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Plasmik

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Envoyé par Plasmik le Jeudi 22 Janvier 2004 à 19:23


Désolé c'est en anglais, mais c'est trop long a traduire ! WHITE Auriok Glavemaster - W Creature - Human Soldier (C) As long as Aurioch Glavemaster is equipped, Aurioch Glavemaster gets +1/+1 and has first strike. "Give me a bit of steel and I'll deliver it into the hearts of my enemies." 1/1 1/165 Echoing Calm - 1W Instant (C) Destroy target enchantment and all other enchantments with the same name as that enchantment. Greg Staples 2/165 Emissary of Hope - 1WW Creature - Spirit (U) Flying Whenever Emissary of Hope deals combat damage to a player you gain 1 life for each artifact that player controls. 1/2 rk Post 3/165 Hallow - W Instant (C) Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. Alex Horley-Orlandelli 4/165 Leonin Battlemage - 3W Creature - Cat Wizard (U) T: Target creature gets +1/+1 until end of turn. Whenever you play a spell, you may untap Leonin Battlemage. 2/3 5/165 Leonin Shikari - 1W Creature - Cat Soldier (R) You can play Equip abilities any time you could play an instant. 2/2 Wayne England 6/165 Loxodon Mystic - 3WW Creature - Elephant Cleric (C) W, T: Tap target creature. 3/3 Ed Beard 7/165 Metal Fatigue - 2W Instant (C) Tap all artifacts. 8/165 Pristine Angel - 4WW Creature - Angel (R) Flying As long as Pristine Angel is untapped, it has protection from all colors and from artifacts. Whenever you play a spell, untap Pristine Angel. 4/4 9/165 Pteron Ghost - 1W Creature - Spirit (C) Flying Sacrifice Pteron Ghost: Regenerate target artifact. 1/1 10/165 Pulse of the Fields - 1WW Instant (R) You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner´s hand. 11/165 Purge - 1W Instant (U) Destroy target artifact creature or black creature. It can't be regenerated. For the first and last time, the horrific creature experienced terror. Pete Venters 12/165 Ritual of Restoration - W Sorcery (C) Return target artifact card from your graveyard to your hand. 13/165 Soulscour - 7WWW Sorcery (R) Destroy all nonartifact permanents. 14/165 Steelshaper Apprentice - 2WW Creature - Human Soldier (R) W, T, return Steelshaper Apprentice to owner's hand: Search your library for an equipment card, reveal it, and put it into your hand. Then shuffle your library. 1/3 15/165 Stir the Pride - 4W Instant (U) Choose one - Creatures you control get +2/+2 until end of turn; or, until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine 1W (Choose both if you pay the entwine cost) Matt Cavotta 16/165 Test of Faith - 1W Instant (U) Prevent the next three damage that would be dealt to target creature this turn. Put a +1/+1 counter on it for each point of damage prevented this way. 17/165 Turn the Tables - 3WW Instant (R) All combat damage that would deal to you this turn is dealt to target attacking creature instead. 18/165 BLUE Carry Away - UU Enchant Equipment (U) When Carry Away comes into play, unattach enchanted equipment. You control enchanted equipment. Jim Nelson 19/165 Chromescale Drake - 6UUU Creature - Drake (R) Affinity for Artifacts Flying When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. 3/4 Ben Thompson 20/165 Echoing Truth - 1U Instant (C) Return target nonland permanent and all other permanents with the same name as that permanent to their owners´ hands. 21/165 Hoverguard Observer - 2UU Creature - Drone (U) Flying Hoverguard Observer can block only creatures with flying 3/3 Kev Walker 22/165 Last Word - 2UU Instant (R) Last Word can't be countered by spells or abilities. Counter target spell. "Someday, someone will best me. But it won't be today, and it won't be you." Scott M. Fischer 23/165 Machinate - 1UU Instant (C) Look at the top X cards of your library, where X is the number of artifacts you control. Put one of them in you hand and the rest on the bottom of your library. 24/165 Magnetic Flux - 2U Instant (C) Artifact creatures you control gain flying until end of turn. 25/165 Neurok Prodigy - 2U Creature - Human Wizard (C) Flying Discard an artifact card from your hand: Return Neurok Prodigy to owners hand. 2/1 Puddnhead 26/165 Neurok Transmuter - 2U Creature - Human Wizard (U) U: Until end of turn, target creature becomes an artifact, and is still its original type. U: Until end of turn, target artifact creature becomes blue, and is not an artifact. 