Envoyé par Solaris-adz le Jeudi 18 Août 2022 à 13:48
Le 17/08/2022 à 23:30, Balthyr avait écrit ...
Le 26/07/2022 à 20:26, korlis avait écrit ...
Wééé une fuite wéééé
Spoiler :
Sheoldred, Insidious Conqueror
Legendary Creature - Phyrexian Praetor
Ward- Discard Two cards
Whenever a nontoken creature you control dies, draw a card. This ability triggers only once each turn.
Whenever a nontoken creature an opponent controls dies or an opponent discards a creature card, put that card from graveyard onto the battlefield under your control. This ability triggers only once each turn.
Est-ce que tu as une source de dispo? En soit ce serait vraiment cool, mais j'arrive pas à retrouver l'origine de l'info.
[EDIT] : ça a l'air de venir d'une image de l'instagram officiel de Magic, mais plusieurs Liliana sont teasées. Après, on a récemment eu Liliana, the Last Hope dans Double Masters, et Death's Magesty me semblait pas plus populaire que ça, donc Liliana of the Veil ça paraît pas déconnant.
Il y aura également des box-toppers, présentant des nouvelles versions de cartes Legends (pour chaque boite, mais aussi dans les boosters collectors)
Bonsoir.
Comme ces cartes ne sont légales qu'en Commander/Legacy/Vintage, je vais les mettre dans un post à part (et aussi dans le topic consacré aux decks commander
Bonsoir.
[ Dernière modification par KOV le 20 aoû 2022 à 17h57 ]
Ah Wizards... WoTC a mis en ligne par erreur le document sur les Release Notes. Par erreur parce que ce document est généralement mis en ligne à la fin de la saison des spoilers. Pas là, et même s'il a été retiré, des petits malins sur Reddit ont pu faire un copier/coller des cartes révélées, (et un lien miroir) que je mettrai en spoiler (et les cartes Commander dans le topic approprié)
Spoiler :
Braids’s Frightful Return
{2}{B}
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent. If they don’t, they lose 2 life and you draw a card.
Argivian Cavalier {2}{W}
Creature — Orc Knight
2/2
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
The Mana Rig
{3}
Legendary Artifact
Whenever you cast a multicolored spell, create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)
{X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Aggressive Sabotage
{2}{B}
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Artillery Blast
{1}{W}
Instant
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Academy Loremaster
{U}{U}
Creature — Human Wizard
2/3
At the beginning of each player’s draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
Academy Wall
{2}{U}
Creature — Wall
0/5
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Aggressive Sabotage
{2}{B}
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Ajani, Sleeper Agent
{1}{G}{G/W/P}{W}
Legendary Planeswalker — Ajani
4
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Reveal the top card of your library. If it’s a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
-3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
-6: You get an emblem with “Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.”
Anointed Peacekeeper
{2}{W} Creature — Human Cleric
3/3
Vigilance
As Anointed Peacekeeper enters the battlefield, look at an opponent’s hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless they’re mana abilities.
Archangel of Wrath
{2}{W}{W}
Creature — Angel
3/4
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)
Flying, lifelink
When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.
When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
Argivian Cavalier
{2}{W}
Creature — Orc Knight
2/2
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
Argivian Phalanx
{5}{W}
Creature — Human Kor Soldier
4/4
This spell costs {1} less to cast for each creature you control.
Vigilance
Artillery Blast
{1}{W}
Instant
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Astor, Bearer of Blades
{2}{R}{W}
Legendary Creature — Human Warrior
4/4
When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip {1}.
Vehicles you control have crew 1.
Baird, Argivian Recruiter
{R}{W}
Legendary Creature — Human Soldier
2/2
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Balduvian Berserker
{2}{R}
Creature — Kor Berserker
1/3
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)
When Balduvian Berserker dies, it deals damage equal to its power to any target.
Balmor, Battlemage Captain
{U}{R}
Legendary Creature — Bird Wizard
1/3
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Benalish Sleeper
{1}{W}
Creature — Phyrexian Human Soldier
3/1
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.
Bite Down
{1}{G}
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control.
Blight Pile
{1}{B}
Creature — Phyrexian
3/3
Defender
{2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.
Bog Badger
{2}{G}
Creature — Badger
3/3
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can’t be blocked except by two or more creatures.)
Bone Splinters
{B}
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Braids, Arisen Nightmare
{1}{B}{B}
Legendary Creature — Nightmare
3/3
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn’t, that player loses 2 life and you draw a card.
Braids’s Frightful Return
{2}{B}
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent. If they don’t, they lose 2 life and you draw a card.
Briar Hydra
{5}{G}
Creature — Plant Hydra
6/6
Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
Chaotic Transformation
{5}{R}
Sorcery
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
Citizen’s Arrest
{1}{W}{W}
Enchantment
When Citizen’s Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen’s Arrest leaves the battlefield.
Cleaving Skyrider
{2}{W}
Creature — Human Warrior
2/2
Flash
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
Flying
When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Combat Research
{U}
Enchantment — Aura
Enchant creature
Enchanted creature has “Whenever this creature deals combat damage to a player, draw a card.”
As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Coral Colony
{1}{U}
Creature — Wall
1/4
Defender
{1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
Cosmic Epiphany
{4}{U}{U}
Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
The Cruelty of Gix
{3}{B}{B}
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III — Put target creature card from a graveyard onto the battlefield under your control.
Cult Conscript
{B}
Creature — Skeleton Warrior
2/1
Cult Conscript enters the battlefield tapped.
{1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Cut Down
{B}
Instant
Destroy target creature with total power and toughness 5 or less.
Danitha, Benalia’s Hope
{4}{W}
Legendary Creature — Human Knight
4/4
First strike, vigilance, lifelink
When Danitha, Benalia’s Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Djinn of the Fountain
{4}{U}{U}
Creature — Djinn
4/4
Flying
Whenever you cast an instant or sorcery spell, choose one —
Djinn of the Fountain gets +1/+1 until end of turn.
Exile Djinn of the Fountain. Return it to the battlefield under its owner’s control at the beginning of the next end step.
Scry 1.
Dragon Whelp
{2}{R}{R}
Creature — Dragon
2/3
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Elas il-Kor, Sadistic Pilgrim
{W}{B}
Legendary Creature — Phyrexian Kor Cleric
2/2
Deathtouch
Whenever another creature enters the battlefield under your control, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
The Elder Dragon War
{2}{R}{R}
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — The Elder Dragon War deals 2 damage to each creature and each opponent.
II — Discard any number of cards, then draw that many cards.
III — Create a 4/4 red Dragon creature token with flying.
Electrostatic Infantry
{1}{R}
Creature — Dwarf Wizard
1/2
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
Elvish Hydromancer
{2}{G}
Creature — Elf Wizard
3/2
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)
When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that’s a copy of target creature you control.
Ertai Resurrected
{2}{U}{B}
Legendary Creature — Phyrexian Human Wizard
3/2
Flash
When Ertai Resurrected enters the battlefield, choose up to one —
Counter target spell, activated ability, or triggered ability. Its controller draws a card.
Destroy another target creature or planeswalker. Its controller draws a card.
Ertai’s Scorn
{1}{U}{U}
Instant
This spell costs {U} less to cast if an opponent cast two or more spells this turn.
Counter target spell.
Evolved Sleeper
{B}
Creature — Human
1/1
{B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.
{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.
{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Fires of Victory
{1}{R}
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.
Founding the Third Path
{1}{U}
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Frostfist Strider
{3}{U}{U}
Creature — Elemental Giant
4/4
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Ghitu Amplifier
{1}{R}
Creature — Human Wizard
1/2
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner’s hand.
Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
Gibbering Barricade
{2}{B}
Creature — Nightmare Wall
2/4
Defender
{2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Golden Argosy
{4}
Legendary Artifact — Vehicle
3/6
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner’s control at the beginning of the next end step.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Griffin Protector
{3}{W}
Creature — Griffin
2/3
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
Guardian of New Benalia
{1}{W}
Creature — Human Soldier
2/2
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)
Whenever Guardian of New Benalia enlists a creature, scry 2.
Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
Haughty Djinn
{1}{U}{U}
Creature — Djinn
*/4
Flying
Haughty Djinn’s power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost {1} less to cast.
Haunting Figment
{1}{U}
Creature — Illusion
2/1
Vigilance
Haunting Figment can’t be blocked as long as you’ve cast an instant or sorcery spell this turn.
Hurloon Battle Hymn
{2}{R}
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)
Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
Impede Momentum
{1}{U}
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
In Thrall to the Pit
{3}{R}
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Inscribed Tablet
{1}
Artifact
{1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn’t put a card into your hand this way, draw a card.
Ivy, Gleeful Spellthief
{G}{U}
Legendary Creature — Faerie Rogue
2/1
Flying
Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
Jaya, Fiery Negotiator
{2}{R}{R}
Legendary Planeswalker — Jaya
4
+1: Create a 1/1 red Monk creature token with prowess.
-1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.
-2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.
-8: You get an emblem with “Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies.”
Jaya’s Firenado
{4}{R}
Sorcery
Jaya’s Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Jodah, the Unifier
{W}{U}{B}{R}{G}
Legendary Creature — Human Wizard
5/5
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Karn, Living Legacy
{4}
Legendary Planeswalker — Karn
4
+1: Create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)
-1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
-7: You get an emblem with “Tap an untapped artifact you control: This emblem deals 1 damage to any target.”
Karn’s Sylex
{3}
Legendary Artifact
Karn’s Sylex enters the battlefield tapped.
Players can’t pay life to cast spells or to activate abilities that aren’t mana abilities.
{X}, {T}, Exile Karn’s Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
Keldon Flamesage
{2}{R}
Creature — Human Shaman
2/3
Enlist
Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage’s power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Keldon Strike Team
{2}{R}
Creature — Human Warrior
3/1
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.
King Darien XLVIII
{1}{G}{W}
Legendary Creature — Human Soldier
2/3
Other creatures you control get +1/+1.
{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.
Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
Knight of Dawn’s Light
{1}{W}
Creature — Human Knight
2/2
First strike
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: Knight of Dawn’s Light gets +1/+1 until end of turn.
Leaf-Crowned Visionary
{G}{G}
Creature — Elf Druid
1/1
Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
Leyline Binding
{5}{W}
Enchantment
Flash
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
Liliana of the Veil
{1}{B}{B}
Legendary Planeswalker — Liliana
3
+1: Each player discards a card.
- 2: Target player sacrifices a creature.
- 6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Linebreaker Baloth
{3}{G}{G}
Creature — Beast
4/5
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)
Linebreaker Baloth can’t be blocked by creatures with power 2 or less.
Llanowar Loamspeaker
{1}{G}
Creature — Elf Druid
1/3
{T}: Add one mana of any color.
{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It’s still a land. Activate only as a sorcery.
Love Song of Night and Day
{2}{W}
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.
The Mana Rig
{3}
Legendary Artifact
Whenever you cast a multicolored spell, create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)
{X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Meria, Scholar of Antiquity
{1}{R}{G}
Legendary Creature — Elf Artificer
3/3
Tap an untapped nontoken artifact you control: Add {G}.
Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
Micromancer
{3}{U}
Creature — Human Wizard
3/3
When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Monstrous War-Leech
{3}{B}
Creature — Leech Horror
*/*
Kicker {U} (You may pay an additional {U} as you cast this spell.)
As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)
Monstrous War-Leech’s power and toughness are each equal to the highest mana value among cards in your graveyard.
Najal, the Storm Runner
{2}{U}{U}{R}
Legendary Creature — Efreet Wizard
5/4
You may cast sorcery spells as though they had flash. Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Nemata, Primeval Warden
{2}{B}{G}
Legendary Creature — Treefolk
3/4
Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.
{1}{B}, Sacrifice two Saprolings: Draw a card.
The Phasing of Zhalfir
{2}{U}{U}
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I, II — Another target nonland permanent phases out. It can’t phase in for as long as you control The Phasing of Zhalfir.
III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Phoenix Chick
{R}
Creature — Phoenix
1/1
Flying, haste
Phoenix Chick can’t block.
Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
Pixie Illusionist
{U}
Creature — Faerie Wizard
1/1
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying
If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Prayer of Binding
{3}{W}
Enchantment
Flash
When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
Protect the Negotiators
{1}{U}
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays {1} for each creature you control.
Queen Allenal of Ruadach
{G}{W}{W}
Legendary Creature — Elf Noble
*/*
Queen Allenal of Ruadach’s power and toughness are each equal to the number of creatures you control.
If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Quirion Beastcaller
{1}{G}
Creature — Dryad Warrior
2/2
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.
When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
Radha’s Firebrand
{1}{R}
Creature — Human Warrior
3/1
Whenever Radha’s Firebrand attacks, target creature defending player controls with power less than Radha’s Firebrand’s power can’t block this turn.
Domain — {5}{R}: Radha’s Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
Raff, Weatherlight Stalwart
{W}{U}
Legendary Creature — Human Wizard
1/3
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Ratadrabik of Urborg
{2}{W}{B}
Legendary Creature — Zombie Wizard
3/3
Vigilance, ward {2}
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that’s a copy of that creature, except it’s not legendary and it’s a 2/2 black Zombie in addition to its other colors and types.
The Raven Man
{1}{B}
Legendary Creature — Human Wizard
2/1
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and “This creature can’t block.”
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Relic of Legends
{3}
Artifact
{T}: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Rith, Liberated Primeval
{2}{R}{G}{W}
Legendary Creature — Dragon
5/5
Flying, ward {2}
Other Dragons you control have ward {2}.
At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
Rivaz of the Claw
{1}{B}{R}
Legendary Creature — Viashino Warlock
3/3
Menace
{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains “When this creature dies, exile it.”
Rona, Sheoldred’s Faithful
{1}{U}{B}{B}
Legendary Creature — Human Wizard
3/4
Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
You may cast Rona, Sheoldred’s Faithful from your graveyard by discarding two cards in addition to paying its other costs.
Rulik Mons, Warren Chief
{1}{R}{G}{G}
Legendary Creature — Goblin
3/3
Menace (This creature can’t be blocked except by two or more creatures.)
Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. If you didn’t put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Rundvelt Hordemaster
{1}{R}
Creature — Goblin Warrior
1/1
Other Goblins you control get +1/+1.
Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it’s a Goblin creature card, you may cast that card until the end of your next turn.
Samite Herbalist
{1}{W}
Creature — Human Cleric
2/1
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Scout the Wilderness
{2}{G}
Sorcery
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Serra Redeemer
{3}{W}{W}
Creature — Angel Soldier
2/4
Flying
Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.
Shanna, Purifying Blade
{G}{W}{U}
Legendary Creature — Human Warrior
3/3
Lifelink
At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can’t be greater than the amount of life you gained this turn.
Sheoldred’s Restoration
{3}{B}
Sorcery
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card’s mana value. Otherwise, you lose that much life.
Exile Sheoldred’s Restoration.
Silverback Elder
{2}{G}{G}{G}
Creature — Ape Shaman
5/7
Whenever you cast a creature spell, choose one —
-Destroy target artifact or enchantment.
-Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
-You gain 4 life.
