Hors Ligne Membre Inactif depuis le 04/06/2016 Grade : [Nomade] Inscrit le 25/09/2002 | Envoyé par Quodo le Mercredi 22 Janvier 2003 à 09:12 et voici la liste complète de Légion, venant de MTG News :
Akroma's Devoted 3W Creature — Cleric 2/4 Attacking doesn’t cause Clerics to tap. Uncommon Akroma, Angel of Wrath 5WWW Creature — Angel Legend 6/6 Flying, first strike, trample, haste, protection from black, protection from red Attacking doesn’t cause Akroma, Angel of Wrath to tap. Rare Aphetto Exterminator 2B Creature — Wizard 3/1 Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. Uncommon Aven Envoy U Creature — Bird Soldier 0/2 Flying Common Aven Redeemer 3W Creature — Bird Cleric 2/2 Flying T: Prevent the next 2 damage that would be dealt to target creature or player this turn. Common Aven Warhawk 4W Creature — Bird Soldier 2/2 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying Uncommon Bane of the Living 2BB Creature — Insect 4/3 Morph XBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. Rare Beacon of Destiny 1W Creature — Cleric 1/3 T: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. Rare Berserk Murlodont 4G Creature — Beast 3/3 Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Common Blade Sliver 2R Creature — Sliver 2/2 All Slivers get +1/+0. Uncommon Blood Celebrant B Creature — Cleric 1/1 B, Pay 1 life: Add one mana of any color to your mana pool. Common Bloodstoke Howler 5R Creature — Beast 3/4 Morph 6R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beasts you control get +3/+0 until end of turn. Common Branchsnap Lorian 1GG Creature — Beast 4/1 Trample Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Uncommon Brontotherium 4GG Creature — Beast 5/3 Trample Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Uncommon Brood Sliver 4G Creature — Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play. Rare Caller of the Claw 2G Creature — Elf 2/2 You may play Caller of the Claw any time you could play an instant. When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn. Rare Canopy Crawler 3G Creature — Beast 2/2 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.) T: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. Uncommon Celestial Gatekeeper 3WW Creature — Bird Cleric 2/2 Flying When Celestial Gatekeeper is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric cards from your graveyard to play. Rare Cephalid Pathmage 2U Creature — Cephalid Wizard 1/2 Cephalid Pathmage is unblockable. T, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. Common Chromeshell Crab 4U Creature — Beast 3/3 Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. Rare Clickslither 1RRR Creature — Insect 3/3 Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. Rare Cloudreach Cavalry 1W Creature — Soldier 1/1 Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird. Uncommon Corpse Harvester 3BB Creature — Zombie Wizard 3/3 1B, T, Sacrifice a creature: Search your library for a Zombie card and a swamp card, reveal them, and put them into your hand. Then shuffle your library. Uncommon Covert Operative 4U Creature — Wizard 3/2 Covert Operative is unblockable. Common Crested Craghorn 4R Creature — Beast 4/1 Haste Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Common Crookclaw Elder 5U Creature — Bird Wizard 3/2 Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. Uncommon Crypt Sliver 1B Creature — Sliver 1/1 All Slivers have “T: Regenerate target Sliver.” Common Dark Supplicant B Creature — Cleric 1/1 T, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it. Uncommon Daru Mender W Creature — Cleric 1/1 Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. Uncommon Daru Sanctifier 3W Creature — Cleric 1/4 Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment. Common Daru Stinger 3W Creature — Soldier 1/1 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) T: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. Common Deathmark Prelate 3B Creature — Cleric 2/3 2B, T, Sacrifice a Zombie: Destroy target non-Zombie creature. It can’t be regenerated. Play this ability only any time you could play a sorcery. Uncommon Defender of the Order 3W Creature — Cleric 2/4 Morph WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. Rare Defiant Elf G Creature — Elf 1/1 Trample Common Deftblade Elite W Creature — Soldier 1/1 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) 1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. Common Dermoplasm 2U Creature — Shapeshifter 1/1 Flying Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return Dermoplasm to its owner’s hand. Rare Dreamborn Muse 2UU Creature — Spirit 2/2 At the beginning of each player’s upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand. Rare Drinker of Sorrow 2B Creature — Horror 5/3 Drinker of Sorrow can’t block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. Rare Dripping Dead 4BB Creature — Zombie 4/1 