Envoyé par Margera741 le Mardi 01 Mai 2018 à 00:17
Bonsoir ! Je me suis retrouvé dans un cas particulier dans magic étant débutant peut être pas si particulier que ça j'ai une créature avec la menace 1/1 j'attaque donc avec. Le joueur choisit 2 créatures pour me bloquer les 2 créatures font 2/1 chacune. Qui meurt a la fin du combat ?
Yo !
Ta 1/1 n'a que 1 en force (logique me diras-tu ), elle ne pourra infliger, donc, qu'une blessure. Tu ne pourras tuer donc qu'une seule 2/1
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Écureuil Powa !
Il y a un coin du forum qui vous accueille pour jouer 24h/24 7j/7 ! Suivez ce lien !
Joueurs de Magic casus et rôlistes corréziens, c'est par ici ! -> Gardien des Univers Ludiques
J'ajoute juste que quand une créature est bloquée pas plusieurs créatures, c'est le joueur qui bloque qui décide de l'ordre, donc dans ton exemple il aura le choix de quelle 2/1 va venir s'empaler sur ta créature ^^
C'est pas le joueur attaquant, qui décide de l’ordre d'assignation des blessures ?
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C'est sur que quand au T4, on lance un PW qui coûte et qui exile la totalité du board adverse, la première chose à laquelle on pense, c'est "zut, j'suis pas assez mana efficiency".
(en réponse à DrSnap et Skipspik)
Skipspik a raison (du moins dans ce cas là), sauf erreur de ma part. Chaque joueur décide comment (510.1c 510.1d) et dans quel ordre (509.2 509.3) les créatures qu'il contrôle assignent leurs blessures (sauf si du banding rentre dans l'équation mais bon hein voilà)
Donc non, c'est le joueur attaquant qui choisit quelle 2/1 bloqueuse va mourir, pas le défenseur.
Extrait des règles du 27 avril 2018 (dominaria).
Spoiler :
509. Declare Blockers Step
[...]
509.2. Second, for each attacking creature that’s become blocked, the active player announces that creature’s damage assignment order, which consists of the creatures blocking it in an order of that player’s choice. (During the combat damage step, an attacking creature can’t assign combat damage to a creature that’s blocking it unless each creature ahead of that blocking creature in its order is assigned lethal damage.) This turn-based action doesn’t use the stack.
509.3. Third, for each blocking creature, the defending player announces that creature’s damage assignment order, which consists of the creatures it’s blocking in an order of that player’s choice. (During the combat damage step, a blocking creature can’t assign combat damage to a creature it’s blocking unless each creature ahead of that blocked creature in its order is assigned lethal damage.) This turn-based action doesn’t use the stack.
[...]
510. Combat Damage Step
510.1. First, the active player announces how each attacking creature assigns its combat damage, then the defending player announces how each blocking creature assigns its combat damage. This turn- based action doesn’t use the stack. A player assigns a creature’s combat damage according to the following rules:
[...]
510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it assigns no combat damage. If exactly one creature is blocking it, it assigns all its combat damage to that creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures according to the damage assignment order announced for it. This may allow the blocked creature to divide its combat damage. However, it can’t assign combat damage to a creature that’s blocking it unless, when combat damage assignments are complete, each creature that precedes that blocking creature in its order is assigned lethal damage. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. An amount of damage that’s greater than a creature’s lethal damage may be assigned to it.
Example: The damage assignment order of an attacking Vastwood Gorger (a 5/6 creature) is Pride Guardian (a 0/3 creature) then Llanowar Elves (a 1/1 creature). Vastwood Gorger can assign 3 damage to the Guardian and 2 damage to the Elves, 4 damage to the Guardian and 1 damage to the Elves, or 5 damage to the Guardian. Example: The damage assignment order of an attacking Vastwood Gorger (a 5/6 creature) is Pride Guardian (a 0/3 creature) then Llanowar Elves (a 1/1 creature). During the declare blockers step, the defending player casts Giant Growth targeting Pride Guardian, which gives it +3/+3 until end of turn. Vastwood Gorger must assign its 5 damage to the Guardian.
Example: The damage assignment order of an attacking Vastwood Gorger (a 5/6 creature) is Pride Guardian (a 0/3 creature) then Llanowar Elves (a 1/1 creature). During the declare blockers step, the defending player casts Mending Hands targeting Pride Guardian, which prevents the next 4 damage that would be dealt to it. Vastwood Gorger can assign 3 damage to the Guardian and 2 damage to the Elves, 4 damage to the Guardian and 1 damage to the Elves, or 5 damage to the Guardian.
Example: The damage assignment order of an attacking Enormous Baloth (a 7/7 creature) is Trained Armodon (a 3/3 creature) that already has 2 damage marked on it, then Foriysian Brigade (a 2/4 creature that can block an additional creature), then Silverback Ape (a 5/5 creature). The damage assignment order of an attacking Durkwood Boars (a 4/4 creature) is the same Foriysian Brigade, then Goblin Piker (a 2/1 creature). Among other possibilities, the active player may have the Baloth assign 1 damage to the Armodon, 1 damage to the Brigade, and 5 damage to the Ape, and have the Boars assign 3 damage to the Brigade and 1 damage to the Piker.
510.1d A blocking creature assigns combat damage to the creatures it’s blocking. If it isn’t currently blocking any creatures (if, for example, they were destroyed or removed from combat), it assigns no combat damage. If it’s blocking exactly one creature, it assigns all its combat damage to that creature. If it’s blocking two or more creatures, it assigns its combat damage to those creatures according to the damage assignment order announced for it. This may allow the blocking creature to divide its combat damage. However, it can’t assign combat damage to a creature that it’s blocking unless, when combat damage assignments are complete, each creature that precedes that blocked creature is assigned lethal damage. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. An amount of damage that’s greater than a creature’s lethal damage may be assigned to it.
mince, je n'avais pas bien lu la réponse de DrSnap.
oui, bien sur, c'est toujours le joueur dont la créature va assigner des blessures de combat à plusieurs qui choisit l'ordre d'assignation parmi ces créatures (sauf cas particuliers d'effets modifiant cette règle).