Bon à présent, nous avons pas mal de cycles de cartes complets:
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Les créatures/enchantements
Rune-Tail, Kitsune Ascendant -
Legendary Creature - Fox Monk (R)
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
2/2
//flip//
Rune-Tail's Essence
Legendary Enchantment
Prevent all damage that would be dealt to creatures you control.
Erayo,Soratami Ascendent -
Legendary Creature - Moonfolk Monk
Flying
When four spells are played this turn flip Erayo,Soratami Eilite
1/1
//flip//
Erayo's Essence
Legendary Enchanment
Counters the first spell your opponent plays each turn.
Kuon, Ogre Ascendant -
Legendary Creature - Ogre Monk (R)
At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant.
2/4
//flip//
Kuon's Essence
Legendary Enchantment
At the beginning of each player's upkeep, that player sacrifices a creature.
Homura, Human Ascendant -
Legendary Creature - Human Monk (R)
Homura, Human Ascendant can't block.
When Homura is put into a graveyard from play, return it to play flipped.
4/4
//flip//
Homura's Essence
Legendary Enchantment
Creatures you control get +2/+2 and have flying and "%R : This creature gets +1/+0 until end of turn.".
Sasaya Orochi Ascendent -
Legendary Creature - Snake Monk
Reveal your hand: if you have seven or more land cards in your hand flip Sasaya,Orochi Ascendent.
2/3
//flip//
Sasaya's Essence
Legendary Enchanment
Whenever a land you control is tapped for mana, add one mana of that type to your mana pool for each other land you control with the same name.
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Les Kirins
Celestial Kirin -
Legendary Creature - Kirin Spirit (R)
Flying
Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
3/3
Cloudhoof Kirin -
Legendary Creature - Kirin Spirit (R)
Flying
Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.
4/4
Infernal Kirin -
Legendary Creature - Kirin Spirit (R)
Flying
Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.
3/3
Skyfire Kirin -
Legendary Creature - Kirin Spirit (R)
Flying
Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
3/3
Bounteous Kirin -
Legendary Creature - Kirin Spirit (R)
Flying
Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
4/4
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Les Maros
Kiyomaro First to Stand -
Legendary Creature - Spirit
Kiyomaro First to Stand's Power and Toughness are equal to the number of cards in your hand.
If you have four or more cards in your hand, Kiyomaro First to Stand has Vigilance
Whenever Kiyomaro First to Stand deals damage,if you have seven or more cards in your hand you gain 7 life.
*/*
Soramaro First to Dream -
Legendary Creature - Spirit
Flying
Soramaro First to Dream's power and toughness are each equal to the number of cards in your hand.
, Return a land you control to it's owner's hand: Draw a card.
*/*
Kagemaro First to Suffer -
Legendary Creature - Demon Spirit
Kagemaro First to Suffer's power and toughness are equal to the number of cards in your hand.
,Sacifice Kagemaro First to Suffer: All creatures get - X/X until end of turn where X is the number of cards in your hand.
*/*
Adamaro, First to Desire -
Legendary Creature - Spirit (R)
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
*/*
Masumaro, First to Live -
Legendary Creature - Spirit (R)
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
*/*
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Le temps des comparaisons est venu
EDIT:
Les -Onnas
Nikko-Onna -
Creature - Spirit
When Nikko-Onna comes into play, destroy target enchantment.
Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
2/2
Kiri-Onna -
Creature - Spirit
When Kiri-Onna comes into play, return target creature to its owner's hand.
Whenever you play a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
2/2
Kemuri-Onna -
Creature - Spirit
When Kemuri-Onna comes into play, target player discards a card.
Whenever you play a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
3/3
Yuki-Onna -
Creature - Spirit
When Yuki-Onna comes into play, destroy target artifact.
Whenever you play a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
3/1
Haru-Onna -
Creature - Spirit
When Haru-Onna comes into play, draw a card.
Whenever you play a Spirit or Arcane Spell, you may return Haru-Onna to its owner's hand
2/1
[ Edité par Shadax Le 17 mai 2005 ]
[ Edité par Shadax Le 18 mai 2005 ]