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chunda

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Envoyé par chunda le Jeudi 15 Mai 2003 à 13:26


Ageless Sentinels - 3W
Creature - Wall (rare)
Flying
When Ageless Sentinels blocks, it becomes creature type Giant Bird (this effect doesn't end at end of turn).
4/4
#1

Astral Steel - 2W
Instant (common)
Target creature gets +1/+2 until end of turn.
Storm
Illus. Matt Cavotta
#2

Aven Farseer - 1W
Creature - Bird Soldier?
Flying
When a creature is turned face up put a +1/+1 counter on Aven Farseer.
1/1
#3

Aven Liberator - 2WW
Creature - Bird Soldier (common)
Flying
Morph 3W
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
2/3
Illus. Brian Snoddy
#4

Daru Spiritualist - 1W
Creature - Cleric (common)
Whenever a Cleric becomes the target of a spell or ability, it gets +0/+2 until end of turn.
1/1
Illus. Dave Dorman
#5

Daru Warchief - 2WW
Creature - Soldier (uncommon)
All soldiers get +1/+2.
All soldiers cost 1 less to play.
1/1
#6

Dawn Elemental - WWWW
Creature - Elemental (rare)
Flying
Prevent all damage that would be dealt to Dawn Elemental.
3/3
It was midnight on the Daru Plains, yet it seemed the sun was rising.
#7

Decree of Justice - XX2WW
Sorcery (rare)
Put X 4/4 white Angel creature tokens with flying into play.
Cycling 2W
When you cycle Decree of Justice, you may pay X. If you do, put X 1/1 white Soldier creature tokens into play.
Illus. Adam Rex
#8

Dimensional Breach - 5WW
Sorcery (rare)
Remove all permanents from the game. At the beginning of each players upkeep, that player puts one of the permanents removed this way into play.
#9

Dragon Scales - 1W
Enchant Creature (common/uncommon)
Attacking does not cause enchanted creature to tap.
Enchanted creature gets +1/+2.
When a creature with a converted mana cost of 6 or more comes into play, you may return Dragon Scales from your graveyard to play enchanting that creature.
#10

Dragon Stalker - 4W
Creature - Bird Soldier (uncommon)
Flying, protection from dragons
3/3
#11

Eternal Dragon - 5WW
Creature - Dragon (rare)
Plainscycling 2 (You may pay 2 and discard this card to search your library for a Plains card, put it into your hand, and shuffle your library.)
Flying
At the beginning of your upkeep you may pay 3WW? to return Eternal Dragon from your graveyard to your hand.
5/5
#12

Exiled Doomsayer - 1W
Creature - Cleric (rare)
Morph costs 3 more to play.
1/2
Illus. Brian Snoddy
#13

Force Bubble - 2WW
Enchantment (rare)
If damage would be dealt to you, put depletion counter on Force Bubble instead for each point of damage that would be dealt. If Force Bubble has four or more depletion counters on it, sacrifice Force Bubble.
At end of turn, remove all depletion counters from Force Bubble.
#14

Frontline Strategist - W
Creature - Soldier (common)
Morph W
When Frontline Strategist is turned face up, prevent all non-Soldier combat damage that would be dealt this turn.
1/1
#15

Gilded Light - 1W
Instant (uncommon)
You can’t be the target of spells or abilities until end of turn.
Cycling 2
#16

Guilty Conscience - W
Enchant Creature (common)
Whenever enchanted creature deals combat damage, Guilty Conscience deals to enchanted creature damage equal to the combat damage dealt.
#17

Karona's Zealot - 4W
Creature - Cleric (uncommon)
Morph 3WW
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is instead dealt to target creature.
2/5
#18

Noble Templar - 5W
Creature - Cleric Soldier (common)
Attacking doesn't cause Noble Templar to tap.
Plainscycling 2 (You may pay 2 and discard this card to search your library for a Plains card, put it into your hand, and shuffle your library.)
3/6
Illus. Alex Horley-Orlandelli
#19

Rain of Blades - W
Instant (uncommon)
Rain of Blades deals 1 damage to each attacking creature.
Illus. Rob Alexander
#20

Recuperate - 3W
Instant (common)
You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.
Illus. Tim Hildebrandt
#21

Reward the Faithful - W
Instant (common)
Any number of target players gain life equal to the highest converted mana cost among permanents you control.
#22

