Envoyé par Olxinos le Samedi 16 Février 2019 à 11:34
Bonjour !
Concrètement, pour répondre à cette question, il faut savoir ce que la copie d'un sort copie réellement du sort originel. Dans les règles complètes, c'est couvert par la section 706.10 (en spoiler à la fin si tu est curieux), et c'est ce à quoi il faut se référer en cas de doute, mais pour résumer rapidement et grossièrement, une copie d'un sort va essentiellement copier tous les choix faits par un joueur qui étaient nécessaires pour définir correctement le sort mis en pile (la valeur de X d'un éclair de génie, les modes choisis pour un commandement d'austérité, les éventuels choix d'un coût alternatif ou de coûts additionnels...). En revanche, c'est tout ce qui est copié et on ne copie notamment pas les circonstances dans lesquelles le sort a été lancé... à vrai dire, la copie d'un sort n'est d'ailleurs jamais réellement lancée donc tout ce qui vérifie si le sort a été lancé (éventuellement dans telle ou telle condition) va toujours donner une réponse négative pour la copie d'un sort (attention toutefois, certaines cartes lancent des copies de cartes au lieu de copier un sort déjà en pile, c.f. sceptre isochronique ou eye of the storm par exemple).
Bref, tout ça pour dire que non.
La seconde vengeance grandissante va copier la vengeance grandissante jouée depuis le cimetière, mais la copie ne considèrera pas avoir été lancée depuis le cimetière (et ne pourra copier qu'une seule fois le fireblast). En somme, tu aurais obtenu exactement le même résultat en ciblant directement le fireblast plutôt que la première vengeance grandissante.
Spoiler :
706.10. To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, “Casting Spells.”) Choices that are normally made on resolution are not copied. If an effect of the copy refers to objects used to pay its costs, it uses the objects used to pay the costs of the original spell or ability. A copy of a spell is owned by the player under whose control it was put on the stack. A copy of a spell or ability is controlled by the player under whose control it was put on the stack. A copy of a spell is itself a spell, even though it has no spell card associated with it. A copy of an ability is itself an ability.
Example: A player casts Fork, targeting an Emerald Charm. Fork reads, “Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.” Emerald Charm is a modal green instant. When the Fork resolves, it puts a copy of the Emerald Charm on the stack except the copy is red, not green. The copy has the same mode that was chosen for the original Emerald Charm. It does not necessarily have the same target, but only because Fork allows choosing of new targets.
Example:Fling is an instant that reads, “As an additional cost to cast this spell, sacrifice a creature” and “Fling deals damage equal to the sacrificed creature’s power to any target.” When determining how much damage a copy of Fling deals, it checks the power of the creature sacrificed to pay for the original Fling.
706.10a If a copy of a spell is in a zone other than the stack, it ceases to exist. If a copy of a card is in any zone other than the stack or the battlefield, it ceases to exist. These are state-based actions. See rule 704.
706.10b A copy of an ability has the same source as the original ability. If the ability refers to its source by name, the copy refers to that same object and not to any other object with the same name. The copy is considered to be the same ability by effects that count how many times that ability has resolved during the turn.
706.10c Some effects copy a spell or ability and state that its controller may choose new targets for the copy. The player may leave any number of the targets unchanged, even if those targets would be illegal. If the player chooses to change some or all of the targets, the new targets must be legal. Once the player has decided what the copy’s targets will be, the copy is put onto the stack with those targets.
706.10d Some effects copy a spell or ability for each player or object it “could target.” The copies are put onto the stack with those targets in the order of their controller’s choice. If the spell or ability has more than one target, each of its targets must be the same player or object. If that player or object isn’t a legal target for each instance of the word “target,” a copy isn’t created for that player or object.
706.10e Some effects copy a spell or ability and specify a new target for the copy. If the spell or ability has more than one target, each of the copy’s targets must be that player or object. If that player or object isn’t a legal target for each instance of the word “target,” the copy isn’t created.