A part extirpate ca reste une TRES bonne extension. Et je n'ai pas l'habitude de dire ça.
Voilà les cartes jouables en legacy selon ma propre analyse. C'est approximativement dejà 5 fois plus que pour les autres éditions (par exemple pour coldsnap, j'en avais identifié 4 : rune snag, orhan viper, et surtout jotun grunt et counterbalance) :
[quote = de moi sur une autre site]Je m'étonne du manque de réaction sur les nouveaux spoilers PC. Il y en a bien sûr un qui écrase tous les autres, je me demande même comment il est possible qu'ils aient sorti une telle carte...
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Extirpate
Instant
Split Second
Choose target card, other than a basic land in a graveyard. Search its controller's graveyard, hand and library for all cards with the same name and remove them from the game.
Cette carte, c'est la mort assurée de Life From the Loam. C'est dommage, ca devenait de plus en plus fort. C'est aussi la mort des wastelands récursives.
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Parmi les cartes que je trouve intéressantes, il y a pratiquement tous les charmes :
Dawn Charm
Instant
Choose one - Prevent all combat damage that would be dealt this turn; or, regenerate target creature; or, counter target spell targeting you.
Piracy Charm
Instant (TS)
Choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
Midnight Charm
(=> il a l'air même meilleur que funeral charm)
Instant
Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
Fury Charm
(un peu moins fort que les autres, mais peut sauver une bête ou casser un arto)
Instant
Choose one - destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
Evolution Charm
G
Instant
Choose one - Target creature gains flying until end of turn; or Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library; or Return target creature card from your graveyard to your hand.
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D'autres cartes relativement intéressantes :
Rebuff the Wicked*
Instant
Counter target spell that targets a permanent you control.
Retether
(on ne rigole pas, il y a sans doute moyen de faire un deck pas trop mauvais avec ce truc)
Sorcery
Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.)
Voidstone Gargoyle
(pourquoi pas dans angel stompy ?)
Creature - Gargoyle
Flying
As Voidstone Gargoyle comes into play, name a nonland card.
The named card can't be played.
Activated abilities of permanents with that name can't be played.
Activated abilities of cards with that name that aren't in play can't be played.
3/3
Calciderm
Creature - Beast (TS)
Vanishing 4 (This creature comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When you remove the last, sacrifice it.)
Calciderm can't be the target of spells or abilities.
5/5
Mana Tithe
Instant (TS)
Counter target spell unless its controller pays .
Sinew Sliver
Creature - Sliver (TS)
All Slivers get +1/+1.
1/1
Magus of the Bazaar
Creature - Human Wizard
: Draw two cards, then discard three cards.
0/1
Pongify
(carte superbe avec les murs tempête, surtout le mur bleu)
Instant
Destroy target creature. It can't be regenerated. Its controller may put a 3/3 green Ape creature token into play.
Reality Acid*
(c'est moi ou cette carte est complètement démente ?, un petit bounce et c'est géré)
Enchantment - Aura
Enchant permanent
Vanishing - 3
When Reality Acid leaves play, the controller of enchanted permanent sacrifices it.
Frozen Aether
(pour stase)
Enchantment (TS)
Artifacts, creatures, and lands your opponents control come into play tapped.
Circle of Affliction
(pas mal avec pestilence)
Enchantment
As Circle of Affliction comes into play, choose a color. Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.
Damnation
Sorcery (TS)
Destroy all creatures. They can't be regenerated.
Akroma, Angel of Fury
Legendary Creature - Angel
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white, protection from blue
: Akroma gets +1/+0 until end of turn.
Morph
(You may play this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Fatal Fury
Instant
Target creature you control gains trample and gets +X/+0 until end of turn, where X is the creature's power. At end of turn, destroy that creature if it attacked this turn.
Volcanic Hellion
(je suis sûr qu'il y des bons tricks à faire avec...)
Creature - Hellion
Volcanic Hellion has Echo , where X is your life total.
When Volcanic Hellion comes into play, it deals to you and target creature any amount of damage. The damage can't be prevented.
6/5
Blood Knight
Creature - Human Knight (TS)
First strike, protection from white
2/2
Reckless Wurm
Creature - Wurm (TS)
Trample
Madness
(If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
4/4
Simian Spirit Guide*
Creature - Ape Spirit (TS)
Remove Simian Spirit Guide from the game: Add
to your mana pool. Play this ability only if Simian Spirit Guide is in your hand.
2/2
Mire Boa
Creature - Snake
Swampwalk
: Regenerate Mire Boa.
2/1
Utopia Vow
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color to your mana pool."
+ les dragons qui sont quand même 6/6 flying pour 6 sans défaut avec en général une capa assez impressionnante.