Silver Knight - WW
Creature - Knight (uncommon)
First strike, protection from red
2/2
Otaria's last defense against the wave of chaos threatening to engulf it.
Illus. Edward P. Beard, Jr.
#23

Trap Digger - 3W
Creature - Soldier (rare)
2W , Tap : Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it : Trap Digger deals 3 damage to target attacking creature without flying.
1/3
#24

Wing Shards - 1WW
Instant (uncommon)
Target player sacrifices an attacking creature.
Storm
Illus. Darren Bader
#25

Wipe Clean - 1W
Instant (common)
Remove target enchantment from the game.
Cycling 3

Zealous Inquisitor - 2W
Creature - Cleric (common)
1W : The next time 1 damage would be dealt to Zealous Inquisitor this turn, that damage is dealt to target creature instead.
2/2

Aphetto Runecaster - 3U
Creature - Wizard (uncommon)
Whenever a creature is turned face up, you may draw a card.
2/3
#28

Brain Freeze - 1U
Instant (uncommon)
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
#29

Coast Watcher - 1U
Creature - Bird Soldier (common)
Flying
Protection from green
1/1
Illus. Luca Zontini
#30

Day of the Dragons - 4UUU
Enchantment (rare)
When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red dragon creature tokens with flying into play.
When Day of the Dragons leaves play, sacrifice all dragons you control. Then put the removed cards into play under your control.
Illus. Matthew D. Wilson
#31

Decree of Silence - 6UU
Enchantment (rare)
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling 4UU
When you cycle Decree of Silence, you may counter target spell.
Illus. Adam Rex
#32

Dispersal Shield - 1U
Instant (common)
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
#33

Dragon Wings - 1U
Enchant Creature (common)
Enchanted creature gains flying.
Cycling 1U
When a creature with a converted mana cost of 6 or more comes into play, you may return Dragon Wings from your graveyard to play enchanting that creature.
#34

Faces of the Past - 2U
Enchantment (uncommon)
Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with that creature.
#35

Frozen Solid - 1UU
Enchant Creature (common)
Enchanted creature doesn't untap during its controllers untap step.
When damage is dealt to enchanted creature, destroy it.
#36

Hindering Touch - 3U
Instant (common)
Counter target spell unless its controller pays 2.
Storm
#37

Long-Term Plans - 2U
Instant (uncommon)
Search your library for a card. Shuffle your library. Then put that card in your library as the third card from the top.
#38

Mercurial Kite - 3U
Creature - Bird (common)
Flying
Whenever Mercurial Kite deals damage to a creature, tap that creature. It doesn’t untap during its controller’s next uptap phase.
2/2
#39

Metamorphose - 1U
Instant (uncommon)
Put target permanent an opponent controls on top of its owner’s library. That opponent may put a permanent from hand into play.
#40

Mind's Desire - 4UU
Sorcery (rare)
Shuffle your library. Remove the top card of your library from the game. Until the end of turn, you may play this card without paying its mana cost.
Storm
#41

Mischievous Quanar - 4U
Creature - Beast (rare)
3UU : Turn Mischievous Quanar face down.
Morph 1UU
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that spell.
3/3
Illus. Lara Grant-West
#42

Mistform Warchief - 2U
Creature - Illusion (uncommon)
Creature spells you play that share the same creature type as Mistform Warchief cost 1 less to play.
T : Change Mistform Warchief’s creature type to the creature type of your choice until end of turn.
2/2?
#43

Parallel Thoughts - 3UU
Enchantment (rare)
When Parallel Thoughts comes into play, remove seven cards from your library from the game, put them in a face-down pile, and then shuffle the pile and shuffle your library.
If you would draw a card, you may instead put the top card from the pile into your hand.
#44

Pemmin's Aura - 1UU
Enchant Creature (uncommon)
U : Untap enchanted creature.
U : Enchanted creature gains flying until end of turn.
U : Enchanted Creature can't be the target of spells or abilities until end of turn.
1 : Enchanted creature gets +1/-1 or -1/+1 until end of turn.
#45

Ravenguild Initiate - 2U
Creature - Wizard (common)
Morph Return a bird you control to owner’s hand.
1/4
#46

Raven Guild Master - 1UU
Creature - Wizard Mutant (rare)
Whenever Raven Guildmaster deals combat damage to a player, that player removes the top 10 cards of his or her library from the game.
Morph 2UU
1/1
Illus. Kev Walker
#47