2/2 27/165 Psychic Overload - 3U Enchant Permanent (U) When Psychic Overload comes into play, tap enchanted permanent. Enchanted Permanent doesn't untap during its controller's untap step. Enchanted Permanent has "Discard two artifact cards from your hand: Untap this permanent" Jeremy Jarvis 28/165 Pulse of the Grid - 1UU Instant (R) Draw two cards, then discard a card from your hand. Then, if an opponent has more cards in hand than you, return Pulse of the Grid to owner's hand. Before lessons and laboratories, there was intuition. Wayne England 29/165 Quicksilver Behemoth - 6U Creature - Beast (C) Affinity for artifacts When Quicksilver Behemoth attacks or blocks, return it to owner's hand at end of combat. 4/5 Anthony S. Waters 30/165 Reshape - XUU Sorcery (R) As an additional cost to play Reshape, sacrifice an artifact. Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library. Today's paperweight. Tomorrow's leveler. - Bruenna, Neurok leader Jon Foster 31/165 Retract - U Instant (R) Return all artifacts you control to owners' hands. 32/165 Second Sight - 2U Instant (U) Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library and put them back in any order. Entwine U 33/165 Synod Artificer - 2U Creature - Vedalken Artificer (R) X tap: Tap X target noncreature artifacts. X tap: Untap X target noncreature artifacts. Menmarch gave the vedalken a taste of his power in exchange of their services. It's a debt which he intends to collect. 1/2 Mark Zug 34/165 Vedalken Engineer - 1U Creature - Vedalken Artificer (C) T: Add 2 mana of any color to your mana pool. This mana may only be spent on artifacts and artifact abilities 1/1 Lars Grant-West 35/165 Vex - 2U Instant (C) Counter target spell. That spell's controller may draw a card. 36/165 BLACK AEther Snap - 3BB Sorcery (R) Remove all counters from all pernaments and remove all tokens from the game. 37/165 Burden of Greed - 3B Instant (C) Target player loses 1 life for each tapped artifact he or she controls. "The one who dies with the most toys is still dead." -Geth, keeper of the Vault Vance Kovacs 38/165 Chittering Rats - 1BB Creature - Rat (C) When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library. 2/2 39/165 Death Cloud - XBBB Sorcery (R) Each player loses X life, then discards X cards from his or her hand, then sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. 40/165 Echoing Decay - 1B Instant (C) Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. Greg Staples 41/165 Emissary of Despair - 1BB Creature - Spirit (U) Flying When Emissary of Despair deals combat damage to a player that player loses 1 life for each artifact he or she controls. 2/1 42/165 Essence Drain - 4B Sorcery (C) Essence Drain deals 3 damage to target creature or player and you gain 3 life. Tony Szczudlo 43/165 Greater Harvester - 2BBB Creature - Horror (R) At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. 5/6 Daren Bader 44/165 Grimclaw Bats - 1B Creature - Bat (C) Flying B, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. 1/1 Tom Wanerstrand 45/165 Hunger of the Nim - 1B Sorcery (C) Target creature gets +1/+0 until end of turn for each artifact you control. Puddnhead 46/165 Mephitic Ooze - 4B Creature - Ooze (R) Mephitic Ooze gets +1/+0 for each artifact you control. When Mephitic Ooze deals damage to a creature, destroy that creature. It cant be regenerated. 0/5 47/165 Murderous Spoils - 5B Instant (U) Destroy target non-black creature. It can't be regenerated. You gain control of all equipment attached to it. 48/165 Nim Abomination - 2B Creature - Zombie (U) At the end of your turn, if Nim Abomination is untapped, you lose 3 life. 3/4 49/165 Pulse of the Dross - 1BB Sorcery (R) Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Before tyrants or torturers, there was evil. Paolo Parente 50/165 Scavenging Scarab - 3B Creature - Insect (C) Scavenging Scarab can't block. 3/3 51/165 Screams from Within - 1BB Enchant Creature (U) Enchanted creature gets -1/-1. When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to play. 52/165 Scrounge - 2B Sorcery (U) Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control. When leonin settlers abandon their homes to the nim, items of value are often left behind. Pete Venters 53/165 Shriveling Rot - 2BB Instant (R) Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to it's toughness. Entwine 2B (Choose both if you pay the entwine cost) Alex Horley-Orlandelli 54/165 RED Barbed Lightning - 2R Instant (C) Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine 2 55/165 Crazed Goblin - R Creature - Goblin Warrior (C) Crazed Goblin attacks each turn if able. 1/1 56/165 Dismantle - 2R Sorcery (U) Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. Brian Snoddy 57/165 Drooling