Slimefoot’s Survey
{4}{G}
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Sol’kanar the Tainted
{2}{U}{B}{R}
Legendary Creature — Elemental Demon
5/5
At the beginning of your end step, choose one that hasn’t been chosen —
-Draw a card.
-Each opponent loses 2 life and you gain 2 life.
-Sol’kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.
-Exile Sol’kanar, then return it to the battlefield under an opponent’s control.
Soul of Windgrace
{1}{B}{R}{G}
Legendary Creature — Cat Avatar
5/4
Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
{G}, Discard a land card: You gain 3 life.
{1}{R}, Discard a land card: Draw a card.
{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Sphinx of Clear Skies
{3}{U}{U}
Creature — Sphinx
5/5
Flying, ward {2}
Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Sprouting Goblin
{1}{R}
Creature — Goblin Druid
2/2
Kicker {G} (You may pay an additional {G} as you cast this spell.)
When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
{R}, {T}, Sacrifice a land: Draw a card.
Squee, Dubious Monarch
{2}{R}
Legendary Creature — Goblin Noble
2/2
Haste
Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that’s tapped and attacking.
You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Stall for Time
{2}{W}
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
Stenn, Paranoid Partisan
{W}{U}
Legendary Creature — Human Wizard
2/2
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.
Spells you cast of the chosen type cost {1} less to cast.
{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner’s control at the beginning of the next end step.
Strength of the Coalition
{G}
Instant
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Stronghold Arena
{1}{B}
Enchantment
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)
When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Talas Lookout
{2}{U}{U}
Creature — Human Pirate
3/2
Flying
When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Tatyova, Steward of Tides
{G}{G}{U}
Legendary Creature — Merfolk Druid
3/3
Land creatures you control have flying.
Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It’s still a land.
Tear Asunder
{1}{G}
Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Temporal Firestorm
{3}{R}{R}
Sorcery
Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.)
Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Temporary Lockdown
{1}{W}{W}
Enchantment
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
Thran Portal
Land — Gate
Thran Portal enters the battlefield tapped unless you control two or fewer other lands.
As Thran Portal enters the battlefield, choose a basic land type.
Thran Portal is the chosen type in addition to its other types. Mana abilities of Thran Portal cost an additional 1 life to activate.
Threats Undetected
{2}{G}
Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Tolarian Terror
{6}{U}
Creature — Serpent
5/5
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Tori D’Avenant, Fury Rider
{1}{R}{R}{W}
Legendary Creature — Human Knight
3/3
Vigilance, trample
Whenever Tori D’Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Tribute to Urborg
{1}{B}
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
Tura Kennerüd, Skyknight
{2}{W}{U}{U}
Legendary Creature — Human Knight
3/3
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
Twinferno
{1}{R}
Instant
Choose one —
-When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Target creature you control gains double strike until end of turn.
Tyrannical Pitlord
{4}{B}{B}
Creature — Demon
6/6
Flying, trample
As Tyrannical Pitlord enters the battlefield, choose another creature you control.
The chosen creature gets +3/+3 and has flying.
When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.
Urborg Lhurgoyf
{1}{G}
Creature — Lhurgoyf
*/1+*
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.)
As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.
Urborg Lhurgoyf’s power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Urborg Repossession
{B}
Sorcery
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
Urza Assembles the Titans
{3}{W}{W}
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Uurg, Spawn of Turg
{B}{B}{G}
Legendary Creature — Frog Beast
*/5
Uurg, Spawn of Turg’s power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
{B}{G}, Sacrifice a land: You gain 2 life.
Valiant Veteran
{1}{W}
Creature — Kor Soldier
2/2
Other Soldiers you control get +1/+1.
{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
Vesuvan Duplimancy
{3}{U}
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that’s a copy of that artifact or creature, except it’s not legendary.
Vodalian Mindsinger
{1}{U}{U}
Creature — Merfolk Wizard
2/2
Kicker {1}{R} and/or {1}{G}
Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.
When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger’s power for as long as you control Vodalian Mindsinger.
Vohar, Vodalian Desecrator
{U}{B}
Legendary Creature — Phyrexian Merfolk Wizard
1/2
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Walking Bulwark
{1}
Artifact Creature — Golem
0/3
Defender
{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn’t have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Weatherlight Compleated
{2}
Legendary Artifact — Vehicle
5/5
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it’s a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn’t, scry 1.
Wingmantle Chaplain
{3}{W}
Creature — Human Cleric
0/3
Defender
When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.
Writhing Necromass
{6}{B}
Creature — Zombie Giant
5/5
This spell costs {1} less to cast for each creature card in your graveyard.
Deathtouch
Yavimaya Sojourner
{7}{G}
Creature — Treefolk
4/6
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
Yotia Declares War
{1}{R}
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.
II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.
III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
Zar Ojanen, Scion of Efrava
{3}{G}{W}
Legendary Creature — Cat Warrior
4/4
Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Zur, Eternal Schemer
{W}{U}{B}
Legendary Creature — Human Wizard
1/4
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Bonsoir.
[ Dernière modification par KOV le 19 aoû 2022 à 10h12 ]
Envoyé par Solaris-adz le Vendredi 19 Août 2022 à 12:56
Le 19/08/2022 à 09:40, KOV avait écrit ...
Ah Wizards... WoTC a mis en ligne par erreur le document sur les Release Notes. Par erreur parce que ce document est généralement mis en ligne à la fin de la saison des spoilers. Pas là, et même s'il a été retiré, des petits malins sur Reddit ont pu faire un copier/coller des cartes révélées, (et un lien miroir) que je mettrai en spoiler (et les cartes Commander dans le topic approprié)
Spoiler :
Braidss Frightful Return
{2}{B}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I You may sacrifice a creature. If you do, each opponent discards a card.
II Return target creature card from your graveyard to your hand.
III Target opponent may sacrifice a nonland, nontoken permanent. If they dont, they lose 2 life and you draw a card.
Argivian Cavalier {2}{W}
Creature Orc Knight
2/2
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creatures until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
The Mana Rig
{3}
Legendary Artifact
Whenever you cast a multicolored spell, create a tapped Powerstone token. (Its an artifact with {T}: Add {C}. This mana cant be spent to cast a nonartifact spell.)
{X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Aggressive Sabotage
{2}{B}
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Artillery Blast
{1}{W}
Instant
Domain Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Academy Loremaster
{U}{U}
Creature Human Wizard
2/3
At the beginning of each players draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
Academy Wall
{2}{U}
Creature Wall
0/5
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Aggressive Sabotage
{2}{B}
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Ajani, Sleeper Agent
{1}{G}{G/W/P}{W}
Legendary Planeswalker Ajani
4
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Reveal the top card of your library. If its a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
-3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
-6: You get an emblem with Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.
Anointed Peacekeeper
{2}{W} Creature Human Cleric
3/3
Vigilance
As Anointed Peacekeeper enters the battlefield, look at an opponents hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless theyre mana abilities.
Archangel of Wrath
{2}{W}{W}
Creature Angel
3/4
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)
Flying, lifelink
When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.
When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
Argivian Cavalier
{2}{W}
Creature Orc Knight
2/2
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creatures until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
Argivian Phalanx
{5}{W}
Creature Human Kor Soldier
4/4
This spell costs {1} less to cast for each creature you control.
Vigilance
Artillery Blast
{1}{W}
Instant
Domain Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Astor, Bearer of Blades
{2}{R}{W}
Legendary Creature Human Warrior
4/4
When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip {1}.
Vehicles you control have crew 1.
Baird, Argivian Recruiter
{R}{W}
Legendary Creature Human Soldier
2/2
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Balduvian Berserker
{2}{R}
Creature Kor Berserker
1/3
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creatures until end of turn.)