Riptide Survivor - 2U
Creature - Wizard (uncommon)
Morph 1UU
Whenever Riptide Survivor is turned face up, discard two cards from your hand, then draw three cards.
2/1
#48

Rush of Knowledge - 4U
Sorcery (common)
Draw cards equal to the highest converted mana cost among permanents you control.
"Limitless power is glorious until you gain limitless understanding." - Ixidor, Reality Sculptor
Illus. Eric Peterson
#49

Scornful Egotist - 7U
Creature - Wizard (common)
Morph U
1/1
#50

Shoreline Ranger - 5U
Creature - Bird Soldier (common)
Flying
Islandcycling 2
3/4
#51

Stifle - U
Instant (rare)
Counter target activated or triggered ability.
#52

Temporal Fissure - 4U
Sorcery (common)
Returen target permanent to ower's hand.
Storm
Illus. Edward P. Beard Jr.
#53

Thundercloud Elemental - 5UU
Creature - Elemental (uncommon)
Flying
3U , Tap : Tap all creatures with power 2 or less.
3U : All other creatures lose flying until end of turn.
3/4
#54


Bladewing's Thrall - 2BB
Creature - Zombie (uncommon)
Bladewing's Thrall has flying as long as you control a dragon.
When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play.
3/3
Illus. Kev Walker
#55

Cabal Conditioning - 6B
Sorcery (rare)
Any number of target players each discards cards from his or her hand equal to the highest converted mana cost among permanents you control.
"Hear only the Cabal's voice.
See only the Cabal's way.
Speak only the Cabal's word." - Cabal mantra
Illus. Scott M. Fischer
#56

Cabal Interrogator - 1B
Creature - Zombie Wizard (uncommon)
XB , T : Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only when you could play a sorcery.
1/1
Illus. Tony Szczudlo
#57

Call to the Grave - 4B
Enchantment (rare)
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At end of turn, if there are no creatures in play, sacrifice Call to the Grave.
#58

Carrion Feeder - B
Creature - Zombie (common)
Carrion Feeder can't block.
Sacrifice a creature : Put a +1/+1 counter on Carrion Feeder.
1/1
#59

Chill Haunting - 1B
Instant (uncommon)
As an additional cost to play Chill Haunting, remove X creature cards from your graveyard from the game.
Target creature gets -X/-X until end of turn.
#60

Clutch of Undead - 3BB
Enchant Creature (common)
If enchanted creature is a Zombie, it gets +3/+3. Otherwise, it gets -3/-3.
Illus. Greg Hildebrandt
#61

Consumptive Goo - BB
Creature - Ooze (rare)
2BB : Target creature gets –1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
1/1
#62

Death's-Head Buzzard - 1BB
Creature - Bird? (common)
Flying
When Death's Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn.
2/1
#63

Decree of Pain - 6BB
Sorcery (rare)
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling 3BB
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Illus. Carl Critchlow
#64

Dragon Shadow - 1B
Enchant Creature (common)
Enchanted creature gets +1/+0 and fear.
When a creature with a converted mana cost of 6 or more comes into play, you may return Dragon Shadow from your graveyard to play enchanting that creature.
#65

Fatal Mutation - B
Enchant Creature (uncommon)
When enchanted creature is turned face up, destroy it. It can't be regenerated.
#66

Final Punishment - 3BB
Sorcery (rare)
Target player loses life equal to the damage dealt to him or her this turn.
#67

Lethal Vapors - 2BB
Enchantment (rare)
Whenever a creature comes into play, destroy it.
0 : Destroy Lethal Vapors. Skip your next turn. Any player may play this ability.
#68

Lingering Death - 1B
Enchant Creature (common)
The controller of enchanted creature sacrifices it at the end of his turn.
#69

Nefashu - 4BB
Creature - Zombie Mutant (rare)
When Nefashu attacks, up to five target creatures get -1/-1 until end of turn.
5/3
Illus. rk post
#70

Putrid Raptor - 4BB
Creature - Zombie Beast (uncommon)
Morph - Discard a Zombie card from your hand.
It eagerly gobbles up bits of its own rotting flesh as they fall to the swampy ground.
Illus. Pete Venters
#71

Reaping the Graves - 2B
Instant (common)
Return target creature card from your graveyard to your hand.
Storm
Illus. Ron Spencer
#72