Ogre - 1R Creature - Ogre (C) Whenever a player plays an artifact, that player gains control of Drooling Ogre. 3/3 Brian Snoddy 58/165 Echoing Ruin - 1R Sorcery (C) Destroy target artifact and all other artifacts with the same name as that artifact. "A single misstep unleashes an avalanche of ruin." Greg Staples 59/165 Fireball - XR Sorcery (U) Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. As an additional cost to play Fireball, pay 1 for each target beyond first. The spell fell upon the crowd like a dragon, ancient and full of death. Dave Dorman 60/165 Flamebreak - RRR Sorcery (R) Flamebreak deals 3 damage to each player and each creature without flying. Creatures damaged this way cannot be regenerated this turn. 61/165 Furnace Dragon - 6RRR Creature - Dragon (R) Affinity for artifacts Flying When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game. 5/5 62/165 Goblin Archaeologist - 1R Creature - Goblin Artificer (U) R, T: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. 1/2 63/165 Inflame - R Instant (C) Inflame deals 2 damage to each creature dealt damage this turn. 64/165 Krark-Clan Stoker - 2R Creature - Goblin Shaman (C) T, Sacrifice an artifact: Add RR to you mana pool. 2/2 Pete Venters 65/165 Pulse of the Forge - 1RR Instant (R) Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. Before wars or weapons, there was anger. Paolo Parente 66/165 Savage Beating - 3RR Instant (R) Play Savage Beating only during your turn and only during combat. Choose one -- Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. Entwine - 1R 67/165 Shunt - 1RR Instant (R) Change the target of target spell with a single target. "You need to work on your aim." Greg Hildebrandt 68/165 Slobad, Goblin Tinkerer - 1R Creature - Goblin Artificer Legend (R) Sacrifice an artifact: Target artifact becomes indestructible until end of turn. "I used to joke that he had been exiled for being too smart. Now I know why he never laughed." - Glissa Sunseeker 1/2 Kev Walker 69/165 Tears of Rage - 2RR Instant (U) Play Tears of Rage only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn. 70/165 Unforge - 2R Instant (C) Destroy target equipment. If that equipment was attached to a creature, Unforge deals two damage to that creature. Compared to the fire of the forge, the strength of steel is nothing. 71/165 Vulshok War Boar - 2RR Creature - Beast (U) When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact. 5/5 72/165 GREEN Ageless Entity - 3GG Creature - Elemental (R) Whenever you gain life, put that many +1/+1 counters on Ageless Entity. 4/4 73/165 Echoing Courage - 1G Instant (C) Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. "A single seed unleashes a flurry of growth." Greg Staples 74/165 Fangren Firstborn - 1GGG Creature - Beast (R) Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. In the Tangle, bad is often followed by worse. 4/2 Tim Hildebrandt 75/165 Infested Roothold - 4G Creature - Wall (U) Protection from artifacts Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play. 0/3 76/165 Karstoderm - 2GG Creature - Beast (U) Karstoderm comes into play with five +1/+1 counters on it. Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm. 0/0 Tony Szczudlo 77/165 Nourish - GG Instant (C) You gain 6 life. 78/165 Oxidize - G Instant (U) Destroy target artifact. It can't be regenerated. "Ashes to ashes, rust to rust." - Viridian shaman Kev Walker 79/165 Pulse of the Tangle - 1GG Sorcery (R) Put a 3/3 Green Beast token into play. Then, if target opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. 80/165 Reap and Sow - 3G Sorcery (C) Choose one: Destroy target land; or search your library for a land card, put that land card into play, and then shuffle your library. Entwine: 1G 81/165 Rebuking Ceremony - 3GG Sorcery (R) Put two target artifacts on top of their owners' libraries. From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian Elf's life is built around the temporary. 82/165 Roaring Slagwurm - 5GG Creature - Wurm (R) Whenever Roaring Slagwurm attacks, tap all artifacts. 6/4 David Martini 83/165 Stand Together - 3GG Instant (U) Put two +1/+1 counters on target creature and another two on another target creature. 84/165 Tangle Spider - 4GG Creature - Spider (C) You may play Tangle Spider any time you could play an instant. Tangle Spider may block as though it had flying. 3/4 85/165 Tanglewalker - 2G Creature - Elf Shaman (U) Creatures you control are unblockable as long as defending player controls an artifact land. 2/2 86/165 Tel-Jilad Outrider - 3G Creature - Elf Warrior (C) Protection from artifacts 3/1 87/165 Tel-Jilad Wolf - 2G Creature - Wolf (C) Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often. 