When Balduvian Berserker dies, it deals damage equal to its power to any target.
Balmor, Battlemage Captain
{U}{R}
Legendary Creature Bird Wizard
1/3
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Benalish Sleeper
{1}{W}
Creature Phyrexian Human Soldier
3/1
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.
Bite Down
{1}{G}
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you dont control.
Blight Pile
{1}{B}
Creature Phyrexian
3/3
Defender
{2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.
Bog Badger
{2}{G}
Creature Badger
3/3
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace cant be blocked except by two or more creatures.)
Bone Splinters
{B}
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Braids, Arisen Nightmare
{1}{B}{B}
Legendary Creature Nightmare
3/3
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesnt, that player loses 2 life and you draw a card.
Braidss Frightful Return
{2}{B}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I You may sacrifice a creature. If you do, each opponent discards a card.
II Return target creature card from your graveyard to your hand.
III Target opponent may sacrifice a nonland, nontoken permanent. If they dont, they lose 2 life and you draw a card.
Briar Hydra
{5}{G}
Creature Plant Hydra
6/6
Trample
Domain Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
Chaotic Transformation
{5}{R}
Sorcery
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
Citizens Arrest
{1}{W}{W}
Enchantment
When Citizens Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizens Arrest leaves the battlefield.
Cleaving Skyrider
{2}{W}
Creature Human Warrior
2/2
Flash
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
Flying
When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Combat Research
{U}
Enchantment Aura
Enchant creature
Enchanted creature has Whenever this creature deals combat damage to a player, draw a card.
As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Coral Colony
{1}{U}
Creature Wall
1/4
Defender
{1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
Cosmic Epiphany
{4}{U}{U}
Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
The Cruelty of Gix
{3}{B}{B}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III Put target creature card from a graveyard onto the battlefield under your control.
Cult Conscript
{B}
Creature Skeleton Warrior
2/1
Cult Conscript enters the battlefield tapped.
{1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Cut Down
{B}
Instant
Destroy target creature with total power and toughness 5 or less.
Danitha, Benalias Hope
{4}{W}
Legendary Creature Human Knight
4/4
First strike, vigilance, lifelink
When Danitha, Benalias Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Djinn of the Fountain
{4}{U}{U}
Creature Djinn
4/4
Flying
Whenever you cast an instant or sorcery spell, choose one
Djinn of the Fountain gets +1/+1 until end of turn.
Exile Djinn of the Fountain. Return it to the battlefield under its owners control at the beginning of the next end step.
Scry 1.
Dragon Whelp
{2}{R}{R}
Creature Dragon
2/3
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Elas il-Kor, Sadistic Pilgrim
{W}{B}
Legendary Creature Phyrexian Kor Cleric
2/2
Deathtouch
Whenever another creature enters the battlefield under your control, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
The Elder Dragon War
{2}{R}{R}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I The Elder Dragon War deals 2 damage to each creature and each opponent.
II Discard any number of cards, then draw that many cards.
III Create a 4/4 red Dragon creature token with flying.
Electrostatic Infantry
{1}{R}
Creature Dwarf Wizard
1/2
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
Elvish Hydromancer
{2}{G}
Creature Elf Wizard
3/2
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)
When Elvish Hydromancer enters the battlefield, if it was kicked, create a token thats a copy of target creature you control.
Ertai Resurrected
{2}{U}{B}
Legendary Creature Phyrexian Human Wizard
3/2
Flash
When Ertai Resurrected enters the battlefield, choose up to one
Counter target spell, activated ability, or triggered ability. Its controller draws a card.
Destroy another target creature or planeswalker. Its controller draws a card.
Ertais Scorn
{1}{U}{U}
Instant
This spell costs {U} less to cast if an opponent cast two or more spells this turn.
Counter target spell.
Evolved Sleeper
{B}
Creature Human
1/1
{B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.
{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.
{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Fires of Victory
{1}{R}
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.
Founding the Third Path
{1}{U}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II Target player mills four cards.
III Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Frostfist Strider
{3}{U}{U}
Creature Elemental Giant
4/4
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Ghitu Amplifier
{1}{R}
Creature Human Wizard
1/2
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owners hand.
Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
Gibbering Barricade
{2}{B}
Creature Nightmare Wall
2/4
Defender
{2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Golden Argosy
{4}
Legendary Artifact Vehicle
3/6
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owners control at the beginning of the next end step.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Griffin Protector
{3}{W}
Creature Griffin
2/3
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
Guardian of New Benalia
{1}{W}
Creature Human Soldier
2/2
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creatures until end of turn.)
Whenever Guardian of New Benalia enlists a creature, scry 2.
Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
Haughty Djinn
{1}{U}{U}
Creature Djinn
*/4
Flying
Haughty Djinns power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost {1} less to cast.
Haunting Figment
{1}{U}
Creature Illusion
2/1
Vigilance
Haunting Figment cant be blocked as long as youve cast an instant or sorcery spell this turn.
Hurloon Battle Hymn
{2}{R}
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)
Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
Impede Momentum
{1}{U}
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
In Thrall to the Pit
{3}{R}
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Inscribed Tablet
{1}
Artifact
{1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didnt put a card into your hand this way, draw a card.
Ivy, Gleeful Spellthief
{G}{U}
Legendary Creature Faerie Rogue
2/1
Flying
Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
Jaya, Fiery Negotiator
{2}{R}{R}
Legendary Planeswalker Jaya
4
+1: Create a 1/1 red Monk creature token with prowess.
-1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.
-2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.
-8: You get an emblem with Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies.
Jayas Firenado
{4}{R}
Sorcery
Jayas Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Jodah, the Unifier
{W}{U}{B}{R}{G}
Legendary Creature Human Wizard
5/5
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Karn, Living Legacy
{4}
Legendary Planeswalker Karn
4
+1: Create a tapped Powerstone token. (Its an artifact with {T}: Add {C}. This mana cant be spent to cast a nonartifact spell.)
-1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
-7: You get an emblem with Tap an untapped artifact you control: This emblem deals 1 damage to any target.
Karns Sylex
{3}
Legendary Artifact
Karns Sylex enters the battlefield tapped.
Players cant pay life to cast spells or to activate abilities that arent mana abilities.
{X}, {T}, Exile Karns Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
Keldon Flamesage
{2}{R}
Creature Human Shaman
2/3
Enlist
Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesages power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Keldon Strike Team
{2}{R}
Creature Human Warrior
3/1
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.
King Darien XLVIII
{1}{G}{W}
Legendary Creature Human Soldier
2/3
Other creatures you control get +1/+1.
{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.
Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
Knight of Dawns Light
{1}{W}
Creature Human Knight
2/2
First strike
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: Knight of Dawns Light gets +1/+1 until end of turn.
Leaf-Crowned Visionary
{G}{G}
Creature Elf Druid
1/1
Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
Leyline Binding
{5}{W}
Enchantment
Flash
Domain This spell costs {1} less to cast for each basic land type among lands you control.
When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
Liliana of the Veil
{1}{B}{B}
Legendary Planeswalker Liliana
3
+1: Each player discards a card.
- 2: Target player sacrifices a creature.
- 6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Linebreaker Baloth
{3}{G}{G}
Creature Beast
4/5
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creatures until end of turn.)
Linebreaker Baloth cant be blocked by creatures with power 2 or less.
Llanowar Loamspeaker
{1}{G}
Creature Elf Druid
1/3
{T}: Add one mana of any color.
{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. Its still a land. Activate only as a sorcery.
Love Song of Night and Day
{2}{W}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I You and target opponent each draw two cards.
II Create a 1/1 white Bird creature token with flying.