Skull Tap - 1B
Sorcery (common)
As an additional cost to play Skull Tap, sacrifice a creature.
Draw two cards.
Illus. Adam Rex
#73

Soul Collector - 3BB Pre Release Card
Creature - Vampire (rare)
Morph BBB
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, put that creature into play under your control.
3/4
Illus. Matthew Wilson
#74

Tendrils of Anguish - 2BB
Sorcery (uncommon)
Target player loses 2 life and you gain 2 life.
Storm
#75

Twisted Abomination - 5B
Creature - Zombie Mutant (common)
B : Regenerate Twisted Abomination
Swampcycling
5/3
Illus. Darren Bader
#76

Unburden - 1BB
Sorcery (common)
Target player discards two cards.
Cycling 2
Illus. Wayne England
#77

Undead Warchief - 2BB
Creature - Zombie (uncommon)
All Zombies get +2/+1.
Zombies spells cost 1 less to play.
1/1
#78

Unspeakable Symbol - 1BB
Enchantment (uncommon)
Pay three life : Put a +1/+1 counter on target creature.
#79

Vengeful Dead - 3B
Creature - Zombie (common)
Whenever Vengeful dead or another Zombie is put into a graveyard from play, each opponent loses 1 life.
3/2
Illus. Alex Horley-Orlandelli
#80

Zombie Cutthroat - 3BB
Creature - Zombie (common)
Morph - pay 5 life
3/4
#81

Bonethorn Valesk - 4R
Creature - Beast (common)
Whenever a creature is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.
4/2
Illus. Allan Pollack
#82

Carbonize - 2R
Instant (uncommon)
Carbonize deals 3 damage to target creature or player. That creature can't be regenerate this turn. If that creature would be put into the graveyard this turn, remove it from the game instead.
#83

Chartooth Cougar - 5R
Creature - Cat Beast (common)
R : Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling 2
4/4
Illus. Tony Szczudlo
#84

Decree of Annihilation - 8RR
Sorcery (rare)
Remove all artifacts, creatures, lands, all cards in all hands, and all cards in all graveyards from the game.
Cycling 5RR
When you cycle Decree of Annihilation, destroy all lands.
#85

Dragon Breath - 1R
Enchant Creature (common)
Enchanted creature has haste.
R : Enchanted creature gets +1/+0 until end of turn.
When a creature with a converted mana cost of 6 or more comes into play, you may return Dragon Breath from your graveyard to play enchanting that creature.
#86

Dragon Mage - 5RR
Creature - Dragon Wizard
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
5/5
"You'll bend to my will - with or without your precious sanity."
Illus. Matthew D. Wilson
#87

Dragonspeaker Shaman - 1RR
Creature - Barbarian
Dragon spells cost 2 less to play.
2/2
"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."
Illis. Kev Walker
#88

Dragonstorm - 8R
Sorcery (rare)
Search your library for a Dragon card and put it into play. Then shuffle your library.
Storm
#89

Dragon Tyrant - 8RR
Creature - Dragon (rare)
Flying, Trample, Double Strike
At the beginning of your upkeep, pay RRRR or sacrifice Dragon Tyrant.
R : Dragon Tyrant gets +1/+0 until end of turn.
6/6
#90

Enrage - XR
Instant (uncommon)
Target creature gets +X/+0 until end of turn.
#91

Extra Arms - 4R
Enchant Creature (uncommon)
Whenever enchanted creature attacks, it deals two damage to target creature or player.
#92

Form of the Dragon - 4RRR
Enchantment (rare)
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.
Illus. Carl Critchlow
#93

Goblin Brigand - 1R
Creature - Goblin
Goblin Brigand attacks each turn if able.
2/2
#94

Goblin Psychopath - 3R
Creature - Goblin Mutant (uncommon)
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time Goblin Psychopath would deal combat damage it deals it to you instead.
5/5
#95

Goblin Warchief - 1RR
Creature - Goblin
Goblins have haste.
Goblin spells cost 1 less to play.
2/2
#96

Goblin War Strike - R
Sorcery (common?)
Goblin War Strike deals damage to target opponent equal to the number of Goblins you control.
#97

Grip of Chaos - 4RR
Enchantment (rare)
Whenever a spell or ability is put on the stack, reselect its target at random if it has a single target.
#98