2/2 88/165 Viridian Acolyte - G Creature - Elf Shaman (C) 1, T: Add one mana of any color to your mana pool. "We have no sun to guide our dead, so I send the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home." 1/1 89/165 Viridian Zealot - GG Creature - Elf (R) 1G, sacrifice Viridian Zealot: Destroy target artifact or enchantment. "I will fight only the way nature intended -- and nature intended us to win." 2/1 90/165 ARTIFACT Aether Vial - 1 Artifact (U) At the begining of your upkeep, you may put a charge counter on Aether Vial. T: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play. 91/165 Angel's Feather - 2 Artifact (U) Whenever a player plays a white spell, you may gain 1 life. 92/165 Arcane Spyglass - 4 Artifact (C) 2, T, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card 93/165 Arcbound Bruiser - 5 Artifact Creature (C) Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into the graveyard, you may put it's +1/+1 counters on target artifact creature) Break in case of emergency. 0/0 Christopher Moeller 94/165 Arcbound Crusher - 4 Artifact Creature (U) Trample Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This comes into play with one +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counter on target artifact creature) 0/0 95/165 Arcbound Fiend - 6 Artifact Creature (U) Fear At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 Ittoku 96/165 Arcbound Hybrid - 4 Artifact Creature (C) Haste Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into the graveyard, you may put it's +1/+1 counters on target artifact creature) 0/0 Alan Pollack 97/165 Arcbound Lancer - 7 Artifact Creature (U) Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into the graveyard, you may put it's +1/+1 counters on target artifact creature) First Strike 0/0 John Avon 98/165 Arcbound Overseer - 8 Artifact Creature - Golem (R) At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into the graveyard, you may put it's +1/+1 counters on target artifact creature) Carl Critchlow 99/165 Arcbound Ravager - 2 Artifact Creature (R) Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 Carl Critchlow 100/165 Arcbound Reclaimer - 4 Artifact Creature - Golem (R) Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into the graveyard, you may put it's +1/+1 counters on target artifact creature) Remove a +1/+1 counter from Arcbound Reclaimer: Put target Artifact card from your graveyard to top of your library. 0/0 John Foster 101/165 Arcbound Slith - 2 Artifact Creature - Slith (U) Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 0/0 Vance Kovacs 102/165 Arcbound Stinger - 2 Artifact Creature (C) Flying Modular 1 (This comes into play with one +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counter on target artifact creature). 0/0 103/165 Arcbound Worker - 1 Artifact Creature (C) Modular 1 (This comes into play with one +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counter on target artifact creature). 0/0 104/165 Auriok Siege Sled - 6 Artifact Creature (U) 1: Target artifact creature blocks Auriok Siege Sled this turn if able. 1: Target artifact creature can't block Auriok Siege Sled this turn. 3/5 Jim Murray 105/165 Chimeric Egg - 3 Artifact (U) Whenever an opponent plays a non artifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 artifact creature with trample until end of turn. Michael Sutfin 106/165 Coretapper - 2 Artifact Creature - Myr (U) T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. 1/1 107/165 Darksteel Brute - 2 Artifact (U) Darksteel Brute is indestructible ("Destroy" effects and lethal damage don't destroy it.) 3: Darksteel Brute becomes a 2/2 artifact creature until end of turn. 108/165 Darksteel Colossus - 11 Artifact Creature (R) Trample Darksteel Colossus is indestructible ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11 Carl Critchlow 109/165 Darksteel Forge - 9 Artifact (R) Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy it) "Did it already have this form when Mirrodin was created or did some divine force forge things that can't be forged?" - Pontifex, senior Researcher Martina Pilcenova 110/165 Darksteel Gargoyle - 7 Creature - Gargoyle (U) Flying Indestructible ("Destroy" effects and lethal damage don't destroy it.) 3/3 111/165 Darksteel Ingot - 3 Artifact (C) Darksteel Ingot is indestructible ("Destroy" and lethal damage don't destroy it.) T: Add one mana of any color to your mana pool. 112/165 Darksteel Pendant - 2 Artifact (C) Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) 1, T: Look at the top card of your library. You may put that card on the bottom of your library. 