III Put a +1/+1 counter on each of up to two target creatures.
The Mana Rig
{3}
Legendary Artifact
Whenever you cast a multicolored spell, create a tapped Powerstone token. (Its an artifact with {T}: Add {C}. This mana cant be spent to cast a nonartifact spell.)
{X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Meria, Scholar of Antiquity
{1}{R}{G}
Legendary Creature Elf Artificer
3/3
Tap an untapped nontoken artifact you control: Add {G}.
Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
Micromancer
{3}{U}
Creature Human Wizard
3/3
When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Monstrous War-Leech
{3}{B}
Creature Leech Horror
*/*
Kicker {U} (You may pay an additional {U} as you cast this spell.)
As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)
Monstrous War-Leechs power and toughness are each equal to the highest mana value among cards in your graveyard.
Najal, the Storm Runner
{2}{U}{U}{R}
Legendary Creature Efreet Wizard
5/4
You may cast sorcery spells as though they had flash. Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Nemata, Primeval Warden
{2}{B}{G}
Legendary Creature Treefolk
3/4
Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.
{1}{B}, Sacrifice two Saprolings: Draw a card.
The Phasing of Zhalfir
{2}{U}{U}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I, II Another target nonland permanent phases out. It cant phase in for as long as you control The Phasing of Zhalfir.
III Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Phoenix Chick
{R}
Creature Phoenix
1/1
Flying, haste
Phoenix Chick cant block.
Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
Pixie Illusionist
{U}
Creature Faerie Wizard
1/1
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying
If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Prayer of Binding
{3}{W}
Enchantment
Flash
When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
Protect the Negotiators
{1}{U}
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays {1} for each creature you control.
Queen Allenal of Ruadach
{G}{W}{W}
Legendary Creature Elf Noble
*/*
Queen Allenal of Ruadachs power and toughness are each equal to the number of creatures you control.
If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Quirion Beastcaller
{1}{G}
Creature Dryad Warrior
2/2
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.
When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
Radhas Firebrand
{1}{R}
Creature Human Warrior
3/1
Whenever Radhas Firebrand attacks, target creature defending player controls with power less than Radhas Firebrands power cant block this turn.
Domain {5}{R}: Radhas Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
Raff, Weatherlight Stalwart
{W}{U}
Legendary Creature Human Wizard
1/3
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Ratadrabik of Urborg
{2}{W}{B}
Legendary Creature Zombie Wizard
3/3
Vigilance, ward {2}
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token thats a copy of that creature, except its not legendary and its a 2/2 black Zombie in addition to its other colors and types.
The Raven Man
{1}{B}
Legendary Creature Human Wizard
2/1
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and This creature cant block.
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Relic of Legends
{3}
Artifact
{T}: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Rith, Liberated Primeval
{2}{R}{G}{W}
Legendary Creature Dragon
5/5
Flying, ward {2}
Other Dragons you control have ward {2}.
At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
Rivaz of the Claw
{1}{B}{R}
Legendary Creature Viashino Warlock
3/3
Menace
{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains When this creature dies, exile it.
Rona, Sheoldreds Faithful
{1}{U}{B}{B}
Legendary Creature Human Wizard
3/4
Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
You may cast Rona, Sheoldreds Faithful from your graveyard by discarding two cards in addition to paying its other costs.
Rulik Mons, Warren Chief
{1}{R}{G}{G}
Legendary Creature Goblin
3/3
Menace (This creature cant be blocked except by two or more creatures.)
Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If its a land card, you may put it onto the battlefield tapped. If you didnt put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Rundvelt Hordemaster
{1}{R}
Creature Goblin Warrior
1/1
Other Goblins you control get +1/+1.
Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If its a Goblin creature card, you may cast that card until the end of your next turn.
Samite Herbalist
{1}{W}
Creature Human Cleric
2/1
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Scout the Wilderness
{2}{G}
Sorcery
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Serra Redeemer
{3}{W}{W}
Creature Angel Soldier
2/4
Flying
Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.
Shanna, Purifying Blade
{G}{W}{U}
Legendary Creature Human Warrior
3/3
Lifelink
At the beginning of your end step, you may pay {X}. If you do, draw X cards. X cant be greater than the amount of life you gained this turn.
Sheoldreds Restoration
{3}{B}
Sorcery
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that cards mana value. Otherwise, you lose that much life.
Exile Sheoldreds Restoration.
Silverback Elder
{2}{G}{G}{G}
Creature Ape Shaman
5/7
Whenever you cast a creature spell, choose one
-Destroy target artifact or enchantment.
-Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
-You gain 4 life.
Slimefoots Survey
{4}{G}
Sorcery
Domain Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Solkanar the Tainted
{2}{U}{B}{R}
Legendary Creature Elemental Demon
5/5
At the beginning of your end step, choose one that hasnt been chosen
-Draw a card.
-Each opponent loses 2 life and you gain 2 life.
-Solkanar the Tainted deals 3 damage to up to one other target creature or planeswalker.
-Exile Solkanar, then return it to the battlefield under an opponents control.
Soul of Windgrace
{1}{B}{R}{G}
Legendary Creature Cat Avatar
5/4
Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
{G}, Discard a land card: You gain 3 life.
{1}{R}, Discard a land card: Draw a card.
{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Sphinx of Clear Skies
{3}{U}{U}
Creature Sphinx
5/5
Flying, ward {2}
Domain Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Sprouting Goblin
{1}{R}
Creature Goblin Druid
2/2
Kicker {G} (You may pay an additional {G} as you cast this spell.)
When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
{R}, {T}, Sacrifice a land: Draw a card.
Squee, Dubious Monarch
{2}{R}
Legendary Creature Goblin Noble
2/2
Haste
Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token thats tapped and attacking.
You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Stall for Time
{2}{W}
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
Stenn, Paranoid Partisan
{W}{U}
Legendary Creature Human Wizard
2/2
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.
Spells you cast of the chosen type cost {1} less to cast.
{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owners control at the beginning of the next end step.
Strength of the Coalition
{G}
Instant
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Stronghold Arena
{1}{B}
Enchantment
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)
When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Talas Lookout
{2}{U}{U}
Creature Human Pirate
3/2
Flying
When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Tatyova, Steward of Tides
{G}{G}{U}
Legendary Creature Merfolk Druid
3/3
Land creatures you control have flying.
Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. Its still a land.
Tear Asunder
{1}{G}
Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Temporal Firestorm
{3}{R}{R}
Sorcery
Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.)
Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Temporary Lockdown
{1}{W}{W}
Enchantment
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
Thran Portal
Land Gate
Thran Portal enters the battlefield tapped unless you control two or fewer other lands.
As Thran Portal enters the battlefield, choose a basic land type.
Thran Portal is the chosen type in addition to its other types. Mana abilities of Thran Portal cost an additional 1 life to activate.
Threats Undetected
{2}{G}
Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Tolarian Terror
{6}{U}
Creature Serpent
5/5
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Tori DAvenant, Fury Rider
{1}{R}{R}{W}
Legendary Creature Human Knight
3/3
Vigilance, trample
Whenever Tori DAvenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Tribute to Urborg
{1}{B}
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
Tura Kennerüd, Skyknight
{2}{W}{U}{U}
Legendary Creature Human Knight
3/3
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
Twinferno
{1}{R}
Instant
Choose one
-When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Target creature you control gains double strike until end of turn.
Tyrannical Pitlord
{4}{B}{B}
Creature Demon
6/6
Flying, trample
As Tyrannical Pitlord enters the battlefield, choose another creature you control.
The chosen creature gets +3/+3 and has flying.
When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.
Urborg Lhurgoyf
{1}{G}
Creature Lhurgoyf
*/1+*
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.)