Misguided Rage - 2R
Sorcery (common)
Target player sacrifices a permanent.
#99

Pyrostatic Pillar - 1R
Enchantment
Whenever a player plays a spell with converted mana cost of three or less, Pyrostatic Pillar deals two damage to that player.
#100

Rock Jockey - 2R
Creature - Goblin (common)
You can’t play Rock Jockey if you played a land this turn. You can’t play a land if you played Rock Jockey this turn.
3/3
#101

Scattershot - 2R
Instant (common)
Scattershot deals 1 damage to target creature.
Storm
Illus. Glen Angus
#102

Siege-Gang Commander - 3RR
Creature - Goblin (rare)
When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play.
1R , Sacrifice a Goblin : Siege-Gang Commander deals 2 damage to target creature or player.
2/2
Illus. Christopher Moeller
#103

Skirk Volcanist - 3R
Creature - Goblin (uncommon)
Morph Sacrifice 2 mountains
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures.
3/1
Illus. Matt Cavotta
#104

Spark Spray - R
Instant (common)
Spark Spray deals 1 damage to target creature or player.
Cycling R
Illus. Pete Venters
#105

Sulfuric Vortex - 1RR
Enchantment (rare)
At the beginning of each player's upkeep, Sulfuric Vortex deals two damage to that player.
Whever a player would gain life, that player gains no life instead.
#106

Torrent of Fire - 3RR
Sorcery (common)
Choose target creature or player. Torrent of Fire deals damage equal to the converted mana cost of the permanent you control with the highest cost to that creature or player.
The dragon's flame melts whatever instrument you try to meaure its temperature with.
Illus. Thomas M. Baxa
#107

Uncontrolled Infestation - 1R
Enchant Land (common)
Play only on a nonbasic land.
When enchanted land becomes tapped, destroy it.
Illus. Tony Szczudlo
#108

Accelerated Mutation - 3GG
Instant (common)
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.
Illus. Edward P. Beard, Jr.
#109

Alpha Status - 2G
Enchant creature (common)
Enchanted creature gets +2/+2 for each other creature that shares a creature type with it.
#110

Ambush Commander - 3GG
Creature - Elf (rare)
Forests you control are 1/1 Green elf creatures that are still land.
1G , Sacrifice an elf : Target creature gets +3/+3 until end of turn.
2/2
#111

Ancient Ooze - 5GG
Creature - Ooze (rare)
Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.
*/*
#112

Break Asunder - 2GG
Sorcery (common)
Destroy target artifact or enchantment.
Cycling 2
#113

Claws of Wirewood - 3G
Sorcery (uncommon)
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling 2
Illus. Tony Szczudlo
#114

Decree of Savagery - 7GG
Instant (rare)
Put 4 +1/+1 counters on all creatures you control.
Cycling 4GG
When you cycle Decree of Savagery, put four +1/+1 counters on target creature.
#115

Divergant Growth - G
Instant (common)
Until end of turn, all lands you control have "Tap : Add one mana of any color to your mana pool."
#116

Dragon Fangs - 1G
Enchant Creature (common)
Enchanted creature gets +1/+1 and has trample.
When a creature with a converted mana cost of 6 or more comes into play, you may return Dragon Fangs from your graveyard to play enchanting that creature.
#117

Elvish Aberration - 5G
Creature - Elf Mutant (uncommon)
T : Add GGG to your mana pool.
Forestcycling 2
4/5
#118

Fierce Empath - 2G
Creature - Elf
When Fierce Empath comes into play, search your library for a creature card with converted mana cost 6 or greater. Put that card into your hand, then shuffle your library.
1/1
#119

Forgotten Ancient - 3G
Creature - Elemental (rare)
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0/3
Its blood is life. Its body is growth.
Illus. Mark Tedin
#120

Hunting Pack - 4GG
Instant (uncommon)
Put a 4/4 green Beast token into play.
Storm
Illus. Jim Nelson
#121

Krosan Drover - 3G
Creature - Elf (common)
Creature spells you play with converted mana cost of six or more cost 2 less to play.
2/2
#122

Krosan Warchief - 2G
Creature – Beast (uncommon)
1G : Regenerate target beast.
Beast spells you play cost less to play.
2/2
#123

Kurgadon - 4G
Creature - Beast (uncommon)
Whenever you play a creature spell with converted mana cost 6 or more, put 3 +1/+1 counters on Kurgadon.
3/3
#124