113/165 Darksteel Reactor - 4 Artifact (R) Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. Kev Walker 114/165 Death-Mask Duplicant - 7 Artifact Creature - Shapeshifter (R) Imprint - 1: You may remove a creature card in your graveyard from the game. (That card is imprinted on Spellbinder.) As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. 5/5 115/165 Demon's Horn - 2 Artifact (U) Whenever a player plays a black spell, you may gain 1 life. 116/165 Dragon's Claw - 2 Artifact (U) Whenever a player plays a red spell, you may gain 1 life. 117/165 Drill-Skimmer - 4 Artifact Creature (C) Flying Drill-Skimmer can't be target of spells or abilities as long as you control another artifact creature. In close proximity, their magnetic energies merge and form a field of protection. 2/1 118/165 Dross Golem - 5 Artifact Creature - Golem (C) Affinity for Swamps Fear The longer it skulks through the corrosive gases of Mephidross, the more it adopts their thirst for death. 3/2 Adam Rex 119/165 Eater of Days - 4 Artifact Creature - Leviathan (R) Flying, Trample When Eater of Days comes into play, you skip your next two turns. When Mirrodin's varied civilizations developed ways to fight the levelers, Memnarch upped the stakes. 9/8 Mark Tedin 120/165 Gemini Engine - 6 Artifact Creature (R) Whenever Gemini Engine attacks, put an attacking Twin artifact creature token into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. 3/4 121/165 Genesis Chamber - 2 Artifact (U) Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play. "As the experimental population grows, so do the number of myr. It's a perfect equilibrium." - Memnarch Mark Tedin 122/165 Geth´s Grimoire - 4 Artifact (U) Whenever an opponent discards a card from his or her hand, you may draw a card. 123/165 Heartseeker - 4 Artifact - Equipment (U) Equipped creature gets +2/+1 and has T: Unattach Heartseeker: Destroy target creature. Equip 5 Michael Sutfin 124/165 Juggernaut - 4 Artifact Creature (U) Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. 5/3 125/165 Kraken's Eye - 2 Artifact (U) Whenever a player plays a blue spell you may gain 1 life. 126/165 Leonin Bola - 1 Artifact - Equipment (U?) Equipped creature gains "T, Unattach Leonin Bola: Tap target creature." Equip 1 127/165 Lich´s Tomb - 4 Artifact (R) You don´t lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. 128/165 Memnarch - 7 Artifact Creature - Wizard Legend (R) 1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) 3U: Gain control of target artifact. (This effect doesn't end at end of turn.) "In the blur between metal and flesh, Memnarch found madness." 4/5 Carl Critchlow 129/165 Mycosynth Lattice - 6 Artifact (U) All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. 130/165 Myr Landshaper - 3 Artifact Creature - Myr (C) T: Target land becomes an artifact in addition to its other types until end of turn. 1/1 131/165 Myr Matrix - 5 Artifact (R) Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) All Myr get +1/+1. 5: Put a 1/1 Myr artifact creature token into play. Mark Tedin 132/165 Myr Moonvessel - 1 Artifact Creature - Myr (C) When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool. 1/1 Dany Orizio 133/165 Nemesis Mask - 3 Artifact - Equipment (U) All creatures able to block equipped creature do so. Equip 3 (3: Attach to target creature you control. Equip only as sorcery. This card comes into play unattached and stays in play if the creature leaves play.) 134/165 Oxidia Golem - 6 Artifact Creature - Golem (C) Haste Affinity for mountains 2/3 135/165 Panoptic Mirror - 5 Artifact (R) Imprint -- X, T: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.) At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost. 136/165 Razor Golem - 6 Artifact Creature - Golem (C) Affinity for Plains (This spell costs 1 less to play for each Plains you control. Attacking doesn't cause Razor Golem to tap. "The longer it stands among the deadly blades of the Razor Fields, the more it adopts their harsh exterior. 3/4 Christopher Moeller 137/165 Serum Powder - 3 Artifact (R) Tap: Add 1 to your mana pool. Any time you could mulligan and Serum Powder is in your hand, you may remove your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.) 