Dripping Dead can’t block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can’t be regenerated. Common Earthblighter 1B Creature — Cleric 1/1 2B, T, Sacrifice a Goblin: Destroy target land. Uncommon Echo Tracer 2U Creature — Wizard 2/2 Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner’s hand. Common Elvish Soultiller 3GG Creature — Elf Mutant 5/4 When Elvish Soultiller is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. Rare Embalmed Brawler 2B Creature — Zombie 2/2 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. Common Enormous Baloth 6G Creature — Beast 7/7 Uncommon Essence Sliver 3W Creature — Sliver 3/3 Whenever a Sliver deals damage, its controller gains that much life. Rare Feral Throwback 4GG Creature — Beast 3/3 Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Rare Flamewave Invoker 2R Creature — Goblin Mutant 2/2 7R: Flamewave Invoker deals 5 damage to target player. Common Frenetic Raptor 5R Creature — Beast 6/6 Beasts can’t block. Uncommon Fugitive Wizard U Creature — Wizard 1/1 Common Gempalm Avenger 5W Creature — Soldier 3/5 Cycling 2W (2W, Discard this card from your hand: Draw a card.) When you cycle Gempalm Avenger, all Soldiers get +1/+1 and gain first strike until end of turn. Common Gempalm Incinerator 2R Creature — Goblin 2/1 Cycling 1R (1R, Discard this card from your hand: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play. Uncommon Gempalm Polluter 5B Creature — Zombie 4/3 Cycling BB (BB, Discard this card from your hand: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie in play. Common Gempalm Sorcerer 2U Creature — Wizard 2/2 Cycling 2U (2U, Discard this card from your hand: Draw a card.) When you cycle Gempalm Sorcerer, all Wizards gain flying until end of turn. Uncommon Gempalm Strider 1G Creature — Elf 2/2 Cycling 2GG (2GG, Discard this card from your hand: Draw a card.) When you cycle Gempalm Strider, all Elves get +2/+2 until end of turn. Uncommon Ghastly Remains BBB Creature — Zombie 0/0 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay BBB. If you do, return Ghastly Remains to your hand. Rare Glintwing Invoker 4U Creature — Wizard Mutant 3/3 7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn. Common Glowering Rogon 5G Creature — Beast 4/4 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.) Common Glowrider 2W Creature — Cleric 2/1 Noncreature spells cost 1 more to play. Rare Goblin Assassin 3RR Creature — Goblin Assassin 2/2 Whenever Goblin Assassin or another Goblin comes into play, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. Uncommon Goblin Clearcutter 3R Creature — Goblin 3/3 T, Sacrifice a forest: Add three mana in any combination of red and/or green to your mana pool. Uncommon Goblin Dynamo 5RR Creature — Goblin Mutant 4/4 T: Goblin Dynamo deals 1 damage to target creature or player. XR, T, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. Uncommon Goblin Firebug 1R Creature — Goblin 2/2 When Goblin Firebug leaves play, sacrifice a land. Common Goblin Goon 3R Creature — Goblin Mutant 6/6 Goblin Goon can’t attack unless you control more creatures than defending player. Goblin Goon can’t block unless you control more creatures than attacking player. Rare Goblin Grappler R Creature — Goblin 1/1 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Common Goblin Lookout 1R Creature — Goblin 1/2 T, Sacrifice a Goblin: All Goblins get +2/+0 until end of turn. Common Goblin Turncoat 1B Creature — Goblin Mercenary 2/1 Sacrifice a Goblin: Regenerate Goblin Turncoat. Common Graveborn Muse 2BB Creature — Zombie Spirit 3/3 At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. Rare Havoc Demon 5BB Creature — Demon 5/5 Flying When Havoc Demon is put into a graveyard from play, all creatures get -5/-5 until end of turn. Rare Hollow Specter 1BB Creature — Specter 2/2 Flying Whenever Hollow Specter deals combat damage to a player, you may pay X. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. Rare Hundroog 6G Creature — Beast 4/7 Cycling 3 (3, Discard this card from your hand: Draw a card.) Common Hunter Sliver 1R Creature — Sliver 1/1 All Slivers have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) Common Imperial Hellkite 5RR Creature — Dragon 6/6 Flying Morph 6RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. Rare Infernal Caretaker 3B Creature — Cleric 2/2 Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners’ hands. Common Keeneye Aven 3U Creature — Bird Soldier 2/3 Flying Cycling 2 (2, Discard this card from your hand: Draw a card.) Common Keeper of the Nine Gales 2U Creature — Bird Wizard 1/2 Flying T, Tap two untapped Birds you control: Return target permanent to its owner’s hand. Rare Kilnmouth Dragon 5RR Creature — Dragon 5/5 Amplify 3 (As this card comes into play, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying T: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. Rare Krosan Cloudscraper 7GGG Creature — Beast Mutant 13/13 At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG. Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Rare Krosan Vorine 3G Creature — Cat Beast 3/2 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Krosan Vorine can’t be blocked by more than one creature. Common Lavaborn Muse 3R Creature — Spirit 3/3 At the beginning of each opponent’s upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. Rare Liege of the Axe 3W Creature — Soldier 2/3 Attacking doesn’t cause Liege of the Axe to tap. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it. Uncommon Lowland Tracker 4W Creature — Soldier 2/2 First strike Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Common Macetail Hystrodon 6R Creature — Beast 4/4 First strike, haste Cycling 3 (3, Discard this card from your hand: Draw a card.) Common Magma Sliver 3R Creature — Sliver 3/3 All Slivers have “T: Target Sliver gets +X/+0 until end of turn, where X is the number of Slivers in play.” Rare Master of the Veil 2UU Creature — Wizard 2/3 Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Master of the Veil is turned face up, you may turn target creature with morph face down. Uncommon Merchant of Secrets 2U Creature — Wizard 1/1 When Merchant of Secrets comes into play, draw a card. Common Mistform Seaswift 3U Creature — Illusion 3/1 Flying 1: Mistform Seaswift’s type becomes the creature type of your choice until end of turn. Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Common Mistform Sliver 1U Creature — Illusion Sliver 1/1 All Slivers have “1: This creature’s type becomes the creature type of your choice in addition to its other types until end of turn.” Common Mistform Ultimus 3U Creature — Illusion Legend 3/3 Mistform Ultimus is every creature type (even if this card isn’t in play). Mistform Ultimus may attack as though it weren’t a Wall. Rare Mistform Wakecaster 4U Creature — Illusion 2/3 Flying 1: Mistform Wakecaster’s type becomes the creature type of your choice until end of turn. 2UU, T: Choose a creature type. The type of each creature you control becomes that type until end of turn. Uncommon Nantuko Vigilante 3G Creature — Insect Druid Mutant 3/2 Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. Common Needleshot Gourna 4GG Creature — Beast 3/6 Needleshot Gourna may block as though it had flying. Common Noxious Ghoul 3BB Creature — Zombie 3/3 Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie creatures get -1/-1 until end of turn. Uncommon Patron of the Wild G Creature — Elf 1/1 Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. Common Phage the Untouchable 3BBBB Creature — Minion Legend 4/4 When Phage the Untouchable comes into play, if you didn’t play it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can’t be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. Rare Planar Guide W Creature — Cleric 1/1 3W, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners’ control. Rare Plated Sliver W Creature — Sliver 1/1 All Slivers get +0/+1. Common Primal Whisperer 4G Creature — Elf Soldier 2/2 Primal Whisperer gets +2/+2 for each face-down creature in play. Morph 3G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Rare Primoc Escapee 6U Creature — Bird Beast 4/4 Flying Cycling 2 (2, Discard this card from your hand: Draw a card.) Uncommon Quick Sliver 1G Creature — Sliver 1/1 You may play Quick Sliver any time you could play an instant. Any player may play Sliver cards any time he or she could play an instant. Common Ridgetop Raptor 3R Creature — Beast 2/1 Double strike (This creature deals both first-strike and regular combat damage.) Uncommon Riptide Director 2UU Creature — Wizard 2/3 2UU, T: Draw a card for each Wizard you control. Rare Riptide Mangler 1U Creature — Beast 0/3 1U: Change Riptide Mangler’s power to target creature’s power. (It doesn’t change back at end of turn.) Rare Rockshard Elemental 5RR Creature — Elemental 4/3 Double strike (This creature deals both first-strike and regular combat damage.) Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Rare Root Sliver 3G Creature — Sliver 2/2 Root Sliver can’t be countered. Sliver spells can’t be countered. Uncommon Scion of Darkness 5BBB Creature — Avatar 6/6 Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player’s graveyard into play under your control. Cycling 3 (3, Discard this card from your hand: Draw a card.) Rare Seedborn Muse 3GG Creature — Spirit 2/4 Untap all permanents you control during each other player’s untap step. Rare Shaleskin Plower 3R Creature — Beast 3/2 Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Shaleskin Plower is turned face up, destroy target land. Common Shifting Sliver 3U Creature — Sliver 2/2 Slivers can’t be blocked except by Slivers. Uncommon Skinthinner 1B Creature — Zombie 2/1 Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Skinthinner is turned face up, destroy target