One with Nature - G
Enchant Creature
When enchanted creature deals combat damage (to a player?) you may search your library for a basic land and put that card into play tapped. Then shuffle your library.
#125

Primitive Etchings - 2GG
Enchantment (rare)
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
#126

Root Elemental - 4GG
Creature - Elemental (rare)
Morph 5GG
When Root Elemental is turned face up, you may put a creature card from you hand into play.
6/5
#127

Sprouting Vines - 2G
Instant (common)
Search your library for a basic land card. Show it to all players, place it in your hand, and then shuffle your library.
Storm
#128

Titanic Bulvox - 6GG
Creature - Beast (common)
Trample
Morph 4GG
7/4
#129

Treetop Scout - G
Creature - Elf
Treetop Scout can't be blocked except by creatures with flying.
1/1
#130

Upwelling - 3G
Enchantment (rare)
Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)
Once again, Kamahl felt the full force of the Mirari's pull, but he had learned much since the last time.
Illus. John Avon
#131

Wirewood Guardian - 5GG
Creature - Elf Mutant(common)
Forestcycling 2
6/6
Illus. Mark Tedin
#132

Wirewood Symbiote - G
Creature - Insect (uncommon)
Return an elf you control to its owner’s hand : Untap target creature. Play this ability only once per turn.
1/1
#133

Woodcloaker - 5G
Creature - Elf (common)
Morph 2GG
When Woodcloaker is turned face up, target creature gains trample until end of turn.
3/3
Illus. Jim Nelson
#134

Xantid Swarm - G
Creature - Insect (rare)
Flying
Whenever Xantid Swarm attacks, defending player can't play spells until end of turn.
0/1
#135

Bladewing the Risen - 3BBRR
Creature - Dragon Legend
Flying
When Bladewing the Risen comes into play, return target dragon card from your graveyard to play.
BR : All Dragons get +1/+1 until end of turn.
4/4
Illus. Kev Walker
#136

Edgewalker - 1BW
Creature - Cleric (uncommon)
Cleric spells you play cost one less W and/or B. (This reduces colored mana costs only.)
2/2
#137

Karona, False God- 1WUBRG
Creature - Legend (rare)
Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
When Karona attacks, creatures of the type of your choice get +3/+3 until end of turn.
5/5
Illus. Matthew D. Wilson
#138

Sliver Overlord - WUBRG
Creature - Sliver Mutant Legend (rare)
3 : Search you library for a sliver card, reveal that card, and put it into your hand. Then shuffle your library.
3 : Gain control of target sliver (this effect doesn't end at end of turn)
"The end of evolution"
7/7
Illus. Tony Szczudlo
#139

Ark of Blight - 2
Artifact (uncommon)
3 , Tap , Sacrifice Ark of Blight : Destroy target land.
#140

Proteus Machine - 3
Artifact Creature (uncommon)
Morph 0
When Proteus Machine is turned face up, its type becomes the creature type of your choice (this effect doesn't end at end of turn).
2/2
Illus. Greg Staples
#141

Stabilizer - 2
Artifact (rare)
Players can't cycle cards.
"Hold that thought." - Pemmin, Riptide survivor.
Illus. David Martin
#142

Temple of the False God
Land (uncommon)
T : Add 2 to your mana pool. Play this ability only if you control five or more lands.
#143

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TheGreenLizard

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Envoyé par TheGreenLizard le Jeudi 15 Mai 2003 à 13:33


Zou, au boulot ! Reste à étudier tout ça...

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Il y a 3 degrés dans le mensonge: le mensonge simple, le parjure, et la statistique.

hiei

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Envoyé par hiei le Jeudi 15 Mai 2003 à 13:42


ouin le rock jockey devait etre une superbe carte mais voici une boue ...

Rock Jockey - 2R
Creature - Goblin (common)
You can’t play Rock Jockey if you played a land this turn. You can’t play a land if you played Rock Jockey this turn.
3/3

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hiei , alias apollon

TheGreenLizard

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Envoyé par TheGreenLizard le Jeudi 15 Mai 2003 à 14:10


Au moins je vais pas me ruiner, les quelques cartes intéressantes sont principalement pas les rares...