As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.
Urborg Lhurgoyfs power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Urborg Repossession
{B}
Sorcery
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
Urza Assembles the Titans
{3}{W}{W}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
II You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
III You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Uurg, Spawn of Turg
{B}{B}{G}
Legendary Creature Frog Beast
*/5
Uurg, Spawn of Turgs power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
{B}{G}, Sacrifice a land: You gain 2 life.
Valiant Veteran
{1}{W}
Creature Kor Soldier
2/2
Other Soldiers you control get +1/+1.
{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
Vesuvan Duplimancy
{3}{U}
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token thats a copy of that artifact or creature, except its not legendary.
Vodalian Mindsinger
{1}{U}{U}
Creature Merfolk Wizard
2/2
Kicker {1}{R} and/or {1}{G}
Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.
When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsingers power for as long as you control Vodalian Mindsinger.
Vohar, Vodalian Desecrator
{U}{B}
Legendary Creature Phyrexian Merfolk Wizard
1/2
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Walking Bulwark
{1}
Artifact Creature Golem
0/3
Defender
{2}: Until end of turn, target creature with defender gains haste, can attack as though it didnt have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Weatherlight Compleated
{2}
Legendary Artifact Vehicle
5/5
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, its a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesnt, scry 1.
Wingmantle Chaplain
{3}{W}
Creature Human Cleric
0/3
Defender
When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.
Writhing Necromass
{6}{B}
Creature Zombie Giant
5/5
This spell costs {1} less to cast for each creature card in your graveyard.
Deathtouch
Yavimaya Sojourner
{7}{G}
Creature Treefolk
4/6
Domain This spell costs {1} less to cast for each basic land type among lands you control.
Yotia Declares War
{1}{R}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.
II Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.
III Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
Zar Ojanen, Scion of Efrava
{3}{G}{W}
Legendary Creature Cat Warrior
4/4
Domain Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Zur, Eternal Schemer
{W}{U}{B}
Legendary Creature Human Wizard
1/4
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Bonsoir.
[ Dernière modification par KOV le 19 aoû 2022 à 10h12 ]
Ce qui est assez drôle quand même c'est que c'est exactement ce qui s'est passé pour le dernier set sur Dominaria d'ailleurs.
Le 19/08/2022 à 12:56, Solaris-adz avait écrit ...
Le 19/08/2022 à 09:40, KOV avait écrit ...
Ah Wizards... WoTC a mis en ligne par erreur le document sur les Release Notes. Par erreur parce que ce document est généralement mis en ligne à la fin de la saison des spoilers. Pas là, et même s'il a été retiré, des petits malins sur Reddit ont pu faire un copier/coller des cartes révélées, (et un lien miroir) que je mettrai en spoiler (et les cartes Commander dans le topic approprié)
Spoiler :
Braids’s Frightful Return
{2}{B}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I You may sacrifice a creature. If you do, each opponent discards a card.
II Return target creature card from your graveyard to your hand.
III Target opponent may sacrifice a nonland, nontoken permanent. If they dont, they lose 2 life and you draw a card.
Argivian Cavalier {2}{W}
Creature Orc Knight
2/2
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creatures until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
The Mana Rig
{3}
Legendary Artifact
Whenever you cast a multicolored spell, create a tapped Powerstone token. (Its an artifact with {T}: Add {C}. This mana cant be spent to cast a nonartifact spell.)
{X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Aggressive Sabotage
{2}{B}
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Artillery Blast
{1}{W}
Instant
Domain Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Academy Loremaster
{U}{U}
Creature Human Wizard
2/3
At the beginning of each players draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
Academy Wall
{2}{U}
Creature Wall
0/5
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Aggressive Sabotage
{2}{B}
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Ajani, Sleeper Agent
{1}{G}{G/W/P}{W}
Legendary Planeswalker Ajani
4
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Reveal the top card of your library. If its a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
-3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
-6: You get an emblem with Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.
Anointed Peacekeeper
{2}{W} Creature Human Cleric
3/3
Vigilance
As Anointed Peacekeeper enters the battlefield, look at an opponents hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless theyre mana abilities.
Archangel of Wrath
{2}{W}{W}
Creature Angel
3/4
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)
Flying, lifelink
When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.
When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
Argivian Cavalier
{2}{W}
Creature Orc Knight
2/2
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creatures until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
Argivian Phalanx
{5}{W}
Creature Human Kor Soldier
4/4
This spell costs {1} less to cast for each creature you control.
Vigilance
Artillery Blast
{1}{W}
Instant
Domain Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Astor, Bearer of Blades
{2}{R}{W}
Legendary Creature Human Warrior
4/4
When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip {1}.
Vehicles you control have crew 1.
Baird, Argivian Recruiter
{R}{W}
Legendary Creature Human Soldier
2/2
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Balduvian Berserker
{2}{R}
Creature Kor Berserker
1/3
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creatures until end of turn.)
When Balduvian Berserker dies, it deals damage equal to its power to any target.
Balmor, Battlemage Captain
{U}{R}
Legendary Creature Bird Wizard
1/3
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Benalish Sleeper
{1}{W}
Creature Phyrexian Human Soldier
3/1
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.
Bite Down
{1}{G}
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you dont control.
Blight Pile
{1}{B}
Creature Phyrexian
3/3
Defender
{2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.
Bog Badger
{2}{G}
Creature Badger
3/3
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace cant be blocked except by two or more creatures.)
Bone Splinters
{B}
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Braids, Arisen Nightmare
{1}{B}{B}
Legendary Creature Nightmare
3/3
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesnt, that player loses 2 life and you draw a card.
Braidss Frightful Return
{2}{B}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I You may sacrifice a creature. If you do, each opponent discards a card.
II Return target creature card from your graveyard to your hand.
III Target opponent may sacrifice a nonland, nontoken permanent. If they dont, they lose 2 life and you draw a card.
Briar Hydra
{5}{G}
Creature Plant Hydra
6/6
Trample
Domain Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
Chaotic Transformation
{5}{R}
Sorcery
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
Citizens Arrest
{1}{W}{W}
Enchantment
When Citizens Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizens Arrest leaves the battlefield.
Cleaving Skyrider
{2}{W}
Creature Human Warrior
2/2
Flash
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
Flying
When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Combat Research
{U}
Enchantment Aura
Enchant creature
Enchanted creature has Whenever this creature deals combat damage to a player, draw a card.
As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Coral Colony
{1}{U}
Creature Wall
1/4
Defender
{1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
Cosmic Epiphany
{4}{U}{U}
Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
The Cruelty of Gix
{3}{B}{B}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III Put target creature card from a graveyard onto the battlefield under your control.
Cult Conscript
{B}
Creature Skeleton Warrior
2/1
Cult Conscript enters the battlefield tapped.
{1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Cut Down
{B}
Instant
Destroy target creature with total power and toughness 5 or less.
Danitha, Benalias Hope
{4}{W}
Legendary Creature Human Knight
4/4
First strike, vigilance, lifelink
When Danitha, Benalias Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Djinn of the Fountain
{4}{U}{U}
Creature Djinn
4/4
Flying
Whenever you cast an instant or sorcery spell, choose one
Djinn of the Fountain gets +1/+1 until end of turn.
Exile Djinn of the Fountain. Return it to the battlefield under its owners control at the beginning of the next end step.
Scry 1.
Dragon Whelp
{2}{R}{R}
Creature Dragon
2/3
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Elas il-Kor, Sadistic Pilgrim
{W}{B}
Legendary Creature Phyrexian Kor Cleric
2/2
Deathtouch
Whenever another creature enters the battlefield under your control, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
The Elder Dragon War
{2}{R}{R}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I The Elder Dragon War deals 2 damage to each creature and each opponent.