nonblack creature. It can’t be regenerated. Common Skirk Alarmist 1R Creature — Wizard 1/2 Haste T: Turn target face-down creature you control face up. At end of turn, sacrifice it. Rare Skirk Drill Sergeant 1R Creature — Goblin 2/1 Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay 2R. If you do, reveal the top card of your library. If it’s a Goblin card, put it into play. Otherwise, put it into your graveyard. Uncommon Skirk Marauder 1R Creature — Goblin 2/1 Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. Common Skirk Outrider 3R Creature — Goblin 2/2 Skirk Outrider gets +2/+2 and has trample as long as you control a Beast. Common Smokespew Invoker 2B Creature — Zombie Mutant 3/1 7B: Target creature gets -3/-3 until end of turn. Common Sootfeather Flock 4B Creature — Bird 3/2 Flying Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Common Spectral Sliver 2B Creature — Sliver 2/2 All Slivers have “2: This creature gets +1/+1 until end of turn.” Uncommon Starlight Invoker 1W Creature — Cleric Mutant 1/3 7W: You gain 5 life. Common Stoic Champion WW Creature — Soldier 2/2 Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. Uncommon Stonewood Invoker 1G Creature — Elf Mutant 2/2 7G: Stonewood Invoker gets +5/+5 until end of turn. Common Sunstrike Legionnaire 1W Creature — Soldier 1/2 Sunstrike Legionnaire doesn’t untap during your untap step. Whenever another creature comes into play, untap Sunstrike Legionnaire. T: Tap target creature with converted mana cost 3 or less. Rare Swooping Talon 4WW Creature — Bird Soldier 2/6 Flying 1: Swooping Talon loses flying until end of turn. Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Uncommon Synapse Sliver 4U Creature — Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may draw a card. Rare Timberwatch Elf 2G Creature — Elf 1/2 T: Target creature gets +X/+X until end of turn, where X is the number of Elves in play. Common Totem Speaker 4G Creature — Elf Druid 3/3 Whenever a Beast comes into play, you may gain 3 life. Uncommon Toxin Sliver 3B Creature — Sliver 3/3 Whenever a Sliver deals combat damage to a creature, destroy that creature. It can’t be regenerated. Rare Tribal Forcemage 1G Creature — Elf Wizard 1/1 Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the type of your choice get +2/+2 and gain trample until end of turn. Rare Unstable Hulk 1RR Creature — Goblin Mutant 2/2 Morph 3RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. Rare Vexing Beetle 4G Creature — Insect 3/3 Vexing Beetle can’t be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature. Rare Vile Deacon 2BB Creature — Cleric 2/2 Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play. Common Voidmage Apprentice 1U Creature — Wizard 1/1 Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Voidmage Apprentice is turned face up, counter target spell. Common Wall of Deceit 1U Creature — Wall 0/5 (Walls can’t attack.) 3: Turn Wall of Deceit face down. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Uncommon Wall of Hope W Creature — Wall 0/3 (Walls can’t attack.) Whenever Wall of Hope is dealt damage, you gain that much life. Common Warbreak Trumpeter R Creature — Goblin 1/1 Morph XXR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens into play. Uncommon Ward Sliver 4W Creature — Sliver 2/2 As Ward Sliver comes into play, choose a color. All Slivers have protection from the chosen color. Uncommon Warped Researcher 4U Creature — Wizard Mutant 3/4 Whenever a player cycles a card, Warped Researcher gains flying until end of turn and can’t be the target of spells or abilities this turn. Uncommon Weaver of Lies 5UU Creature — Beast 4/4 Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down. Rare Whipgrass Entangler 2W Creature — Cleric 1/3 1W: Until end of turn, target creature gains “This creature can’t attack or block unless its controller pays 1 for each Cleric in play. (This cost is paid as attackers or blockers are declared.)” Common White Knight WW Creature — Knight 2/2 First strike, protection from black Uncommon Willbender 1U Creature — Wizard 1/2 Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. Uncommon Windborn Muse 3W Creature — Spirit 2/3 Flying Creatures can’t attack you unless their controller pays 2 for each creature attacking you. (This cost is paid as attackers are declared.) Rare Wingbeat Warrior 2W Creature — Bird Soldier 2/1 Flying Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. Common Wirewood Channeler 3G Creature — Elf 2/2 T: Add X mana of any one color to your mana pool, where X is the number of Elves in play. Uncommon Wirewood Hivemaster 1G Creature — Elf 1/1 Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play. Uncommon Withered Wretch BB Creature — Zombie Cleric 2/2 1: Remove target card in a graveyard from the game. Uncommon Zombie Brute 6B Creature — Zombie 5/4 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample Uncommon