138/165 Shield of Kaldra - 4 Legendary Artifact - Equipment (R) Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. Equipped creature is indestructible. Equip 4 139/165 Skullclamp - 1 Artifact - Equipment (U) Equip 1 Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Luca Zontini 140/165 Spawning Pit - 2 Artifact (U) Sacrifice a creature: Put a charge counter on Spawning Pit. 1, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play. 141/165 Specter's Shroud - 2 Artifact - Equipment (U) Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, that player discards a card from his or her hand. Equip 1 Greg Hildebrandt 142/165 Spellbinder - 3 Artifact - Equipment (R) Imprint - When Spellbinder comes into play, you may remove an instant card in your hand from the game. Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card and play the copy without paying its mana cost. Equip 4 Ron Spencer 143/165 Spinecrusher - 2 Artifact Creature (U) Whenever Spinecrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spinecrusher: Spinecrusher is unblockable this turn. 0/2 144/165 Spire Golem - 6 Artifact Creature - Golem (C) Flying Affinity for islands 2/4 145/165 Sundering Titan - 8 Artifact Creature (R) When Sundering Titan comes into play, choose one land for each basic land type, then destroy those lands. When Sundering Titan leaves play, choose one land for each basic land type, then destroy those lands. 7/10 146/165 Surestrike Trident - 2 Artifact - Equipment (U) Equipped creature has first strike and "T, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." Equip 4 (: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) 147/165 Sword of Fire and Ice - 3 Artifact - Equipment (R) Equip 2 Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, you may draw a card and have it deal 2 damage to target creature. 148/165 Sword of Light and Shadow - 3 Artifact - Equipment (R) Equip 2 Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you may return target creature card from your graveyard to your hand and gain 3 life. Mark Zug 149/165 Talon of Pain - 4 Artifact (U) Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. X, T, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. 150/165 Tangle Golem - 7 Artifact Creature - Golem (C) Affinity for Forests 5/4 151/165 Thought Dissector - 4 Artifact (R) X, T: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed. If an artifact card is revealed this way, put it into play under your control, and sacrifice Thought Dissector. Put all other revealed cards into the graveyard. 152/165 Thunderstaff - 3 Artifact (C) As long as Thunderstaff is untapped, if a creature would deal damage to you, prevent one of that damage. 2, T: Target attacking creature gets +1/+0 until end of turn. 153/165 Trinisphere - 3 Artifact (R) As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost 1B to play costs 2B to play instead.) 154/165 Ur-Golem's Eye - 4 Artifact (C) T: Add 2 to you mana pool. Heather Hudson 155/165 Voltaic Construct - 4 Artifact Creature - Golem (U) 2: Untap target artifact creature. 2/2 156/165 Vulshok Morningstar - 2 Artifact - Equipment (C) Equipped Creature gets +2/+2 Equip 2 157/165 Wand of the Elements - 4 Artifact (R) T, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play. T, Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play. 158/165 Well of Lost Dreams - 4 Artifact (R) Each time you gain life, you may pay X, where X is equal or less than the amount of life you gain. If you do, draw X cards. 159/165 Whispersilk Cloak - 3 Artifact - Equipment (C) Equipped creature is unblockable and can't be the target of spells or abilities. Equip 2 (2: Attach to target creature you control. Equip only as sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Luca Zontini 160/165 Wirefly Hive - 3 Artifact (U) 3, T: Flip a coin. If you win the flip, put a 2/2 Wirefly artefact creature token with flying into play. If you lose the flip, destroy all Wireflies. 161/165 Wurm's Tooth - 2 Artifact (U) Whenever a player plays a green spell, you may gain 1 life. 162/165 LAND Blinkmoth Nexus Land (R) T: Add 1 colorless mana to your mana pool. 1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. 1, T: Target Blinkmoth gains +1/+1 until end of turn. Brian Snoddy 163/165 Darksteel Citadel Artifact Land (C) (This is not a spell.) Indestructible T: Add 1 to your mana pool. Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper. John Avon 164/165 Mirrodin's Core Land (U) T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin's Core T, remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. 165/165 Source : MtgNews.com _________________ Si vous voyez une oie en plein milieu d'un étang, ce doit être un signe... [ Edité par Plasmik Le 22 Jan 2004 ] [ Edité par Plasmik Le 22 Jan 2004 ]