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Il y a 3 degrés dans le mensonge: le mensonge simple, le parjure, et la statistique.

slivoidien

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Envoyé par slivoidien le Jeudi 15 Mai 2003 à 15:05


Le Divergant Growth en vert est vraiment pas mal

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TheGreenLizard

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Envoyé par TheGreenLizard le Jeudi 15 Mai 2003 à 15:21


quelle est son utilité, quand on a des fetch, des tuskers, des vegetations, et en T2 les birds, les painlands....

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Il y a 3 degrés dans le mensonge: le mensonge simple, le parjure, et la statistique.

Yaug

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Envoyé par Yaug le Jeudi 15 Mai 2003 à 15:48


Je trouve qu'il y a beaucoup (trop?) de cartes qui ressemblent à d'anciennes: le ranger quirionais vert qui est devenu un insecte, les landes abandonnées qui sont devenues rouge, la moisissure rampante en moins bien, etc...
Un petit manque d'innovation quand même.
Sinon la capacité storm peut-être très intéressante je trouve.... :


SQ

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Envoyé par SQ le Jeudi 15 Mai 2003 à 17:02


hiei, c'est pas si mal : tu perds juste un tour à poser un land, ou bien que dalle si t'avais pas de lands à poser

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Vivre, c'est regarder mourir les autres en attendant son tour.
Mon site - Cauchemars et Illustrations

AgentPLE

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Envoyé par AgentPLE le Jeudi 15 Mai 2003 à 20:15


Merci Wizard d'avoir édité des uncos géantes et des rares pourries ! C'est notre portefeuille qui vous dit merci du fond de la poche à billets !

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Dr-Tenma : "Tiers 3: Elfe, Planeswalker, Doran, le-deck-à-Damien-Macé-secret-tech-qui-fait-1-2drop-à-MC"

TheGreenLizard

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Envoyé par TheGreenLizard le Jeudi 15 Mai 2003 à 21:21


Quote:

On 2003-05-15 17:02, SQ message:
hiei, c'est pas si mal : tu perds juste un tour à poser un land, ou bien que dalle si t'avais pas de lands à poser


Ben perdre un tour de pose de land, pour une carte aggro, je trouve ça assez génant comme défaut....

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Il y a 3 degrés dans le mensonge: le mensonge simple, le parjure, et la statistique.

yaya

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Envoyé par yaya le Jeudi 15 Mai 2003 à 21:28


Pour lers moins anglophones, j'ai commencé à traduire!
Voici le blanc(déslé pour les fautes de frappe mais c'est long):
Angeless sentinels-3W
Créature-mur
vol
Quand l'angelesse bloque, son type de créature devient oiseau géant(cet effet ne s'arrête pas à la fin du tour)
4/4

Astral steel-2W
éphémère
La créature ciblé gagne +1/+2 jusqu'à le fin du tour
déluge

Aven farseer-1W
créature-oiseau et soldat
vol
Quand une créature est retournée face viusible, mettez un marqueur +1/+1 sur lui
1/1

Aven liberator-2WW
créature-oiseau et soldat
vol
mue : 3W
Quand il est retourné face visible, la créature ciblé que vous controlez gagne la protection contre la couleur de votre choix jusqu'à la fin du tour
2/3

Dark spiritualist-1W
Créature-clerc
Quand un clerc devient la cible d'un sort ou d'une capacité, il gagne +0/+2 jusqu'à la fin du tour
1/1

Daru warshief-soldat
Tous les soldats gagne +1/+2 et coutent 1 de moins à jouer
1/1

Dawn élémentale-WWWW
créature-élémentale
vol
Prévenez toutes les blessures qui devraient être infligé au Dawn élémentale
3/3

decree of justice-XX2WW
Rituiel
Mettez en jeu X jetons de créature blanc ange 4/4 vol
Recyclage:2W
Quand vous recycler le decree of justice, vous pouvez payer X pour mettre X jetons de créature 1/1 soldat blanc

Dimensionnal brech-5WW
Rituel
Retirez tous les permanents de la partie. A l'entretien de chaque joueur, ce joueur choisi l'un de ses permanents retirés de cette manière et le met en jeu

Dragon scale-1W
Enchanter créature
Attaquer avec la créature enchanté ne la fait pas s'engager
la créature enchantée gagne +1/+2
Quand une créature avec un cout converti de mana de six ou plus arrive en jeu, vous pouvez renvoyer le dragon scale de votre cimetière en jeu sur une créature

Dragobn stalker-4W
Créature-oiseau et soldat
vol
protection contre les dragons
3/3