___________________ Shadow shall be my path, for night will cloak me.
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Hors Ligne Membre Inactif depuis le 23/02/2006 Grade : [Druide] Inscrit le 11/07/2002 | Envoyé par Mogg le Mercredi 22 Janvier 2003 à 11:40 Merci Quodo, plus qu'a reperer les bonnes cartes
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Hors Ligne Membre Inactif depuis le 23/06/2015 Grade : [Sorcier] Inscrit le 02/05/2002 | Envoyé par TheGreenLizard le Mercredi 22 Janvier 2003 à 11:56 Allez hop, au boulot maintenant ! Bon déjà que des bêtes, je suis pas sûr que le bleu apprécie...
___________________ Il y a 3 degrés dans le mensonge: le mensonge simple, le parjure, et la statistique.
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Hors Ligne Membre Inactif depuis le 00/00/0000 Grade : [Nomade] Inscrit le 23/12/2002 | Envoyé par killerbad le Mercredi 22 Janvier 2003 à 12:23 ca va ete lourd de tout mettre en francais
Toutefois merci a toi
___________________ Vous aimez mon chapeau??non???
Vous allez souffrir... |
Hors Ligne Membre Inactif depuis le 23/06/2015 Grade : [Sorcier] Inscrit le 02/05/2002 | Envoyé par TheGreenLizard le Mercredi 22 Janvier 2003 à 13:02 S'il ne fallait en retenir qu'une:
Caller of the Claw 2G Creature — Elf 2/2 You may play Caller of the Claw any time you could play an instant. When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn. Rare J'ai 3 créatures en jeu, et 3 terrains dégagés. L'adversaire joue une mutilate, histoire de calmer le jeu; 3 bêtes au tas. Fin du tour de l'adversaire, "caller". On se retrouve avec le caller + 3 tokens 2/2 qui ont le champ libre pour attaquer pendant mon tour... Voilà qui peut donner un coup de fouet au vert rouge, ou bien au mono vert Elfes (après une peste c'est pas mal du tout, le caller est 2/2 donc survivra et ses tokens sont des ours !), bref à tous les decks avec du vert qui avaient trop souvent perdu après un sort de destruction globale. Sans compter que même sans l'effet de mettre des tokens, une 2/2 en instant pour 2G c'est pas dégeu.
___________________ Il y a 3 degrés dans le mensonge: le mensonge simple, le parjure, et la statistique.
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Hors Ligne Membre Inactif depuis le 00/00/0000 Grade : [Nomade] Inscrit le 23/12/2002 | Envoyé par killerbad le Mercredi 22 Janvier 2003 à 13:29 apres avoir tout vu(enfin )
3 cartes m'interessent pas mal en noir : Dark Supplicant B Creature — Cleric 1/1 T, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it. Uncommon avoir scion of darkness au tour 3/4 ca fous mal l'adversaire Corpse Harvester 3BB Creature — Zombie Wizard 3/3 1B, T, Sacrifice a creature: Search your library for a Zombie card and a swamp card, reveal them, and put them into your hand. Then shuffle your library. Uncommon permet de bien adapter la situation a l'ennemi (genre celui qui na pas d'ame) vivement que je recoive ma commande moi
___________________ Vous aimez mon chapeau??non???
Vous allez souffrir... |
Hors Ligne Membre Inactif depuis le 00/00/0000 Grade : [Nomade] Inscrit le 04/07/2002 | Envoyé par Tepes le Mercredi 22 Janvier 2003 à 16:43 Après avoir tout regarder... j'ai regarder dans quel forum on était... non ce n'est pas mercadia... ca à l'odeur du mercadia, ça à l'aspect du mercadia, c'est mauvais comme mercadia... mais c'est pas mercadia bienvenue à Légion !!! 6 boosters lors de la préview... ça va être drole !