II Discard any number of cards, then draw that many cards.
III Create a 4/4 red Dragon creature token with flying.
Electrostatic Infantry
{1}{R}
Creature Dwarf Wizard
1/2
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
Elvish Hydromancer
{2}{G}
Creature Elf Wizard
3/2
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)
When Elvish Hydromancer enters the battlefield, if it was kicked, create a token thats a copy of target creature you control.
Ertai Resurrected
{2}{U}{B}
Legendary Creature Phyrexian Human Wizard
3/2
Flash
When Ertai Resurrected enters the battlefield, choose up to one
Counter target spell, activated ability, or triggered ability. Its controller draws a card.
Destroy another target creature or planeswalker. Its controller draws a card.
Ertais Scorn
{1}{U}{U}
Instant
This spell costs {U} less to cast if an opponent cast two or more spells this turn.
Counter target spell.
Evolved Sleeper
{B}
Creature Human
1/1
{B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.
{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.
{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Fires of Victory
{1}{R}
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.
Founding the Third Path
{1}{U}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II Target player mills four cards.
III Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Frostfist Strider
{3}{U}{U}
Creature Elemental Giant
4/4
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Ghitu Amplifier
{1}{R}
Creature Human Wizard
1/2
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owners hand.
Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
Gibbering Barricade
{2}{B}
Creature Nightmare Wall
2/4
Defender
{2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Golden Argosy
{4}
Legendary Artifact Vehicle
3/6
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owners control at the beginning of the next end step.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Griffin Protector
{3}{W}
Creature Griffin
2/3
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
Guardian of New Benalia
{1}{W}
Creature Human Soldier
2/2
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creatures until end of turn.)
Whenever Guardian of New Benalia enlists a creature, scry 2.
Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
Haughty Djinn
{1}{U}{U}
Creature Djinn
*/4
Flying
Haughty Djinns power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost {1} less to cast.
Haunting Figment
{1}{U}
Creature Illusion
2/1
Vigilance
Haunting Figment cant be blocked as long as youve cast an instant or sorcery spell this turn.
Hurloon Battle Hymn
{2}{R}
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)
Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
Impede Momentum
{1}{U}
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
In Thrall to the Pit
{3}{R}
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Inscribed Tablet
{1}
Artifact
{1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didnt put a card into your hand this way, draw a card.
Ivy, Gleeful Spellthief
{G}{U}
Legendary Creature Faerie Rogue
2/1
Flying
Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
Jaya, Fiery Negotiator
{2}{R}{R}
Legendary Planeswalker Jaya
4
+1: Create a 1/1 red Monk creature token with prowess.
-1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.
-2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.
-8: You get an emblem with Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies.
Jayas Firenado
{4}{R}
Sorcery
Jayas Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Jodah, the Unifier
{W}{U}{B}{R}{G}
Legendary Creature Human Wizard
5/5
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Karn, Living Legacy
{4}
Legendary Planeswalker Karn
4
+1: Create a tapped Powerstone token. (Its an artifact with {T}: Add {C}. This mana cant be spent to cast a nonartifact spell.)
-1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
-7: You get an emblem with Tap an untapped artifact you control: This emblem deals 1 damage to any target.
Karns Sylex
{3}
Legendary Artifact
Karns Sylex enters the battlefield tapped.
Players cant pay life to cast spells or to activate abilities that arent mana abilities.
{X}, {T}, Exile Karns Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
Keldon Flamesage
{2}{R}
Creature Human Shaman
2/3
Enlist
Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesages power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Keldon Strike Team
{2}{R}
Creature Human Warrior
3/1
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.
King Darien XLVIII
{1}{G}{W}
Legendary Creature Human Soldier
2/3
Other creatures you control get +1/+1.
{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.
Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
Knight of Dawns Light
{1}{W}
Creature Human Knight
2/2
First strike
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: Knight of Dawns Light gets +1/+1 until end of turn.
Leaf-Crowned Visionary
{G}{G}
Creature Elf Druid
1/1
Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
Leyline Binding
{5}{W}
Enchantment
Flash
Domain This spell costs {1} less to cast for each basic land type among lands you control.
When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
Liliana of the Veil
{1}{B}{B}
Legendary Planeswalker Liliana
3
+1: Each player discards a card.
- 2: Target player sacrifices a creature.
- 6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Linebreaker Baloth
{3}{G}{G}
Creature Beast
4/5
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creatures until end of turn.)
Linebreaker Baloth cant be blocked by creatures with power 2 or less.
Llanowar Loamspeaker
{1}{G}
Creature Elf Druid
1/3
{T}: Add one mana of any color.
{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. Its still a land. Activate only as a sorcery.
Love Song of Night and Day
{2}{W}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I You and target opponent each draw two cards.
II Create a 1/1 white Bird creature token with flying.
III Put a +1/+1 counter on each of up to two target creatures.
The Mana Rig
{3}
Legendary Artifact
Whenever you cast a multicolored spell, create a tapped Powerstone token. (Its an artifact with {T}: Add {C}. This mana cant be spent to cast a nonartifact spell.)
{X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Meria, Scholar of Antiquity
{1}{R}{G}
Legendary Creature Elf Artificer
3/3
Tap an untapped nontoken artifact you control: Add {G}.
Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
Micromancer
{3}{U}
Creature Human Wizard
3/3
When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Monstrous War-Leech
{3}{B}
Creature Leech Horror
*/*
Kicker {U} (You may pay an additional {U} as you cast this spell.)
As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)
Monstrous War-Leechs power and toughness are each equal to the highest mana value among cards in your graveyard.
Najal, the Storm Runner
{2}{U}{U}{R}
Legendary Creature Efreet Wizard
5/4
You may cast sorcery spells as though they had flash. Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Nemata, Primeval Warden
{2}{B}{G}
Legendary Creature Treefolk
3/4
Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.
{1}{B}, Sacrifice two Saprolings: Draw a card.
The Phasing of Zhalfir
{2}{U}{U}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I, II Another target nonland permanent phases out. It cant phase in for as long as you control The Phasing of Zhalfir.
III Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Phoenix Chick
{R}
Creature Phoenix
1/1
Flying, haste
Phoenix Chick cant block.
Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
Pixie Illusionist
{U}
Creature Faerie Wizard
1/1
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying
If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Prayer of Binding
{3}{W}
Enchantment
Flash
When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
Protect the Negotiators
{1}{U}
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays {1} for each creature you control.
Queen Allenal of Ruadach
{G}{W}{W}
Legendary Creature Elf Noble
*/*
Queen Allenal of Ruadachs power and toughness are each equal to the number of creatures you control.
If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Quirion Beastcaller
{1}{G}
Creature Dryad Warrior
2/2
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.
When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
Radhas Firebrand
{1}{R}
Creature Human Warrior
3/1
Whenever Radhas Firebrand attacks, target creature defending player controls with power less than Radhas Firebrands power cant block this turn.
Domain {5}{R}: Radhas Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
Raff, Weatherlight Stalwart
{W}{U}
Legendary Creature Human Wizard
1/3
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Ratadrabik of Urborg
{2}{W}{B}
Legendary Creature Zombie Wizard
3/3
Vigilance, ward {2}
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token thats a copy of that creature, except its not legendary and its a 2/2 black Zombie in addition to its other colors and types.
The Raven Man
{1}{B}
Legendary Creature Human Wizard
2/1
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and This creature cant block.
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Relic of Legends
{3}
Artifact
{T}: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Rith, Liberated Primeval
{2}{R}{G}{W}
Legendary Creature Dragon
5/5
Flying, ward {2}
Other Dragons you control have ward {2}.