Eternal dragon-5WW
Créature-dragon
plain cycle: 2(Vous pouvez payer 2 et vous défausser de cette carte pour aller chercher dans votre bibliothèque une carte de plaine et la mettre dans votre main
vol
Au début de votre entretien, vous pouvez payer 3WW pour renvoyer etenal dragon de votre cimetière dans votre main
5/5

Exiled doomsayer-1W
Créature-clerc
Les mues coutes 3 de plus à jouer
1/2

Force bubble-2WW
Enchantement
Si des blessure devrait vous être infligé, mettez un marqueur déplédation sur force of bubble en remplacementg de chaque blessure qui vous est infligé. Quand il y a quatre marqueur déplédation ou plus suir Force of bubble, sacrifiez le.
A la fin de chaque tour, retirez tous les marqueur déplédation

Frontline stratégist-W
Mue: W
Quand uil est retourné face visible, prévenez toutes les blessures de combat infligés par des créatures non-soldat ce tour-ci
1/1

gilded light-1W
éphémère
Vous ne pouvez pas être la cible de sorts ou de capacité jusqu'à la fin du tour
recyclage 2

Guilty conscience-W
enchanter crature
Quand la créature enchanté inflige des blessures de combat, guilty conscience lui inflige ce même nombre de blessure

Karona's Zealot - 4W
créature-clerc
mue: 3WW
Quand Karona's Zealot est retourné face visible, toutes les blessures qui devrait vous être infligés ce tour sont infligés à la créature ciblé à la place
2/5

Noble Templar - 5W
Créature-clerc et soldat
Attaquer avec Noble Templar ne le fait pas s'engager
Plain cycle: 2 Vous pouvez payer 2 et vous défausser de cette carte pour aller chercher dans votre bibliothèque une carte de plaine et la mettre dans votre main
3/6

Rain of Blades - W
Ephémère
Rain of Blades inflige 1 blessure à chaque créature attaquante

Recuperate - 3W
Ephémère
Vous gagnez 6 points de vie ou prévenez les prochaines 6 blessures qui devrait être infligés à la créature ciblé ce tour-ci

Reward the Faithful - W
Ephémère
N'importe quel nombre de joueur gagn,e un nombre de point de vie égele au cout converti de mana de la carte la plus cher que vous controlez

Silver Knight - WW
Créature-chevalier
Initiative, protection contre le rouge
2/2

Trap Digger - 3W
Créature-soldat
2W, tap: Mettez un marqueur trap sur le terrain ciblé que vous controlez
Sacrifiez un terrain avec un marqueur trap sur lui: infligez 3 blessures à la créature attaquante sans la vol ciblé
1/3

Wing Shards - 1WW
Ephémère
Le joueur ciblé sacrifie une créature attaquante
Déluge

Wipe Clean - 1W
Ephémère
retirez l'enchantement ciblé de la partie
recyclage: 3

Zealous Inquisitor - 2W
Créature-clerc
1W: La prochaine fois qu'une blessure devrait être infligé à Zealous Inquisitor ce tour, cette blessure est infligé à a créature ciblé à la place
2/2


arcarum

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Envoyé par arcarum le Jeudi 15 Mai 2003 à 21:55


ce qui m'ennuie, c'est que je l'ai poste vers 18 h en news et qu'elle n'est toujours pas faites, c'est nul

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pas mana, pas chocolat, testé et vérifié, arbitre lvl 2

chunda

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Envoyé par chunda le Vendredi 16 Mai 2003 à 00:09


bah moi je l'ai poste en news vers 13h20 et je l'ai pas vu compatibilisé sur mon compte... c'est quand meme la deuxieme news que je donne et qui et pas pris en compte...

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slivoidien

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Envoyé par slivoidien le Vendredi 16 Mai 2003 à 09:14


MAIS ALORS A PAR LE SLIVER OVERLORD Y EN N'A PAS d'AUTRE!!!!

Sa craint

Sinon j'aime bien Lethal Vapors (une réédition de the abyss avec un défaut.)

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chunda

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Envoyé par chunda le Vendredi 16 Mai 2003 à 10:46


beh non y'en a pas d'autre et heureusement!!! c'est un peu saoulant les sliv', en plus de ca c'est limite jouable..
C'est juste bon a faire du fric avec des cartes (de merde?)...

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