[ Edité par Plasmik Le 22 Jan 2004 ]

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Si vous voyez une oie en plein milieu d'un étang, ce doit être un signe...

selton01

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Envoyé par selton01 le Jeudi 22 Janvier 2004 à 19:25


excellent!!! je sais ce que je vais faire ce soir!!

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....

selton01

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Envoyé par selton01 le Jeudi 22 Janvier 2004 à 20:11


ça y est j'ai tout lu. C'est impossible de donner un avis mais j'ai l'impression que le bleu s'en sort bien et que les cartes ont un cout de mana souvent (trop?)élevé. En tout cas je pense que Modular ça peut le faire Arcbound Overseer - 8 Artifact Creature - Golem (R) At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 Illus. Carl Critchlow 99/165 J'espere qu'il sera dans le préconstruit Modular

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....

Triskel

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Envoyé par Triskel le Jeudi 22 Janvier 2004 à 20:35


le noir a de bons sorts et quelques crea sympas ...
le blanc continue dans les équipements avec de bonnes cartes je trouve...


lyon4

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Envoyé par lyon4 le Jeudi 22 Janvier 2004 à 20:53


bon je vais mettre à jouer la liste darksteel du site ...et faire les traductions tant que j'y suis.... ca tombe bien , il n'y a rien ce soir à la télé .

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M'enfin !?

Comment mettre les textes/liens/images des cartes

PS: Les questions de règles c'est dans le forum Règles, pas en mp.

Deathcorp

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Envoyé par Deathcorp le Jeudi 22 Janvier 2004 à 21:07


pour %U, contrez le sort ciblé, son contrôleur peut piocher une carte, je trouve que c de la bonne commune


Plasmik

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Envoyé par Plasmik le Jeudi 22 Janvier 2004 à 21:44


si il fo de l'aide pour traduc, je ve bien aider !

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Si vous voyez une oie en plein milieu d'un étang, ce doit être un signe...

lyon4

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Envoyé par lyon4 le Jeudi 22 Janvier 2004 à 22:18


non, c'est bon, j'ai terminé : la liste est maintenant complete (en anglais avec traduction en francais ) est ds la rubrique sombracier de magic corp. je vais vérifier une a une les cartes pour voir si il manque pas une ou deux traductions... si vous y voyez une erreur (nom anglais different, faute de traduction, ou faute de frappe, prevenez moi par mp) _________________ M'enfin ?!! (Vous cherchez les polices pour vos funcards ? elles sont en téléchargement .)

[ Edité par lyon4 Le 24 Jan 2004 ]

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M'enfin !?

Comment mettre les textes/liens/images des cartes

PS: Les questions de règles c'est dans le forum Règles, pas en mp.

SilverWings

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Envoyé par SilverWings le Jeudi 22 Janvier 2004 à 22:21


Cool, bonne initiative lyon4 et merci à toi

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SilverWings, modo du forum général

pok

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Envoyé par pok le Vendredi 23 Janvier 2004 à 23:47


cool mai je n'arrive pas trop a tous lire

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reste toujour cool
pok-le chevalier blanc

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