On notera que Mercadia à eut un nom bien choisit... y a quand même MER... dans ce nom là. Reste plus qu'à trouver une bonne joke avec légion et on est tout bon ! Bah 6 cartes se détachent.... le reste c'est de la daube infame en t2.... en t3 comme disent les mecs de chez nous : extension full bêtes..."c'est ceux qui auront la plus grosse qui gagneront" Tepes très décu par cette extension, il attendait plus... bien plus !
___________________ Je te montrerai ton effroi dans une poignée de poussière.
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Hors Ligne Membre Inactif depuis le 23/02/2006 Grade : [Druide] Inscrit le 11/07/2002 | Envoyé par Mogg le Mercredi 22 Janvier 2003 à 18:09 Moi je trouve que c'est extension newby, j'ai le plus gros thon, c'est moi le plus fort.
En voyant vite fait, j'ai vu que 10 cartes a peu pres bien !! Pour la preview, le vainqueur jouera sruremnt Akroma et la 13/13, ce sera le seul moyen de gagner.
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Hors Ligne Membre Inactif depuis le 05/10/2021 Grade : [Seigneur] Inscrit le 04/03/2002 | Envoyé par shizumaru le Mercredi 22 Janvier 2003 à 20:22 Ne vous déplaise moi je trouve que ca va être surpuissant pour le type 3!!!
J'ai hate de trouver un patch pour Apprenticee pour faire des scellés!!!!! VIVE LE TYPE 3!!!
___________________ C’est l’apanage de tout système totalitaire que de geler les débats, de faire croire que les questionnements sont clos et de dire que le pouvoir a toujours raison, en se justifiant (entre autres) par la nécessité de maintenir l’ordre.
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Hors Ligne Membre Inactif depuis le 14/05/2006 Grade : [Légende] Inscrit le 02/07/2002 | Envoyé par yundsi le Mercredi 22 Janvier 2003 à 21:57 il y a quelque bonne bete mais en ensemble l'edition et bof a cause du 100% créature mais j'ai repérer quelque carte qui vont coter.
mais de toute facon d'une edition fullcreature on peut pas etre satisfaait surtout qu'il nous casse les c... avec leur thême .
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Hors Ligne Membre Inactif depuis le 03/12/2015 Grade : [Seigneur] Inscrit le 02/06/2002 | Envoyé par reivon le Mercredi 22 Janvier 2003 à 23:51 vous avez vu la crea noire qui est une 1/1 pour 1noir
qui a la capa pour 1noir et perte d'1pv de produire un mana de notre choix ! c surpuissant ! et c une commune !
___________________ "va petit elfe, tu seras la pire terreur des contrés"
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Hors Ligne Membre Inactif depuis le 00/00/0000 Grade : [Nomade] Inscrit le 04/07/2002 | Envoyé par Tepes le Jeudi 23 Janvier 2003 à 08:13 Surpuissant cette commune ???
On joue pas au même jeu c'est pas possible... D'un interet douteux je dirais. En bloc peut être et encore...
___________________ Je te montrerai ton effroi dans une poignée de poussière.
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Hors Ligne Membre Inactif depuis le 03/12/2015 Grade : [Seigneur] Inscrit le 02/06/2002 | Envoyé par reivon le Jeudi 23 Janvier 2003 à 12:10 ca permet de splasher formidablement ! Pour une fois qu'une capa noir peut transformer du mana ! C'est sur, c'est pas un accelerateur, et j'me serais bien passer de la perte de pv. Mais pour du noir, c'est tout a fait correct je trouve
___________________ "va petit elfe, tu seras la pire terreur des contrés"
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Hors Ligne Membre Inactif depuis le 03/12/2015 Grade : [Seigneur] Inscrit le 02/06/2002 | Envoyé par reivon le Jeudi 23 Janvier 2003 à 12:10 ca permet de splasher formidablement ! Pour une fois qu'une capa noir peut transformer du mana ! C'est sur, c'est pas un accelerateur, et j'me serais bien passer de la perte de pv. Mais pour du noir, c'est tout a fait correct je trouve
___________________ "va petit elfe, tu seras la pire terreur des contrés"
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Hors Ligne Membre Inactif depuis le 00/00/0000 Grade : [Nomade] Inscrit le 16/12/2002 | Envoyé par sliverqueen le Jeudi 23 Janvier 2003 à 20:40 aaargh.
il faut payer W pour un ornithoptere. On a des cadet impatient bleu. On a des 1/1 trample. on a des daubes sans noms dans tout les camps. C'est mercadia, mais en pire. Heureusement il y a les slivoides que je rajouterai à ma collection
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