Oui quelles que soient les protections ou autre de la créature bloqueuse, le joueur défenseur se prend les dégâts non bloqués (tu noteras que le joueur attaquant peut choisir d'infliger les blessures supplémentaires soit au joueur (ou au planeswalker), soit à la créature bloqueuse (ce qui à-priori semble inutile mais sait-on jamais
)).
702.17. Trample
702.17a Trample is a static ability that modifies the rules for assigning an attacking creature’s combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage. (See rule 510, “Combat Damage Step.”)
702.17b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.
Example: A 2/2 creature with an ability that enables it to block multiple attackers blocks two attackers: a 1/1 with no abilities a 3/3 with trample. The active player could assign 1 damage from the first attacker and 1 damage from the second to the blocking creature, and 2 damage to the defending player from the creature with trample.
Example: A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking creature’s controller must assign at least 2 damage to the blocker, even though that damage will be prevented by the blocker’s protection ability. The attacking creature’s controller can divide the rest of the damage as he or she chooses between the blocking creature and the defending player.
702.17c If an attacking creature with trample is blocked, but there are no creatures blocking it when damage is assigned, all its damage is assigned to the player or planeswalker it’s attacking.
702.17d If a creature with trample is attacking a planeswalker, none of its combat damage can be assigned to the defending player, even if that planeswalker has been removed from combat or the damage the attacking creature could assign to that planeswalker exceeds its loyalty.
702.17e Multiple instances of trample on the same creature are redundant.
Oui elle peut être "évacuée" du champ de bataille : sacrifice, mise dans un cimetière directement par un effet, exilée. On peut ajouter remise dans la bibliothèque, renvoyée dans la main de son propriétaire (puis contrée ou défaussée), ou envoyée au cimetière si son endurance devient égale à 0 (par des compteurs -1).
700.4. If a permanent is indestructible, rules and effects can’t destroy it. (See rule 701.6, “Destroy.”) Such permanents are not destroyed by lethal damage, and they ignore the lethal-damage state-based action (see rule 704.5g). Rules or effects may cause an indestructible permanent to be sacrificed, put into a graveyard, or exiled.
700.4a Although the text “[This permanent] is indestructible” is an ability, actually being indestructible is neither an ability nor a characteristic. It’s just something that’s true about a permanent.
[ Dernière modification par Nicol_Bolas_ le 11 aoû 2009 à 14h29 ]