Regardons comment ça marche: tu joues ta messe rouge (j'sais plus l'nom
) puis tu splice l'autre messe rouge. Tu auras payé
pour avoir
dans ta réserve puis tu payes
et il ter reste donc
dans ta réserve et tu ajoutes
à ta réserve ce qui te fait
dans ta réserve avec un investissement initial de
.
On compare avec Messe noire (ce nom là je ne l'ai pas inventé
): Tu payes
et tu ajoutes
à ta réserve ce qui te rajoute
ou alors tu récupères
avec la première messe noire puis tu payes
pour jouer l'autre messe noire, il te reste
et tu aura donc
.
Conclusion : la messe noire est meilleure (à part pour les combos mais j'en vois aucune)
Voici les règles du splice:
502.40. Splice
502.40a Splice is a static ability that functions while a card is in your hand. "Splice onto [type or subtype] [cost]" means "You may reveal this card from your hand as you play a [type or subtype] spell. If you do, copy this card's text box onto that spell and pay [cost] as an additional cost to play that spell." Paying a card's splice cost follows the rules for paying additional costs in rules 409.1b and 409.1f-h. Example: Since the card with splice remains in the player's hand, it can later be played normally or spliced onto another spell. It can even be discarded to pay a "discard a card" cost of the spell it's spliced onto.
502.40b You can't choose to use a splice ability if you can't make the required choices (targets, etc.) for that card's instructions. You can't splice any one card onto the same spell more than once. If you're splicing more than one card onto a spell, reveal them all at once and choose the order in which their instructions will be followed. The instructions on the main spell have to be followed first.
502.40c The spell has the characteristics of the main spell, plus the text boxes of each of the spliced cards. The spell doesn't gain any other characteristics (name, mana cost, color, supertypes, types, subtypes, etc.) of the spliced cards. Example: If a red card that reads "this card deals 2 damage to target creature" is spliced onto a blue Arcane spell that reads simply "draw a card," the spell is still blue. It can target a creature with protection from red and deal 2 damage to that creature.
502.40d Choose targets for the added text normally (see rule 409.1c). Note that a spell with one or more targets will be countered if all of its targets are illegal on resolution.
502.40e The spell loses any splice changes once it leaves the stack (e.g. when it's countered, it's removed from the game, or it resolves).