
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Hors Ligne Membre Inactif depuis le 09/01/2020 Grade : [Nomade] Inscrit le 01/02/2013 | Envoyé par Sawashier le Jeudi 04 Décembre 2014 à 19:11 Bonsoir!
Voilà je me questionnais sur Eidôlon de la Grande célébration, y a t-il un risque que cette carte soit bannie ? C'est bien grâce à elle que burn est plus représenté et plus performant non?
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