J'ai peur que ça reste comme ça un moment. Les vieux articles sont un peu tombés dans l'oubli, et les seules personnes susceptibles de les corriger n'ont pas forcément soit le temps, soit la volonté de le faire.
Soit dit en passant, les règles ont changé depuis l'écriture de l'article que tu as link, en particulier au sujet des interactions avec blood moon. Le changement le plus récent a eu lieu autour d'Ixalan, c.f.
ixalan comprehensive rules changes.
614.12, 614.16d
This one's weird, so buckle up. This rule handles how we process enters-the-battlefield replacements. It started out simple, but grew exceptions over time. It led to natural results in many cases, but one kept causing plenty of confusion: how continuous effects interacted with the replacement effects.
Blood Moon and Dimir Aqueduct together illustrate the confusion nicely. This rule said that you ignore Blood Moon to determine that Dimir Aqueduct entered tapped, but then it loses all of its abilities and doesn't trigger. Players learned that specific interaction since Blood Moon saw plenty of play, but then every time an identical situation would come up with new cards, they had the exact same confusion. That's a good sign that players are learning an interaction rather than a rules system. That isn't necessarily an awful thing, but it starts to get problematic when that interaction isn't an edge case anymore.
Arcane Adaptation and Metallic Mimic make things weirder, and they're in Standard together pointing to tribal happiness. If your Metallic Mimic is fond of Ferrets (and come on, who wouldn't be?), you have Arcane Adaptation making everything you own into a Ferret (okay, that must smell awful), and then you cast a Jellyfish, you have a Jellyfish Ferret spell on the stack. You control a Jellyfish Ferret when it enters the battlefield. But it wouldn't get a counter from Metallic Mimic because of how this rule worked.
So this rule's changing. Now, to determine what replacement effects will apply to a permanent entering the battlefield, you look at continuous effects that modify that permanent's characteristics coming from the permanent itself along with those that already exist and will affect that permanent. Dimir Aqueduct enters the battlefield untapped under Blood Moon. Humility causes creatures with modular to enter without their +1/+1 counters. Metallic Mimic can distribute +1/+1 counters happily to your army of Ferrets under Arcane Adaptation.
614.16d, the parallel rule about "can't" effects, also gets to go along for the ride, even though this rule hadn't hit the "no longer an edge case" threshold yet. It also got a +1 and became 614.17d when you see the new document.
Is this new system perfect? Probably not. But it results in players being able to guess an answer that matches the correct answer more often.
Bref, ses exemples et explications faisant intervenir
Blood Moon ou
Humility sont faux parce que trop vieux.
Un exemple d'interaction entre Arixmethes et Blood Moon est décrit
ici par Charlotte Sable.
Il y a aussi eu quelques changements dans l'organisation des couches et sous-couches (c.f.
section 613 des CR) et quelques SBA supplémentaires (c.f.
704.5). À part ça, je n'ai pas lu l'article assez en détail pour voir s'il contenait d'autres informations dépassées (j'ai juste vu un "effet statique" qui n'a pas trop de sens et un "ce n'est pas une capacité statique [mais une] capacité statique générant un effet de remplacement" qui est un peu perturbant) mais l'essentiel du reste a l'air correct.