At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
Rivaz of the Claw
{1}{B}{R}
Legendary Creature Viashino Warlock
3/3
Menace
{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains When this creature dies, exile it.
Rona, Sheoldreds Faithful
{1}{U}{B}{B}
Legendary Creature Human Wizard
3/4
Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
You may cast Rona, Sheoldreds Faithful from your graveyard by discarding two cards in addition to paying its other costs.
Rulik Mons, Warren Chief
{1}{R}{G}{G}
Legendary Creature Goblin
3/3
Menace (This creature cant be blocked except by two or more creatures.)
Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If its a land card, you may put it onto the battlefield tapped. If you didnt put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Rundvelt Hordemaster
{1}{R}
Creature Goblin Warrior
1/1
Other Goblins you control get +1/+1.
Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If its a Goblin creature card, you may cast that card until the end of your next turn.
Samite Herbalist
{1}{W}
Creature Human Cleric
2/1
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Scout the Wilderness
{2}{G}
Sorcery
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Serra Redeemer
{3}{W}{W}
Creature Angel Soldier
2/4
Flying
Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.
Shanna, Purifying Blade
{G}{W}{U}
Legendary Creature Human Warrior
3/3
Lifelink
At the beginning of your end step, you may pay {X}. If you do, draw X cards. X cant be greater than the amount of life you gained this turn.
Sheoldreds Restoration
{3}{B}
Sorcery
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that cards mana value. Otherwise, you lose that much life.
Exile Sheoldreds Restoration.
Silverback Elder
{2}{G}{G}{G}
Creature Ape Shaman
5/7
Whenever you cast a creature spell, choose one
-Destroy target artifact or enchantment.
-Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
-You gain 4 life.
Slimefoots Survey
{4}{G}
Sorcery
Domain Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Solkanar the Tainted
{2}{U}{B}{R}
Legendary Creature Elemental Demon
5/5
At the beginning of your end step, choose one that hasnt been chosen
-Draw a card.
-Each opponent loses 2 life and you gain 2 life.
-Solkanar the Tainted deals 3 damage to up to one other target creature or planeswalker.
-Exile Solkanar, then return it to the battlefield under an opponents control.
Soul of Windgrace
{1}{B}{R}{G}
Legendary Creature Cat Avatar
5/4
Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
{G}, Discard a land card: You gain 3 life.
{1}{R}, Discard a land card: Draw a card.
{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Sphinx of Clear Skies
{3}{U}{U}
Creature Sphinx
5/5
Flying, ward {2}
Domain Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Sprouting Goblin
{1}{R}
Creature Goblin Druid
2/2
Kicker {G} (You may pay an additional {G} as you cast this spell.)
When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
{R}, {T}, Sacrifice a land: Draw a card.
Squee, Dubious Monarch
{2}{R}
Legendary Creature Goblin Noble
2/2
Haste
Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token thats tapped and attacking.
You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Stall for Time
{2}{W}
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
Stenn, Paranoid Partisan
{W}{U}
Legendary Creature Human Wizard
2/2
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.
Spells you cast of the chosen type cost {1} less to cast.
{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owners control at the beginning of the next end step.
Strength of the Coalition
{G}
Instant
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Stronghold Arena
{1}{B}
Enchantment
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)
When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Talas Lookout
{2}{U}{U}
Creature Human Pirate
3/2
Flying
When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Tatyova, Steward of Tides
{G}{G}{U}
Legendary Creature Merfolk Druid
3/3
Land creatures you control have flying.
Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. Its still a land.
Tear Asunder
{1}{G}
Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Temporal Firestorm
{3}{R}{R}
Sorcery
Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.)
Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Temporary Lockdown
{1}{W}{W}
Enchantment
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
Thran Portal
Land Gate
Thran Portal enters the battlefield tapped unless you control two or fewer other lands.
As Thran Portal enters the battlefield, choose a basic land type.
Thran Portal is the chosen type in addition to its other types. Mana abilities of Thran Portal cost an additional 1 life to activate.
Threats Undetected
{2}{G}
Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Tolarian Terror
{6}{U}
Creature Serpent
5/5
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Tori DAvenant, Fury Rider
{1}{R}{R}{W}
Legendary Creature Human Knight
3/3
Vigilance, trample
Whenever Tori DAvenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Tribute to Urborg
{1}{B}
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
Tura Kennerüd, Skyknight
{2}{W}{U}{U}
Legendary Creature Human Knight
3/3
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
Twinferno
{1}{R}
Instant
Choose one
-When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Target creature you control gains double strike until end of turn.
Tyrannical Pitlord
{4}{B}{B}
Creature Demon
6/6
Flying, trample
As Tyrannical Pitlord enters the battlefield, choose another creature you control.
The chosen creature gets +3/+3 and has flying.
When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.
Urborg Lhurgoyf
{1}{G}
Creature Lhurgoyf
*/1+*
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.)
As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.
Urborg Lhurgoyfs power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Urborg Repossession
{B}
Sorcery
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
Urza Assembles the Titans
{3}{W}{W}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
II You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
III You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Uurg, Spawn of Turg
{B}{B}{G}
Legendary Creature Frog Beast
*/5
Uurg, Spawn of Turgs power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
{B}{G}, Sacrifice a land: You gain 2 life.
Valiant Veteran
{1}{W}
Creature Kor Soldier
2/2
Other Soldiers you control get +1/+1.
{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
Vesuvan Duplimancy
{3}{U}
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token thats a copy of that artifact or creature, except its not legendary.
Vodalian Mindsinger
{1}{U}{U}
Creature Merfolk Wizard
2/2
Kicker {1}{R} and/or {1}{G}
Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.
When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsingers power for as long as you control Vodalian Mindsinger.
Vohar, Vodalian Desecrator
{U}{B}
Legendary Creature Phyrexian Merfolk Wizard
1/2
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Walking Bulwark
{1}
Artifact Creature Golem
0/3
Defender
{2}: Until end of turn, target creature with defender gains haste, can attack as though it didnt have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Weatherlight Compleated
{2}
Legendary Artifact Vehicle
5/5
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, its a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesnt, scry 1.
Wingmantle Chaplain
{3}{W}
Creature Human Cleric
0/3
Defender
When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.
Writhing Necromass
{6}{B}
Creature Zombie Giant
5/5
This spell costs {1} less to cast for each creature card in your graveyard.
Deathtouch
Yavimaya Sojourner
{7}{G}
Creature Treefolk
4/6
Domain This spell costs {1} less to cast for each basic land type among lands you control.
Yotia Declares War
{1}{R}
Enchantment Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters dont trigger. Sacrifice after III.)
I Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.
II Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.
III Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
Zar Ojanen, Scion of Efrava
{3}{G}{W}
Legendary Creature Cat Warrior
4/4
Domain Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Zur, Eternal Schemer
{W}{U}{B}
Legendary Creature Human Wizard
1/4
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Bonsoir.
Ce qui est assez drôle quand même c'est que c'est exactement ce qui s'est passé pour le dernier set sur Dominaria d'ailleurs.
Mais oui, c'est vrai en plus !
Bon, voici les cartes en vrac pendant que j'étais loin de mon ordi
Et les cinq rares spécifiques aux boosters Jumpstart (même si trouvables en version alternative dans les boosters de set & collectors)
Et les terrains de base "non-vitraux"
Bonsoir.
[ Dernière modification par KOV le 25 aoû 2022 à 17h37 ]
Enfin, 30 promos exclusives seront distribuées aux AP, 30 pour les 30 ans de Magic (et il y en aura 7 en non-anglais, dont ces Elfes cordelliens en Allemand
Au Japon, une promo exclusive proposera des cartes iconiques en 2 versions